"If you do a launch title, you have to be able to navigate a development environment that constantly changes."
- Developer Martin Pichlmair shares his experience developing a launch game for a Nintendo console.
During the GDC Europe 2013 Independent Games Summit, developers Felix Bohatsch and Martin Pichlmair -- of the small Viennese indie studio Broken Rules GmbH -- gave an interesting talk about the trials and tribulations they experienced while launching their first Wii U game: Chasing Aurora
After releasing And Yet It Moves
on Steam, Broken Rules thought it was ready to tackle the challenge of developing Chasing Aurora
in time to launch it alongside the Wii U's debut. They were right, but it wasn't easy; in this talk, Bohatsch and Pichlmair lay out the benefits and hassles of developing a console launch title.
It's a great talk that offers learnings for novice and experienced developers alike, so we've gone ahead and embedded the free video of "Chasing Aurora
: The Indie Console Launch Title Postmortem" above. You can also watch it here
on the GDC Vault.
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