Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2014
arrowPress Releases
September 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Too much extra work to put women assassins in  Assassin's Creed Unity
Too much extra work to put women assassins in Assassin's Creed Unity
June 11, 2014 | By Mike Rose

June 11, 2014 | By Mike Rose
Comments
    61 comments
More: Console/PC, Business/Marketing, E3



"The only logical option, the only option we had, was to cut the female avatar."
- Alex Amancio, creative director at Ubisoft, explains why there are no women assassins in the new Assassin's Creed.

Assassin's Creed Unity was unveiled at E3 this week -- the first co-op installment in the franchise, that allows up to four friends to play through a variety of assassination missions together.

However, upon noticing that all of the available playable assassins were male, Polygon asked Amancio why there were no assassins who are women. The director said that it was down to "the reality of production."

"It's double the animations, it's double the voices, all that stuff and double the visual assets," he reasoned. "Especially because we have customizable assassins. It was really a lot of extra production work."

And level designer Bruno St. Andre expanded on this train of thought, noting that a different protagonist type would require around 8,000 new animations.

"We started, but we had to drop it," he added. "I cannot speak for the future of the brand, but it was dear to the production team, so you can expect that it will happen eventually in the brand."


Related Jobs

Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[09.19.14]

Compatibility Analyst
GREE International
GREE International — Vancouver, British Columbia, Canada
[09.19.14]

Senior Game Designer
Avalanche Studios
Avalanche Studios — New York, New York, United States
[09.19.14]

VFX Artist
SAE Institute
SAE Institute — San Jose, California, United States
[09.19.14]

User Interface Design Instructor










Comments


Andre Fobbe
profile image
I don't usually play female avatars, but I'd rather have half the current assets for my male avatar than having them completely cut from the game.

This attitude with regards to production priorities is one of the major reasons why the industry still receives so much flak and it's embarassing.

Roy Triesscheijn
profile image
It's also a blatant lie. Look at games like Dark Souls. 0 extra models or animations required to support female characters (except for the female character itself then). By having male and females wear the same outfits they also get a bonus 'not sexist' point.

Animations are built using skeletons and I'm pretty sure females have the same skeleton as males. I don't think women move that differently that it warrants 8000 new animations. Especially since Assassins are already light on their feet. Only leaves the voice acting.

So big excuses, not much truth, totally unjustifiable in this modern age where almost half the gamers are female. Of course I'm not saying that every game needs a female protagonist but its just so weird that none of them have one, and then to hear these weak excuses...

Gera Hmurov
profile image
I guess that is why so few games achieve the level of AC animations quality and detail.

BTW does anybody know how many animations one actor can make in a day? I didn't experienced motion capture but even if this number is around 20 and we reduce animations by 8 times from 8000 to 1000 we will need 50 additional days to the development.

Dave Hoskins
profile image
8000 animations? I would have thought IK would be used for a lot of the movement. At least try to automate the process from the male animation, just to see if it can be done.

Roy Triesscheijn
profile image
Don't take just my word for it: http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-wo
men-animation Jonathan Cooper from Naughty Dog thinks it even less work than I thought. The quality the games he works on is on-par with AC I think. :)

Florian Garcia
profile image
@Roy Triesscheijn And I won't take his word either. Working on the AC series, he should know that ubisoft montreal takes animation very seriously. 2 days work for a complete AC main character that doesn't reuse the previous opus data? Please show me your magic.

Florian Garcia
profile image
@Dave Hoskins It takes 15 minutes to setup. Then you can start capturing. It depends on the complexity of the moves (multiple actors at the same time, collisions can be tricky). You usually capture the same animation 3 times just to be safe. Then it's just a matter of acting and stamina. Expect a pause every hour or so as moves can be a bit tiring.

Andreas Ahlborn
profile image
"It's also a blatant lie. Look at games like Dark Souls"

Poor argument. With no details about the rigging/exturing/animating/mocap procedure in AC I`m with Gera above.

Since AC -if nothing else- Ubisofts AC are clearly the best animated games at launch (besides Rockstar). And Dark Souls Animationysystem is not even in the same league.

Michael Brown
profile image
I have to disagree on the animation part. Smash Bros. Brawl hacking tells me that models are stretched to fit animation skeletons, and female characters should be shorter than male characters in general. They could shrink it, but they probably chose to build them by hand. However, female characters certainly must have been on the "nice to have" list, that's for sure. It does really suck.

Bernie M
profile image
Yeah, but that's a Japanese game where female protagonists can wear proper armor. In western games even full plates have cleavage if it's on female characters lol...

adam anthony
profile image
@ Roy, Women actually do move slightly different from men, if you wanted to be completely anatomically correct. So it would require a whole new animation set if they wanted to be accurate.

Wylie Garvin
profile image
"It's also a blatant lie. Look at games like Dark Souls"


Disclaimer: this is my personal opinion only, not the official position of my employer.

Females don't have the same skeleton as males. We used to do that many years ago, but for various reasons, it doesn't work very well at all. Body proportions are quite different, and due to the way our animation data is stored, the animations really need to be customized for male and female skeletons in order to look good. I once worked as an animation programmer on a previous Assassin's Creed title, so I won't dismiss the team's explanations as quickly as you do. Assassin's Creed contains literally thousands of animations just for combat moves, and on past titles at least, the engine and data formats needed to be heavily optimized to be able to fit all of the needed assets in memory on PS3 and Xbox 360.

Anyway, before you accuse them of a "blatant lie", you might consider the possibility that maybe they really did try, and just had to cut the feature because of the amount of work involved. Game developers always like to "aim high" but the unfortunate reality is that things sometimes have to be cut in order to finish the game.

Robert Marney
profile image
Dark Souls actually has a bunch of separate models and voices for female characters, even separate concept art for them. For instance, the female black sorcerer outfit leaves the forearms exposed, and has lace around the neck instead of a medallion. Unlike your normal RPG, the two genders wear very similar clothing, and almost all the animations are identical, so the effort is less than a game like Assassin's Creed, but they still had to plan for it in advance.

John Maurer
profile image
Wow, this article is a stab. I find it really hard to believe that Ubisoft would cut the female protagonist out of the next AC for some kind of gender spite. My experiences from Bioware games tells me that just by virtue of being a female anything your changing the way things go, and that's how it should be.

Dialogue alone would set development back, much less all the animation, programming, and QA required to integrate it into the game.

I have no doubt we'll see it in the next AC, but this sounds like it was an after thought lacking enough float time to carry it through to production.

Florian Garcia
profile image
Just wrong. Men and women have a completely different balance, weight, movement and grace. One of the basics lessons in animation school. You won't reuse your male's animations for a decent woman motion. At least for a good part.

Morgane Berthou
profile image
What I don't understand in that perticular case, is that didn't we already had a female assassin in AC2?
So some datas already exists?

Wendelin Reich
profile image
I can see how this decision was made.

"If we're gonna have a playable female character, her butt has to be visible all the time because that is a sacred and deeply meaningful video-game convention. So we need a completely new set of 3D models and clothes.

"Also, her butt has to swing constantly in each and every one of the 8000 animations, which means that we absolutely cannot use animation retargeting. Guys, there is NO WAY that we can afford a female at this AAA quality level. I'm sure our fans prefer to have no playable female at all in this case."

That would explain Amancio's use of the word "logical" ... !

GDI Doujins
profile image
Don't forget breast physics. I think breasts alone take about 4000 animations. Might need to call up Team Ninja to confirm.

Michael G
profile image
Jiggle physics. Please, correct terminology.

Guillermo Aguilera
profile image
no humor here, breast physics is hard to achieve.

Ian Custer
profile image
Has anyone ever attempted penis physics? Serious question. (Not actually a serious question.)

Ron Dippold
profile image
@Ian: This is all obviously NSFW.

Loadout: https://www.youtube.com/watch?v=xaKsIeRbwKo
Mount Your Friends: http://steamcommunity.com/sharedfiles/filedetails/?id=151201980

And of course there are Skyrim mods (of course).

Brian M
profile image
Pay enough in Loadout and you can see for yourself! https://www.idlethumbs.net/forums/topic/9180-loadout-am-i-the-only-one-se eing-this-nsfw/

David Paris
profile image
Actually one of our animators set up a very convincing model just by using a hair simulator and the right weights. :)

Michael G
profile image
I think they're forgetting that they've already done it in the multiplayer of previous titles. At least a quarter of the playable characters are female and ALL of the characters have unique animations.

Joshua Kahelin
profile image
So moving forward, should females be represented in every applicable game be a realistic expectation? And if not should we have a Gamasutra article/thread about it explaining why the studio failed this "simple" task?

nicolas mercier
profile image
Every game, that features cusomizable characters, whose studio made a conscious decision to not include women playable characters, although they had the means for it, could be criticized.

Their animators won't go to jail. The games will be published. They may get praised for graphics or gameplay. But they will be criticized.

That does not sound like a scandal to me.

Ernest Adams
profile image
Not every game, just every game that offers a choice of avatar. This is so painfully obvious it's stupid that we even have to discuss it. Women are not some kind of add-on feature. They're a basic part of the human race.

Dane MacMahon
profile image
This game doesn't offer a choice of avatar however. As recently clarified, this game always has you play the main character. You simply see those people in your game as random males, but the players are seeing themselves as the main hero.

Vinicius Couto
profile image
To quote Zedwarth from the Polygon's article's comment section:
"I’ll take this as more evidence that Assassin’s Creed’s yearly production needs to slow the fuck down"

E Zachary Knight
profile image
So their answer is in reality: "Since we couldn't copy and paste an existing playable character to create a female character, we decided to skip having female characters."

Because, somehow I doubt that all 4 of those AC characters are 100% unique.

Wylie Garvin
profile image
I would read their answer more as "Since we didn't have the bandwidth to recreate or modify the thousands of animations of male assassin movements and combat moves into female versions, we had no choice but to give up on the idea having female assassin characters, at least for now."

Its an easy mistake to underestimate how much work this would have been. It would have required more mo-cap, and probably thousands of man-hours of work involving dozens of people.

[edit: and that's just for animation...]

Ernest Adams
profile image
No, it wouldn't.

If you can have four different male characters, then two of them can be female instead with no extra work.

If you can have four identical male characters, and that's acceptable, then two of them can be female instead also.

Arnaud Clermonté
profile image
Obviously someone who never shipped a AAA game with state of the art animated characters would be clueless enough to think that female rigs and animations are "copy-pasted" from the male versions.
Thanks for sharing your ignorance once again.

E Zachary Knight
profile image
Arnaud,

Are you responding to me? If so, I think you misread my comment. I alluded to the fact that all four of the playable AC characters look pretty identical to me. So it would seem that they copy-pasted the animations for those characters while "palette swapping" their texture packs.

I never said they should be able to copy-paste a female character in the game. Yet, tweaking the current animation set would not be out of the question.

Wylie Garvin
profile image
@Ernest Adams:

I think its more like the difference between 4 male characters who largely share one set of thousands of animations (animations for a common male skeleton), and 2+2 characters who require two different sets of thousands of animations (one for a male skeleton, one for a female skeleton). If they already had one playable female character with all the animations and such, then adding a second one would be more practical. Adding that first one is expensive though.

Lance Thornblad
profile image
The real answer is somewhere in between the two extremes being represented here. No, it's not actually double the work to do those animations. But neither is it "a couple of days." Not even close.

Yes, animations can be re-targeted if you know how to set that up, but there are other differences that require tweaking, for EVERY single animation. The four identical male characters very likely use the same animations with little or no tweaking. That's not the same as making a separate female character.

Andrew Austerfield
profile image
Ultimately a business decision. Do we do the additional work, incur additional cost and put the launch date at more risk or mitigate and get out on time and start revenue generation.

I think there's another reality to this and that is that many critics and some players will cry foul but play the game any way. There is often a disconnect between what critics and players ask for and what they actually choose to do in-game. This business equation chose to mitigate risk and probably said the cost of additional work wouldn't generate sufficient additional players. Personally I applaud those types of decisions, it's what keeps game studios profitable and keeps people employed.

Realistically, there's a cost to inclusiveness. Has anyone proven that this cost is covered by additional revenue? Of the 20% of people who played ME as women how many were actually women, and of those how many were new players who wouldn't have played the game otherwise? A straw poll from this thread would suggest that most were men and most would have been playing regardless.

Gern Blanston
profile image
I find their answer to be a complete cop-out. "There are no female characters because we never wanted there to be" is the only honest answer that exists.

Katy Smith
profile image
Or "there are no female avatars because we didn't even consider the possibility until too late in development."

Brian Peterson
profile image
I bet it was on the "nice-to-have" list.

Ernest Adams
profile image
Unmitigated hogwash. A feeble and false excuse for failing to manage the project properly in the first place.

http://www.gamespot.com/articles/e3-2014-ex-ubisoft-dev-refutes-r
eported-difficulty-of-female-assassin-s-creed-characters/1100-642
0392/

Lance Thornblad
profile image
Right, I'm sure Ubisoft just has it in for women. That's a more likely explanation than they can't justify spending that much time and money.

Incidentally, there are artists, animators, designers, and programmers that write checks their skills can't cash. Why do you think so many games are late, over-budget, etc.? Bad management is only a partial explanation.

EDIT: This is Ubisoft we're talking about - and one of their most well-known, money-making projects. Personally, I do think they should spend the cash and get it done right. I just don't agree that their explanation is "hogwash."

Sharon Hoosein
profile image
If it's too much work for 2 different body types, why don't they just cut the male character? It's not like the 4+ other Assassin's Creed games featuring male protagonists don't exist.

Lance Thornblad
profile image
Not a bad suggestion. One out of five isn't too much to ask. I believe they have a movie in the works, though. I'm not sure how much that plays into their choice.

Arnaud Clermonté
profile image
Funny how some people manage to believe that "it was cut to save time and money" is somehow a less credible story than "it was cut for no reason that I can think of"

Bob Johnson
profile image
Who the f cares. All of 1 or 2 people are not going to buy the game now.

Amir Barak
profile image
My question is this; if it's obviously such a huge effort (both time and money) to create two distinct gender-based (or is it sex-based, I can never remember which one is the appropriate term) main characters why did they choose a male protagonist? The last 4 games had a male lead. Why not concentrate on a female lead? (or 4 leads as the case may be).

Amir Barak
profile image
One can follow my previous question with another. Imagine Ubisoft coming out with a game where the playable character is a woman. And that game has multiplayer mode. What are the chances that they'll not add male characters to the multiplayer because of time/money?

Eddie Vertigo
profile image
In the multiplayer modes of GRAND THEFT AUTO V and CALL OF DUTY: GHOSTS, the player has the option to have a male or female avatar to play as. For a new ASSASSIN'S CREED game designed to be played only on the newest consoles, having a multiplayer mode with fewer avatar options (male gender only) feels like a big step backwards. It would have been nice to see men and women assassins in the newest online portion of the series.

Dane MacMahon
profile image
There are no avatar options. This is being misreported all over the place. You always play as the main character.

E Zachary Knight
profile image
Dane,

So the main character clones himself in the coop mode? That is confusing.

Robert Green
profile image
Eddie, I disagree with your assertion that because a couple of other titles (one of which drew similar controversy for having three male leads) did something, not doing it is "a big step backwards". Each game is its own entity, and everything in a game needs to be added, it doesn't come as standard because someone else has done it.

Furthermore, in a series that has already had player characters that are Arab (AC1), Native American (AC3), female (Liberation) and African (Freedom Cry), I find the assertion that they must be lying to cover up a lack of interest in diversity to be quite remarkable.

Dane MacMahon
profile image
@ E Zachary

Yeah.

I thought it was like Borderlands at first, and agreed they really should have had at least one woman, rather than four men to choose from. It ends up you always play as Arnum though, and other players just see a palette-swapped Arnum. This is suddenly no big deal at all to me.

Most sites seem to be glossing over the difference.

Amir Barak
profile image
So why not let other players see a female Arnum?

R G
profile image
@Amir Barak
Because there is no female Arnum? Arnum is a an actual character. Why do a sex-bender (I hate the term "gender-bender" because sex is biological, gender is not) on a character? That's soem deviantArt tier stuff right there.

It's just like palette swapping Master Chief with the other characters.

What I find very funny here is reverse sexism almost. If this had been a female lead, and no male characters were added, this would be okay.

Seriously, reading some of the stories around the web and comments people say makes me sick. If you want a game with a female lead, make one. We sit around and preach so hard about how indies are the future, etc. etc.

When you work for a AAA company, you make AAA games, which are designed to sell to the widest audience available. I don't expect a Michael Bay film to explore the atrocities of the Batan Death march, and I don't expect (anymore, though when the first and second came out I felt the direction was different) Assassin's Creed to explore BOTH sides of a religious conflict. They are popcorn games.

Is it an oversight not to include it? Yes. Is it a ****ing travesty? No. The writers for the game saw a male lead. There must have been a reason. AND we HAVE had an Assassin's Creed game with a female lead, which was Liberation on PS Vita.

I guess my point is that we have sensationalist articles that want to spur up the LGBT sentiment, that is equally sexist towards hetero men. Why can't we have games of both? I want to explore depression patients; guess what, I am making a game based on dealing with depression. The same goes for female characters and ANY issue; if YOU want to see the game, find a group of like-minded individuals, buy some Ramen, and make the game.

Expecting large corporations who are interested in the quarterly profits to do this is naive. Let's practice what we preach here folks.

Again, I do think this is an oversight, considering female characters have been in previous Assassin's Creed games. I think it was just a production schedule/management decision that they don't want to confront, so they let the team take the flack. Which says more about yearly titles and Ubisoft than it does of Assassin's Creed's devs.

Amir Barak
profile image
" They are popcorn games."
True; which is why I don't play them.
Actually, I don't buy any Ubisoft products.

I think a lot of people have taken issue with the BS-sounding answers given by Ubisoft rather than not having a female character.

Also, Arnum is a virtual character played via space magic. To claim that there's any "actual" reason for Arnum not to be portrayed as a woman in a multiplayer mode is kinda funny.

"if YOU want to see the game, find a group of like-minded individuals, buy some Ramen, and make the game."
Worst case argument ever for anything.

"If this had been a female lead, and no male characters were added, this would be okay."
Name one multiplayer game where that happened.

****
"Ubisoft than it does of Assassin's Creed's devs"
Eh? Ubisoft developers are part of Ubisoft. All of Ubisoft. Choosing a place to work means you're a representative of that establishment (see recent firings of Turtle Rock's community manager). Which means you share responsibilities of products. Hiding behind, "But management did it" is laughable.

R G
profile image
@Amir Barak

" They are popcorn games."
True; which is why I don't play them.
Actually, I don't buy any Ubisoft products.

Then why do you care? In the time it has taken you to complain about what will be in a game that you seemingly will not play anyway, with a company you seem to not care about, you could have been working on the rough draft of an outline for a game that caters to what you want to see in the industry.
-------------
"Also, Arnum is a virtual character played via space magic. To claim that there's any "actual" reason for Arnum not to be portrayed as a woman in a multiplayer mode is kinda funny."

Again, read the above. Ubi runs a business, and the characters are palette-swapped. Only one of the characters is unique, and it would cost more to make another model, regardless of sex.
---------
"if YOU want to see the game, find a group of like-minded individuals, buy some Ramen, and make the game."
Worst case argument ever for anything."

Worst case answer you could give, also known as a cop-out. If this is a big issue to you, why don't you create a game or even offer your services to Ubisoft to remedy the character model issue in multiplayer?

----------
"If this had been a female lead, and no male characters were added, this would be okay."
Name one multiplayer game where that happened.

I said "if". And no, it has not happened yet thankfully. But if it did, a lot of people, and many on this very site, would not bash an eye because it's in vogue to be politically correct instead of truly fair on both ends.
------
"Eh? Ubisoft developers are part of Ubisoft. All of Ubisoft. Choosing a place to work means you're a representative of that establishment (see recent firings of Turtle Rock's community manager). Which means you share responsibilities of products. Hiding behind, "But management did it" is laughable."

But you don't? The programmers, the artists, everyone has to answer to higher ups who ultimately have the say-so on where the game goes. And workers cannot be held for what the higher ups choose to do. Or else, that would mean that when games get cancelled, it was ultimately up to the devs and not the publisher they work for.

Working on a product =/= having the responsibility for the decisions that go into it. I'm sure the QA testers didn't have a say in the story of the game for instance. Or that the developers, who have many women on the team, said , "HM, YA KNOW WHAT, NO WIMINZ IN DIS GAEM".

Ultimately, I feel as though your complaints are superficial. You're on a website with people who enjoy cerebral conversation and it's easy to hop on the bandwagon of "Oh, it is simply CRUDE and BARBARIC to not have this in a game, oh those naive FPS games and their thin plot; curse those AAA games and not taking risks". This plays into the question I also asked; no, I actually make a statement: If you (and not specifically YOU, but people in general) wish to see the industry go in a particular direction, one that is a utopia of love and equality, than make that game.

Amir Barak
profile image
"Then why do you care? In the time it has taken you to complain about what will be in a game that you seemingly will not play anyway, with a company you seem to not care about, you could have been working on the rough draft of an outline for a game that caters to what you want to see in the industry. "

Huge assumption on your part there. Maybe the right response would have been, "Hey Amir, why don't you buy Ubisoft products?".
****

"Again, read the above. Ubi runs a business, and the characters are palette-swapped. Only one of the characters is unique, and it would cost more to make another model, regardless of sex."

Yes but the game still takes a hit on inclusiveness and gameplay. Just because Ubisoft didn't plan properly ahead isn't my (or other customers) fault is it?
****

"I said "if". And no, it has not happened yet thankfully."

Maybe we need to think about the reason this hasn't happened yet. Might shed some light on why people are annoyed at Ubisoft's claim that adding a female version of Arnum is too much work to bother with.
****

"But you don't? The programmers, the artists, everyone has to answer to higher ups who ultimately have the say-so on where the game goes. And workers cannot be held for what the higher ups choose to do. Or else, that would mean that when games get cancelled, it was ultimately up to the devs and not the publisher they work for."

Workers can be held responsible for the final uses of the products they develop and the actions they take in order to develop it. Developers and publishers are both responsible for cancellation of projects as much as they are both responsible for the final output of the project. If your employer asks you as a developer to perform an illegal action, where's the responsibility?
****

Worst case answer you could give, also known as a cop-out. If this is a big issue to you, why don't you create a game or even offer your services to Ubisoft to remedy the character model issue in multiplayer?

"If you (and not specifically YOU, but people in general) wish to see the industry go in a particular direction, one that is a utopia of love and equality, than make that game."

FFS, do we really need to go through with this argument again?
Creating a counter product does not make the first product go away. Not beating my kids does not count as me being active in protecting kids from being beaten. Buying/making bubblegum instead of cigarettes does not mean I'm negating the manufacturing of cigarettes. Reading/writing about science does not mean religion will go away.

It's not enough to simply produce something worthwhile. It's important to expose/complain/argue/talk about the first product as well. Telling someone that if they don't like something to go and make it by themselves is childish.
****

"Ultimately, I feel as though your complaints are superficial. "
How so though? Why do you feel they are superficial. And for that matter, what, exactly, do you think my complaints are in this case?

R G
profile image
I feel your complaints are directed not that this game doesn't have a female character, a game you would not play regardless because it is a Ubisoft product, but because there is not enough female representation in games, which is also largely false. It's not a huge assumption when you quite literally said "I do not buy Ubisoft products". The "why" in your case is largely irrelevant, because so many other companies would come under flack if it was "female inclusion" on a level you are speaking, which is generally NOT equal.

And you again keep dodging the question. Are you just an enthusiast? Why are you on this site? I believe it is quite relevant to ask someone who has shown throughout several articles to be derivative of others work and products if they themselves are working on a game to address the issues. You still have yet to answer the question.

In regards to both the female multiplayer character inclusion and with your question of, "would you perform an illegal action if your employer told you to do so?"

1.) I answered this in my first and second post.
2.) The illegal action question is irrelevant, as none of this has been illegal. If my employer asked me to include or take away features that may not be beneficial to the game, I'd ask myself (along with other people who work in the industry) "How much do I want to keep this job? Do I enjoy getting paid?". Most will do as the employer says, or you wind up like the guy in the article that you replied to me recently. Which I will address also.

Also, not beating your child is definitely a stand against beating a child, because by NOT doing an action, you are representing that you are NOT FOR said action.

Amir Barak
profile image
"not beating your child is definitely a stand against beating a child, because by NOT doing an action"
It's a step. But it's not enough.

Most of your first paragraph is composed of assumptions again so, while amusing, is hardly fitting for debate.

"Are you just an enthusiast?"
Of course I'm enthusiastic otherwise I wouldn't comment here.

"1.) I answered this in my first and second post."
Answered what exactly? I've not posted up a question concerning the inclusion of a female character in multiplayer.

As for your second point; yeah, you've just basically agreed with what I said. So no arguments there. Thanks.

"I believe it is quite relevant to ask someone who has shown throughout several articles to be derivative of others work and products if they themselves are working on a game to address the issues."
Why though?
Do I need to be a banker to criticize shady financial dealings?
Do I need to produce better medicine than underhanded pharmaceutical companies in order to freely talk about them?
Do I need to make a competing product to any of the technological machinations we use before I can point at the human rights abuse those companies perpetuate?

If you really want to talk to me about who I am and what I do then posting assumptions over an internet forum is hardly the way/place. Dig a bit and email me, I'm sure we can set up a Skype chat, I'm a friendly sort of fellow most of the time ('slong as I had my coffee that morning) :D


none
 
Comment: