Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2016
arrowPress Releases
May 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Designing for mystery in Kentucky Route Zero
July 4, 2014 | By Staff

July 4, 2014 | By Staff
More: Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

"We've moved away from designing puzzles, and we've moved towards designing mysteries."
- Cardboard Computer cofounder Jake Elliott reflects on how the studio's approach to development has changed in the past two years.

Kentucky Route Zero changed significantly over the course of its development, moving from an objective-driven game full of puzzles with locks and keys to something more slow-paced, character-driven, and mysterious.

As part of the GDC 2014 Independent Games Summit, Cardboard Computer's Jake Elliott took the stage to give a brief talk about how -- and why -- the studio's approach to development evolved in the time leading up to the release of its first episode last year.

It's an interesting look at a few specific moments in the game with demonstrations of precisely how they changed over time, as Elliott reflects a bit on how emphasizing a sense of mystery in the game's design shaped Cardboard Computer's creative process.

We've gone ahead and embedded the free video of "Designing for Mystery in Kentucky Route Zero" above, but you can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

Related Jobs

Planet3 — Washington, District of Columbia, United States

Lead UI/UX Designer
Telltale Games
Telltale Games — San Rafael, California, United States

Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States

Producer, Child Experience
Sony PlayStation
Sony PlayStation — SAN DIEGO, California, United States

QA Manager

Loading Comments

loader image