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being advertised right now.Location: Redmond, WA
Goblinworks is an exciting fast paced developer and publishers of a fantasy sandbox massively multiplayer online RPG based on the Pathfinder Roleplaying Game from Paizo Publishing.
We are based in the Seattle suburb of Redmond. We commenced operations in mid-2012. We're growing, and we'll employ about 30 people by the end of 2014.
Our goal is to create a next-generation sandbox MMO that will focus on controlled growth and a very long customer lifecycle. We're not trying to beat World of Warcraft or make a billion dollars a year. We want to create a customer-centric business that is built to last.
We are seeking talented individuals with a can-do spirit, the kind of people who can see the vision and figure out the best way to get there, while building a strong team and a great company. MMOs are the hardest form of computer game to build and we know it. For that reason we're particularly interested in applicants who have worked on an MMO that was actually shipped and operated as a live game.
Knowledge of the Pathfinder intellectual property is a plus but not a requirement. A history as a tabletop hobby gamer is also a plus, not a requirement.
Relocation will be required. You must be able to legally work full time in the United States. Goblinworks is an equal-opportunity employer.
Candidate must present a portfolio of work showing their skill at using particle effects and shader effects in a 3D engine.
Create interesting visual effects for 3D graphic assets.
Recommend middleware to implement those systems.
Document, create, manage, and deliver a pipeline of visual FX content for the game.
Prior experience working with a shipped videogame title.
High degree of experience with C, C++.
Ability to clearly communicate needs and processes to artists and programmers.
Applicants must demonstrate understanding of particle systems and post process effects. as used in current generation games.
Ability to create high quality 2D source assets for particle systems.
Understanding of basic physics, material properties and behaviors of particles.
Understanding of runtime engine performance concerns and optimization techniques for effects.
A minimum of two years of prior game development experience.
Prior experience working on an MMO operating in a live environment in the past 5 years.
A chance to get hired for a full time ongoing position with an exciting startup.
Get your work seen quickly - we're on a very, very fast timeline to launch!
Interested? Apply now
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