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Naughty Dog co-founder Jason Rubin has joined Oculus
Naughty Dog co-founder Jason Rubin has joined Oculus
June 10, 2014 | By Mike Rose

June 10, 2014 | By Mike Rose
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More: Console/PC, Business/Marketing



Jason Rubin, co-founder of The Last of Us studio Naughty Dog and key executive there until 2004, has joined Oculus as the VR company's new head of worldwide studios.

Rubin was briefly THQ president before the firm's bankruptcy, and is known at Naughty Dog for many big-name game franchises such as Crash Bandicoot & Jak & Daxter, all for PlayStation platforms.

Now Oculus says that Rubin has joined its ever-expanding team, and Rubin notes that he wants to help define the future of VR at the company.

"The team at Oculus has been working to push the boundaries of what’s possible with hardware and software," he noted. "I'm excited to bring together a new division dedicated to building high-quality VR content that helps define the platform and inspire others to do the same."

Oculus has been on a hiring spree recently, with big names like Kenneth Scott, Aaron Nicholls and Michael Abrash all joining the VR team.


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Comments


Ben Oakley
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For a product just getting ground in the last year, this company seems to have a lot of high profile individuals. That being said, their salary payouts must be pretty extensive to get these individuals. With the cost of these people on board and no consumer product yet available in the near future, I'd be a concerned investor.

However the demos have been nothing short of amazing.

Dane MacMahon
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3D "looked amazing" and then consumer interest fell off a cliff. We shall see.

Freek Hoekstra
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3D never looked amazing, it has been shoehorned in from the start,
also stereo always works from one spot only at a set distance from the screen with a certain aperture... basically it's a terrible experience, and it also ruins contrast and colour...

headtracking provides much more of the 3D sensation, and a headmounted display does much more for believability then "3D" stereo ever will. the only commonality is that both can create nausea.

maybe it will take a temporary fall but this will eventually be the way to go.

Dane MacMahon
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When modern 3D was first being hyped you bet they talked about it being "amazing looking", and "the future," and whatever else. Same thing with motion control, same thing now with "VR."

What sticks and what passes as the next fad on the line is hard to predict, and I wouldn't be putting my fortune behind any VR headset, personally.

My gut feeling is consumers don't want to wear stuff on their face to play games or watch movies long term, but again that's a guess. We're all guessing.

Daniel Lau
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I hate to sound like a broken record on this one, but VR sickness feels much worse than just a simple bout of nausea.

Separately, although its taken a very long time, 3D has taken root in movie theaters. I don't know of a single theater in my small home town of Lexington KY that doesn't have at least one 3D movie playing on any given day. I think its lucky for VR that it has the existing 3D video game infrastructure from which to extract content. Assuming I could deal with the projectile vomiting, I'd love to try running stereoscopic Resident Evil 5 through a VR headset.

Jarod Smiley
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Surprised he didn't go back to Sony and work with Morpheus...Either way, VR seems to be legit, can't wait to see new impressions from E3 demos.

Patrick Mullen
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Wasn't a fan of the facebook buyout initially, but they are definitely spending wisely. If they can get everything in place for a smooth launch soonish, they will be in a great position to take off.

Benjamin Quintero
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hmm.....


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