Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 29, 2014
arrowPress Releases
November 29, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jeff Minter is experimenting with VR game development
Jeff Minter is experimenting with VR game development
May 2, 2014 | By Alex Wawro




Game industry veteran and animal enthusiast Jeff Minter is now experimenting with VR game design, and he's published his first VR game demo on the Oculus VR Developer Center forum.

He appears to have attempted to port the 2011 iOS game Minotaur Rescue, developed by Minter and his partner Ivan Zorzin, to the Oculus Rift developer kit as a way of figuring out best practices for playing arcade games on a VR headset.

"In thinking about how you might present an arcade game in VR, I postulated that instead of objects moving on a flat screen the user might see objects moving on a sphere that surrounded him, as if he were entirely enclosed within a spherical screen," wrote Minter.

The field of VR game design is still young, and we're likely to see much more experimentation like this going forward. For more on the topic, check out our curated collection of resources for building a better VR game.

You can download a demo of Minotaur Rescue VR (which is playable with our without a VR headset) from Minter's Minotaur Project website.




Related Jobs

Yoh
Yoh — Vancouver, British Columbia, Canada
[11.28.14]

Vehicle / Weapons Artist
Yoh
Yoh — Vancouver, British Columbia, Canada
[11.28.14]

Special FX Artist
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.28.14]

Associate Producer
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[11.28.14]

Senior Systems Designer









Loading Comments

loader image