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News

  Analysis: Wii Software Sales Slow Down In 2009
by Matt Matthews [PC, Console/PC]
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October 22, 2009
 
Analysis: Wii Software Sales Slow Down In 2009

[In this NPD analysis, part of our monthly extended look at U.S. console retail sales, Gamasutra examines software sales to date for all three major consoles, and finds Wii software sales have slowed in 2009.]

According to exclusive data provided to Gamasutra by the NPD Group, Microsoft's Xbox 360 has improved its tie ratio to 8.8 titles per system as of September 2009, up from 8.6 titles per system three months ago. The Nintendo Wii's tie ratio also increased in that period, from 6.4 to 6.5 titles per system.

Only the PlayStation 3 held its tie ratio essentially constant in the last quarter. According to NPD Group data 6.8 titles have been sold for each system. The tie ratio for the PS3 may remain constant, or even decline, as its hardware sales pick up and a commensurate jump in software sales lags a month or more behind.

Note that these figures are for software sold at retail only. Software sold on each system's online storefront are not included in NPD Group retail figures, although the firm does separately track such sales. Those figures are not publicly available.

Utilizing these new tie ratio data and the installed base of each system, we can determine the total software sales for each system. When we last checked these figures at mid-year, the Wii was within two million software units of overtaking the Xbox 360.

In the intervening period Wii software sales appear to have slowed somewhat, and the Xbox 360 still has a lead of about 3 million software units over Nintendo's Wii. In 47 months on the market around 143 million units of Xbox 360 software have been sold through U.S. retailers.



In just 35 months the Nintendo Wii has sold nearly as much software. To put this in perspective, the Wii has sold nearly 50 million more units of software than the Xbox 360 had at the comparable point in its lifetime.

The PlayStation 3 has been selling software at a slightly higher rate than the Wii, but on a much smaller installed base. With only 59 million units of software sold to date, the PlayStation 3 not only lags the Wii (which launched simultaneously) but also the Xbox 360 at the same point in its lifetime.

The year-to-date software totals for these consoles provides a very interesting perspective on the state of the software market.



As the graph above shows, both the Xbox 360 and PlayStation 3 have seen about 20% growth in software unit sales over the first three quarters of 2008. During the same period, however, Wii software sales have been flat. Even though Wii software sales are still higher than either of the other platforms, there is clearly something amiss.

One possibility is that Wii software sales were extraordinarily high during the first three quarters of 2008. Certainly Nintendo's first-party software dominated during that period with titles like Super Smash Bros. Brawl, Mario Kart Wii, and Wii Fit launching while Wii Play continued to appear in the all-format top 10 software chart month after month.

However, a closer look at the underlying figures suggests that Wii software sales really have slowed down throughout 2009, precisely in the period during which Wii hardware sales have also shown declines. It is also notable that Nintendo has not had a truly big first-party software release on the Wii this year.

Even with the price cut stimulating hardware sales and New Super Mario Bros. Wii, due out in November, it will probably be quite difficult for Nintendo to demonstrate growth of software for the year. According to our figures, over 36 million units of Wii software were sold in just the fourth quarter of 2008.

(Note: While tie ratio and attach rate are commonly used interchangeably by some, they are indeed quite different. As indicated above, a tie ratio is a measurement of the number of titles sold on average to system owners. By contrast, an attach rate is the percentage of a system's installed base which own a particular title or accessory.)
 
   
 
Comments

Christian Keichel
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Comparsion seems a little bit odd to me, comparing only one month (september) can be misguiding. It's clearly to me, that XBox360 numbers are mainly driver by the fantastic performance of Halo ODST. I think every month with a title like this for one of the consoles (e.g. Wii Fit, God of War, Kill Zone, Super Mario, etc.) would show a massive impact on software sales for the Wii or the PS3 as well. So in my opinion only a full year comparsion, with every month seperated would give a clear picture of the developement of software sales.

Kris Graft
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Hi Christian. The graph of software growth actually shows YTD sales through September, not just September, if that's what you're referring to.

Christian Keichel
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Oh, that was my misunderstanding, thanks for the info.

Ken Masters
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Yeah, that isn't surprising given Nintendo has yet to release a heavy-hitting title yet. 2008 saw the release of three juggernauts by May.

Leon Terry
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2008 saw those big titls early yet the Wii has still sold the same amount of software this year. Is that an effect of Wii software selling longer, more software released this year, or software sales being more spread out this year ?

Also Wii Sport Resort looks like a steady seller and Wii Fit Plus has not been counted in yet. Those titles could be huge during the holidays along with New Super Mario Bros. Wii.

Fiore Iantosca
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The Wii is in the hands of the most casual gamers, the majority anyways. They don't purchase games like 360 and PS3 owners, hence the slow sales. Just look at the top Wii software sales. === CASUAL GAMERS.

Ken Masters
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@ Fiorentino Iantosca:

You should take a look at the graphs Matt provided in the NPD analysis because, even though software sales slowed (due to lack of Nintendo blockbusters this year in my opinion), Wii software sales are far and beyond both PS3 and 360 software sales.

Sylvain Vignaud
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I'm afraid the closer we have to actual sale number month per month is VGChartz's charts:
http://vgchartz.com/hwcomps.php


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