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In-game currency comes to  Titanfall , but you can't buy it
In-game currency comes to Titanfall, but you can't buy it
July 24, 2014 | By Alex Wawro

July 24, 2014 | By Alex Wawro
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    4 comments
More: Console/PC, Design, Business/Marketing



Respawn announced today that it will be adding in-game currency called Credits to Titanfall on July 31, but you can't exchange real money for them -- you have to earn Credits by playing the game.

This is notable because it flies in the face of established business practices for most big game companies, including Titanfall publisher Electronic Arts, who recently added real-money microtransactions for in-game currency to Plants vs. Zombies: Garden Warfare in a post-launch update.

Details of the update come courtesy of a company blog post by Respawn's David Shaver, and are remarkably tame: the new Black Market system does not seem designed to allow players to purchase items from one another, or to exchange real money for in-game currency.

Instead, the new system seems designed to afford players more agency in how they play Titanfall. Credits will be gained by playing matches or selling unwanted Burn Card packs, and can be spent to purchase specific Burn Card packs or unlock new cosmetic Titan insignias.


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Comments


Gil Salvado
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So, there's going to be a black market like in the days of Diablo2. "Great" ...

Desmond Edem
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Sorry you lost me there..

John Flush
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Interesting. We use to call this experience... and every so often you could level up and spend it on your character... but different clothes for the virtual Ken doll sure seems like... um... useless... well until they do make it available for real money. Then it is just more whale food.

Eric Geer
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I wish there were level-ups/perks that could be permanently be bought, but I suppose the system they created keeps everyone on a pretty level playing field. Perks only last as long as you are alive, via Burn Cards, and Insignia seem just as useless as Tags or Camo colors in Battlefield. They are basically just minor achievements for people that need that incentive to keep playing a game.


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