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People can now play your Ouya games without having to buy an Ouya
People can now play your Ouya games without having to buy an Ouya
July 1, 2014 | By Alex Wawro

July 1, 2014 | By Alex Wawro
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    5 comments
More: Smartphone/Tablet, Business/Marketing



Newsbrief: Ouya's game catalog goes cross-platform today, as owners of the Mad Catz MOJO Android-based microconsole can now grab an Ouya app and download games through the Ouya store.

This marks the first step of the Ouya Everywhere program, which the company announced back in March as an effort to get the Ouya catalog of games on as many devices as possible.

"Fans of the M.O.J.O. can now access hundreds of OUYA games, which not only extends our platform, but helps developers continue to grow their audience and community," stated OUYA founder and CEO Julie Uhrman in a press release announcing the Ouya app's MOJO debut.

The company continues to experiment with new business models in an attempt to get more people to play Ouya games, most recently by launching (and quickly closing) an "all you can eat" subscription program.



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Comments


Cordero W
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Isn't that called an Android?

Javier Degirolmo
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Well, to be fair, standard Android games are designed for the touch screen, while Ouya games are designed for use with a controller. That's probably the biggest difference between what both stores offer.

Wes Jurica
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Makes me wonder what will happen when Google Play has a separate section on the store for controller supported games (thanks to Android TV).

What will be the benefits of developing for Ouya then?

Jean-Claude Cottier
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As long as your Android game is designed for controllers (gamepads or remote controllers) and is landscape... then your build will work on AndroidTV, FireTV, OUYA, GameStick without much more work than editing the manifest (you might also need to support specific billing API per platform). At least it is what's happening with my game Animal Battle. What I mean is that you shouldn't develop for any specific Android platform but all of them by just targeting a solid Android build. Then supporting a platform require a tiny amount of work.

Wendelin Reich
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If their ultimate aim is to compete with Google Play by working directly with device manufacturers (as in this case), I'm all for it. Only competition will bring down Google's/Apple's/Steam's 30% cut.


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