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Obituary: Pinball, video game artist and designer Python Anghelo
Obituary: Pinball, video game artist and designer Python Anghelo
April 9, 2014 | By Christian Nutt

April 9, 2014 | By Christian Nutt
More: Console/PC, Art, Design

Python Vladimir Anghelo, graphic artist and game designer who worked on classic titles Pin-Bot and Joust, has passed away.

This news comes via friend Paul Kiefert, in an update to Anghelo's GoFundMe page, where the artist and designer was seeking donations to cover the cost of his medical treatment for cancer.

"I can say with 100 percent certainty that with the help of this great Pinball Community we were able deliver great joy and happiness during his final time on this earth and that the legend most people knew will continue to be honored for generations to come," Kiefert wrote.

According to this post at Pinball News -- which contains entertaining anecdotes and photos of Angelho from a happier time -- he had been struggling with his illness for several years, and died at home.

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Matt Hansen
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What an amazing artist and designer. I love Bride of Pin·bot and the art for Taxi. I wish I could have met him before he passed. Pinball art hasn't been the same since Bally/Williams stopped building pinball machines. You will be missed Python.

Gord Cooper
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It's sad when someone like this passes, because he was one of the designers that still held the torch for a bygone age that the industry is built upon. It's men and women like Python that brought games to the fore, and made them 'social' and 'accessible', in a time when those weren't keywords on marketing charts, they were just part of what you did.

I grew up with pinball and sit-down arcade tables, because I was fortunate enough to grow up in a time when kids could go into pubs with their parents, because the common sense rule of 'this 6 year old isn't drinking' ruled out any technicalities.

Video pinball is still my one secret weakness - owning hard copies of games like Devils' Crush/Alien Crush, the Marvel Pinball games, even Metroid Pinball. These are things that bring up memories of being young, and smelling the atmosphere of the place you played.

This wasn't even 'couch multiplayer' that people bemoan the passing of, this was 'wherever you can find it' gameplay - laundomats, pubs, go-kart stands, waterslides, arcades. The list goes on, but this was an era where you were social, and games were accessible because that was what games were.

We'd do well to remember that time, and not let it disappear. The gaming world is a poorer place for the loss of a man as dedicated to its' roots as this, but richer for having had so many years with his influence.