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Too much extra work to put women assassins in  Assassin's Creed Unity
Too much extra work to put women assassins in Assassin's Creed Unity
June 11, 2014 | By Mike Rose

June 11, 2014 | By Mike Rose
More: Console/PC, Business/Marketing, E3

"The only logical option, the only option we had, was to cut the female avatar."
- Alex Amancio, creative director at Ubisoft, explains why there are no women assassins in the new Assassin's Creed.

Assassin's Creed Unity was unveiled at E3 this week -- the first co-op installment in the franchise, that allows up to four friends to play through a variety of assassination missions together.

However, upon noticing that all of the available playable assassins were male, Polygon asked Amancio why there were no assassins who are women. The director said that it was down to "the reality of production."

"It's double the animations, it's double the voices, all that stuff and double the visual assets," he reasoned. "Especially because we have customizable assassins. It was really a lot of extra production work."

And level designer Bruno St. Andre expanded on this train of thought, noting that a different protagonist type would require around 8,000 new animations.

"We started, but we had to drop it," he added. "I cannot speak for the future of the brand, but it was dear to the production team, so you can expect that it will happen eventually in the brand."

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