Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Double Fine loses a project, and lays off 12 staff

Double Fine loses a project, and lays off 12 staff

November 21, 2014 | By Christian Nutt




Newsbrief: Today, San Francisco-based independent studio Double Fine (Broken Age, Costume Quest 2) laid off 12 staff after losing a deal for an unannounced project.

"One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects -- Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected," Double Fine founder Tim Schafer said in a statement provided to Gamasutra.

The company continues to work with external publishers (such as the embattled Majesco, which handled Costume Quest 2) as well as self-publish its games. The company has also branched out into offering publishing services and development assistance to indies with its Double Fine Presents program.


Related Jobs

Spatialand
Spatialand — Venice, California, United States
[09.20.18]

Unity Lead
Mastiff
Mastiff — Berkeley, California, United States
[09.20.18]

Social Media Specialist
Spatialand
Spatialand — Venice, California, United States
[09.20.18]

UX Lead
Heart Machine
Heart Machine — Culver City, California, United States
[09.20.18]

Gameplay Engineer









Loading Comments

loader image