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Video: 17 lessons for game developers, from Vlambeer's Rami Ismail
July 24, 2014 | By Kris Graft

July 24, 2014 | By Kris Graft
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    3 comments
More: Indie, Design, Business/Marketing, Video



Rami Ismail is one-half of Dutch developer Vlambeer, alongside designer Jan Willem "JW" Nijman. They're creators of games including Super Crate Box, Ridiculous Fishing, and Nuclear Throne.

In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways including:

"Why" is the biggest question
Take business seriously
Don't take business seriously
Your game can talk to you, too

and

You can't make the game in your head

Check out the full video above.


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Comments


Kojo Kumah
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Great talk. Lots of interesting points made here.

Andrew Jasper
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This was a great video. He really makes a great point about marketing. If you can't describe your game in 1-2 sentences, how is anyone going to be interested in it?

Edgar Onukwugha
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Here's a link to Vlambeer's toolkit: vlambeer.com/toolkit

Very useful stuff there. I actually found JW's talk about making action games better on the site. It was surprisingly informative to me given the (in retrospect) obvious minor additions you can place in a game to feel better.


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