Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 31, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Miegakure dev offers perspective on designing 4D movement
August 28, 2014 | By Alex Wawro

August 28, 2014 | By Alex Wawro
Comments
    5 comments
More: Console/PC, Indie, Design, Video



The development blog for designer Marc Ten Bosch's 4D puzzle game Miegakure was updated this week with a mildly mind-bending video post that seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.

The video (embedded above) is worth watching for the perspective it offers on how four-dimenional movement might work. Developers might also appreciate seeing how Miegakure transitions players between 2D and 3D movement, and how the engine models a 3D Polydodecahedron shape out of what the developer claims (and details extensively in an earlier blog post) is a 4D shape.

For more insight into the design and development of Miegakure, take a look back at Gamasutra's interview with Marc Ten Bosch when the game was nominated for an IGF award in 2010.


Related Jobs

Cryptic Studios
Cryptic Studios — Los Gatos, California, United States
[08.29.16]

Systems Designer (All Levels)
University of Brighton
University of Brighton — Brighton, England, United Kingdom
[08.29.16]

Lecturer/Senior Lecturer in Games Development 0.5 fte
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[08.26.16]

Graphic Designer (Bilingual-English and Spanish)
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[08.26.16]

Graphic Designer/Illustrator









Loading Comments

loader image