Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2014
arrowPress Releases
September 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 TowerFall  grosses $500,000 after launching on PC, PlayStation 4, Ouya
TowerFall grosses $500,000 after launching on PC, PlayStation 4, Ouya
April 28, 2014 | By Christian Nutt

April 28, 2014 | By Christian Nutt
Comments
    1 comments
More: Console/PC, Indie, Design, Business/Marketing



Couch-competitive multiplayer game TowerFall Ascension has found success on the PlayStation 4 and PC, after launching on Steam, to gross $500,000. Developer Matt Thorson revealed this figure in a new interview with Eurogamer.

The game was an IGF nominee. Its earlier incarnation, TowerFall -- released alongside the Ouya -- was routinely pointed out by the startup's CEO Julie Uhrman as the best game on the platform. It sold approximately 7,000 units on that platform, Thorson has revealed. Those sales would have grossed roughly $105,000 for Thorson at $15 a copy, netting roughly $73,500 for after Ouya's 30 percent cut is deducted.

The game is doing best on the PlayStation 4, which Thorson puts down to player patterns. The game is a two-to-four player fighting game that has only local co-op play. Its single player mode is also de-emphasized in favor of a robust competitive mode.

"I think it's just a console game, ya know? ... I think a lot of people still sit down with their friends when they play their consoles, whereas they don't do that on PC," Thorson told Eurogamer.

The key to its success may be encapsulated here: "For me, it should be really easy to pick up and play with very little prior knowledge. People should be able to encounter it for the first time at a party and have a blast playing it immediately. But even more importantly, there has to be enough depth to make players want to show up for another session," Thorson told Gamasutra when interviewed as part of the Road to the IGF series earlier this year.


Related Jobs

Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]

Network Engineer - Raven
Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]

Sr. Gameplay Engineer - Raven
Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]

Senior FX Artist - Raven
Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]

Lead Engineer - Raven










Comments


Seth Strong
profile image
This game is a blast. It's easy to see why it is growing more successful as more people hear about it.


none
 
Comment: