Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 25, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Game about HIV shows how playing and learning go hand-in-hand
Game about HIV shows how playing and learning go hand-in-hand
July 30, 2014 | By Mike Rose

July 30, 2014 | By Mike Rose
More: Smartphone/Tablet, Design

A new study, based around an iPad game that teaches about the risks of HIV, has found that video games can be used in "new and exciting ways" to teach young kids real-world knowledge.

As presented at the AIDS 2014 conference in Melbourne this month, the study found that young people who played PlayForward: Elm City Stories, a mobile game about HIV risks, "increases HIV risk-related knowledge among adolescents."

PlayForward: Elm City Stories is being put together through a partnership between Schell Games and Yale University.

198 kids with a mean age of 13 played the game for around six weeks, while 125 of participants then went on to complete a three-month follow-up assessment through the game.

The study found that those children who played the game, compared to a control group, had a much better understanding of the risks of HIV.

"Video games are ubiquitous, foster skill development translating into improved health outcomes, and have the potential to dramatically reduce risk behaviors in youth," according to the AIDS 2014 website.

Related Jobs

Loot Crate
Loot Crate — Los Angeles, California, United States

Lead Game Designer
Telltale Games
Telltale Games — San Francisco, California, United States

Telltale Engineering & Design Meetup
Google — Mountain View, California, United States

Creative Director
Disruptor Beam
Disruptor Beam — Framingham, Massachusetts, United States

UI/UX Designer

Loading Comments

loader image