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Sony releases level editor that's open source and engine-agnostic
Sony releases level editor that's open source and engine-agnostic
September 2, 2014 | By Alex Wawro

September 2, 2014 | By Alex Wawro
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More: Console/PC, Design



Developers in need of level design tech, take heart: Sony has released a standalone level editor that developers can download and use for free under the terms of the Apache 2.0 open source license.

The editor purports to be compatible with any game engine via its API suite, and offers a WYSIWYG interface and tools written in a mixture of C# and C++. It's designed to render in 3D using DirectX 11, and supports simultaneous use by multiple developers.

The editor was built using Sony's Authoring Tools Framework, a game development toolset that was released to the public as open source software earlier this year. Presumably, the company is hoping to drum up goodwill among developers and attract more independent talent to its platforms.

The ATF itself a set of software components, written in C#, that has been used to build tools for a variety of Sony first-party games, including Naughty Dog's Last Of Us level editor and the sequence editor Guerrilla Games used to build multiple Killzone games.

You can download the Level Editor and the ATF toolset right now from Sony's GitHub page.


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Comments


Kevin Fishburne
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That's pretty awesome, but if it doesn't have OpenGL support that's kinda poopy. Glad to see Sony being altruistic for once.

Karl Schmidt
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Very cool! There are various existing open-source rendering engines that always lacked a solid level editor, so maybe this is just what they need?

David Amador
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Ohh this is great news, I have to integrate this to use on my engine :)

Christopher Skurzewski
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I think this is wonderful news. I remember the first time I loaded up WorldCraft off my Half-Life disc and it changed my life. Hopefully this will allow more people without money and access to explore a world of potential that would otherwise be left untapped.

Constantin Bacioiu
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Anyone taking bets on how long it will take to see a, cross-platform, openGL powered fork?


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