Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Irrational Games
Systems Designer
 
CCP - North America
Lead Character Artist
 
CCP - North America
Sr VFX Artist
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  NCsoft Aims For 2011 Guild Wars 2 Release
by Kris Graft [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
November 11, 2009
 
NCsoft Aims For 2011  Guild Wars 2  Release

ArenaNet and NCsoft's upcoming online PC role-playing game Guild Wars 2 is aiming for a 2011 launch, following a planned testing phase sometime next year, according to a report on consumer site GameSpot.

"I believe there will be a certain public event in the year 2010, so at this point it could be at least a closed beta test for [Guild Wars 2 and Korea-oriented martial-arms MMOG Blade & Soul]," said NCsoft West CEO Jaeho Lee in a conference call. "The commercialization will be expected at this point probably sometime in the year 2011."

The original Guild Wars did not adopt a monthly subscription business model like many of its competitors. Instead, NCsoft sold standalone campaigns at regular intervals -- with the exception of Eye of the North -- for premium prices. The Eye of the North expansion required that the player have a previous Guild Wars campaign.

NCsoft has confirmed that Guild Wars 2 will not have a monthly subscription fee. Originally, NCsoft's Bellevue, Wash.-based ArenaNet, expected to launch a beta for the game in late 2008, with a launch in 2009.

NCsoft's conference call came on the heels of a strong fiscal Q3, which saw sales and profits rise thanks to the worldwide release of the massively multiplayer online game Aion. The game sold around 970,000 boxed units in North America and Europe combined during the quarter ended September 30.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.