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YoYo Games rolls out an asset store for GameMaker: Studio
YoYo Games rolls out an asset store for GameMaker: Studio
August 13, 2014 | By Alex Wawro

GameMaker progenitor YoYo Games has officially opened its GameMaker Marketplace for business after soft-launching a beta version of the asset store in July.

Anyone with a GameMaker: Studio license can buy assets like sprites, scripts and projects from the store, though those assets are currently only compatible with the beta version of the GameMaker: Studio software known as GameMaker Studio Early Access.

Those who pay for a Professional-level license can sell their own assets through the store, though YoYoGames representatives have stated in a forum post that YoYoGames takes a 30 percent cut of all Marketplace profits.

That's roughly equivalent to the cut Unity takes from all sales on its Unity Asset Store, which launched back in 2010.

Going forward, YoYoGames plans to update the Marketplace to support more types of salable content, including educational resources like guides and tutorials on platform-specific development. The company is also expanding the cross-platform development engine's reach, most recently to Xbox One and current Windows platforms via a partnership with Microsoft.

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Kujel Selsuru
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I have absolutely no interest in using game maker but I wouldn't mind access to the asset store cause I'm not a graphics arts. I was hoping their store would offer 2D sprites and such for non-gamer maker devs but sadly no :(

Jay N
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Excellent move by YoYo. Can't wait to see how the store develops for them.

Darius Drake
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I went to the site; it's neat. You can sell pretty much every game maker asset.

Russell Sullivan
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I've tried GameMaker, but prefer Cocos2d-x. However GameMaker seems like a good tool. Unfortunately, I speculate they will go the same route as Unity, and make people buy plugins that really should be part of the core engine. Buying art and specialized scripts are nice, but I see plugins for mobile keyboards, on-screen joysticks, video players, etc. Makes sense for them though, why add more code to support when it can be profited on?