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Atomic Sees Layoffs As Controversial Fallujah Fails To Find Publisher
by Leigh Alexander [PC, Console/PC]
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August 6, 2009
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Atomic Games says fears over Six Days In Fallujah's subject matter have meant it hasn't gotten funding nor a publisher for a project, and that it's had to make an unspecified staff reduction today.
"In the words of Marine officer Chesty Puller, 'We're surrounded. That simplifies the problem,'" said Atomic in a press statement. The studio says development at Atomic will continue with a smaller team funded by sister company Destineer.
Atomic, which also cites "low video game sales this summer" as a reason for its current challenges, notes that its staff of 75 has remained intact until the reductions this week. It called this a "testament" to their commitment to the project in the face of challenges.
The third-person shooter was first announced in April 2008, slated to release on Xbox 360, PlayStation 3 and PC in 2010. Based on the Second Battle of Fallujah in late 2004 and backed by a press campaign highlighting the realism of the military storytelling, the concept drew instant criticism worldwide.
Atomic Games aimed to stem the controversy by working with a number of ex-Marines involved in the action and claimed that the idea originally came from veterans of the conflict.
But the controversy proved more than publisher Konami wanted to handle, and Konami dropped the title only weeks after it was initially announced. Atomic has since been seeking another publisher and has been unable to find one.
"We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on," said Atomic, suggesting that the studio wants to continue pursuing the project. "The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world."
Gamasutra has asked Atomic for clarification on the depth of the staff reductions and will update with any further comment we receive.
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"We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on," said Atomic, suggesting that the studio wants to continue pursuing the project. "The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world."
While I wouldn't mind the game being made, and I am a person who would likely buy the game, I can see the trouble with sponsoring this game. Comments like this one just seem, well, inappropriate and down right exploitive. And the game itself draws this kind of observation due to the fact that it is an entertainment product married to a bloody battle.
The developers is comparing themselves to wounded soldiers. That is problematic. Because it is a tongue in cheek comment that comes off as insensitive. It appears that the developer is trying to gain sympathy, and attempting to guilt a publisher into supporting the product financially by comparing themselves to Marines that fought the battle.
Sure it helps to point out that actual Marines have worked on the game, but it does not come off well that Atomic claims that it is "wounded." The comment "The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world." is troublesome because Atomic isn't trying to just tell this story but is trying to fund an entertainment product.
I suppose that the topic itself (game plus real recent battle) is just a double edged sword (another double entendre). Which is probably why the game doesn't have a publisher. No matter what the developers try to say they are going to be subject to criticism for being exploitive.
PLEASE NOTE THAT I am just pointing out the difficulty of the making a game like this. I am not arguing against it.
I just hope that when and if the game finally comes out, that it is actually good.
The issue with publishing this game is that significant research has shown that the public is much easier to sell on fiction versus fact when it comes to recent events.
Remember the minor uproar when the rumor was that COD 4 was set in Iraq? But then they said it was a fictional story and things calmed down.
Will making a game about Fallujah equal good gameplay? Maybe.
It is making a game on Fallujah exploitive? Probably.
Is marketing a game about Fallujah hard as hell? Most definitely.
Granted, I have no idea about the quality of the game in question. For all I know, it could be another generic shooter wrapped in an Iraq War skin. But if this isn't the case, then there's really no reason to not publish this game other than pure fear of the unknown. I can already think of a few ways to effectively market the product. You can pay to send out the veterans with a demo of the game to various towns and cities across the US. After a brief presentation where the veteran talks about his involvement in the war and his contribution to the game, the people gathered there can try out the game with the veteran. It'd be a way to humanize the subject matter, get national PR, and get core gamers interested in the title.
On a related note... Wouldn't it be nice if there were an indy publisher that would take on products that are artistically and/or socially relevant? It could be the game industry equivalent to the Weinsteins' Lions Gate. I know this is wishful thinking... But a guy can dream, right?
Certainly not here. This is about money, not creativity.
I think it is more exploitative for games to depict war the way they currently do than what Six Days is attempting to achieve. Heck, I realized this, before the Iraq war even began, as a gamer/soldier going through basic training at age sixteen [in Canada]... the Insurgency mod for Half-Life 2 is the result (albeit it achieves only part of my vision, and I am no longer involved with the development of the project).
Look at how many games throw 'realistic' onto the features list. Yet, most are hardly a 'realistic' representation, or are in certain regards such as visuals or audio. That is the probably the reason why naysayers of this game are doubtful - too many preconceptions of games representing war. What will it take for a game like this to be published? Developers who are all/mostly combat veterans? Or is it only a matter of finances?
From the unfortunate deaths of the contractors, to first seige, to the pullback and security blunder, back to Fallujah once again.
Yes, it can be sad or controversial, but it shows a realistic depiction of the on-the-spot, war and diplomacy and how to overcome it.
However, if this is just going to be a pick up and play arcade shooter, don't even bother. There is a strong story to be told and if done effectively, it could work and possibly be a good educational tool.
BTW any honorably discharged Marine will tell you, "There is no such thing as an ex-Marine."
There are only former Marines. Being a Marine changes you entirely lol. Semper Fi!