"By the end of it, I actually had nearly nine to eleven thousand games running on one server core at a time."
- Former Blizzard engineer Brian Schwab explains the practical value of building an online game with lightweight AI -- your players wait less time for the computer to make a move.
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone
During his talk, Schwab outlined how Blizzard went about creating challenging artificial intelligence for its recently-released deck battler that would present an obvious -- but not overwhelming -- threat. He also offers a good rundown of the broader trials and triumphs the Hearthstone
team faced as the game evolved from paper prototypes to a lightweight, Unity-driven cross-platform competitive card game.
It's a great talk, so we've gone ahead and embedded the free video of "AI Postmortem: Hearthstone
" above. You can also watch it here
on the GDC Vault.
About the GDC Vault
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