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Video Postmortem: Chasing Aurora, an indie console launch title
August 1, 2014 | By Staff

"If you do a launch title, you have to be able to navigate a development environment that constantly changes."
- Developer Martin Pichlmair shares his experience developing a launch game for a Nintendo console.

During the GDC Europe 2013 Independent Games Summit, developers Felix Bohatsch and Martin Pichlmair -- of the small Viennese indie studio Broken Rules GmbH -- gave an interesting talk about the trials and tribulations they experienced while launching their first Wii U game: Chasing Aurora.

After releasing And Yet It Moves on Steam, Broken Rules thought it was ready to tackle the challenge of developing Chasing Aurora in time to launch it alongside the Wii U's debut. They were right, but it wasn't easy; in this talk, Bohatsch and Pichlmair lay out the benefits and hassles of developing a console launch title.

It's a great talk that offers learnings for novice and experienced developers alike, so we've gone ahead and embedded the free video of "Chasing Aurora: The Indie Console Launch Title Postmortem" above. You can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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