Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 2, 2014
arrowPress Releases
October 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Final Fantasy  creator sees room to grow in mobile game design
Final Fantasy creator sees room to grow in mobile game design
September 2, 2014 | By Alex Wawro

September 2, 2014 | By Alex Wawro
Comments
    Post A Comment
More: Smartphone/Tablet, Design, Production



"I'm anticipating games on mobile to be completely different three years from now. So as a creator, that's something I'm looking forward to.'"
- Mistwalker founder and Final Fantasy creator Hironobu Sakaguchi.

The man who led Square to build the first Final Fantasy is gearing up to launch his debut free-to-play mobile game Terra Battle in Japan next month, and as part of that effort he sat down with Kotaku recently to talk about what he's learned in thirty years of game development.


It's a far-ranging conversation, but the most relevant bits for developers include Sakaguchi's defense of his decision to focus Mistwalker's efforts on games for the lucrative Japanese mobile market ("I looked at the [market] landscape, and this is what I came up with,") and his insight into how mobile platforms demand fundamental changes in the way developers approach game design.

"Making something for a vertical screen is completely different. You don't have as much real estate, you have to worry about the layout, how it's gonna look," Sakaguchi told Kotaku. "Also, you're playing with a single hand. It has to be easily accessible. You need to worry about people playing in their spare time instead of that 50-60 hour experience that you're gonna get out of console."

It's an interesting interview, one that's worth reading in full over on Kotaku.


Related Jobs

Trendy Entertainment
Trendy Entertainment — Gainesville, Florida, United States
[10.01.14]

Development Director
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.01.14]

Senior Game Designer - Infinity Ward
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.01.14]

Producer - Infinity Ward
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.01.14]

Senior Tools Engineer - Infinity Ward










Comments



none
 
Comment: