Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 28, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Double Fine loses a project, and lays off 12 staff
Double Fine loses a project, and lays off 12 staff
November 21, 2014 | By Christian Nutt

Newsbrief: Today, San Francisco-based independent studio Double Fine (Broken Age, Costume Quest 2) laid off 12 staff after losing a deal for an unannounced project.

"One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects -- Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected," Double Fine founder Tim Schafer said in a statement provided to Gamasutra.

The company continues to work with external publishers (such as the embattled Majesco, which handled Costume Quest 2) as well as self-publish its games. The company has also branched out into offering publishing services and development assistance to indies with its Double Fine Presents program.

Related Jobs — mountain view, California, United States

Senior Game Designer
Flatter Than Earth, Inc.
Flatter Than Earth, Inc. — San Francisco, California, United States

Gameplay Programmer / Software Architect
Protectwise, Inc.
Protectwise, Inc. — Denver, Colorado, United States

Substance Designer Artist
Infinity Ward
Infinity Ward — Woodland Hills, California, United States

IT Technician

Loading Comments

loader image