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Video: Miegakure dev offers perspective on designing 4D movement
August 28, 2014 | By Alex Wawro

August 28, 2014 | By Alex Wawro
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More: Console/PC, Indie, Design, Video



The development blog for designer Marc Ten Bosch's 4D puzzle game Miegakure was updated this week with a mildly mind-bending video post that seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.

The video (embedded above) is worth watching for the perspective it offers on how four-dimenional movement might work. Developers might also appreciate seeing how Miegakure transitions players between 2D and 3D movement, and how the engine models a 3D Polydodecahedron shape out of what the developer claims (and details extensively in an earlier blog post) is a 4D shape.

For more insight into the design and development of Miegakure, take a look back at Gamasutra's interview with Marc Ten Bosch when the game was nominated for an IGF award in 2010.


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