Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Double Fine loses a project, and lays off 12 staff
Double Fine loses a project, and lays off 12 staff
November 21, 2014 | By Christian Nutt




Newsbrief: Today, San Francisco-based independent studio Double Fine (Broken Age, Costume Quest 2) laid off 12 staff after losing a deal for an unannounced project.

"One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects -- Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected," Double Fine founder Tim Schafer said in a statement provided to Gamasutra.

The company continues to work with external publishers (such as the embattled Majesco, which handled Costume Quest 2) as well as self-publish its games. The company has also branched out into offering publishing services and development assistance to indies with its Double Fine Presents program.


Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[07.22.17]

Senior AI Engineer - Infinity Ward
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]

Digital Marketing Specialist
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]

Sr. QA Engineer
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]

DevOps Engineer









Loading Comments

loader image