Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

The Butt-Stab and the Bloody Baron Effect: Coining a new game dev lexicon

The Butt-Stab and the Bloody Baron Effect: Coining a new game dev lexicon

January 4, 2016 | By Christian Nutt

There are plenty of things we see in games over and over again -- but we don't have words for most of them. Thanks to Vlambeer's Rami Ismail, we may be on our way to building a new lexicon. 

That's probably an understatement, but the well-known indie today started a Twitter thread where he coined the term "Bloody Baron Effect" -- named for the quest in Witcher III -- with the definition "a sharp pacing drop after dense content with strong potential to disengage players" and invited his followers to come up with more terms.

The results are amusing, of course, but they're also insightful -- some encapsulate play mechanics and situations that developers frequently use while others shed light on trends of game design that (in many cases) should maybe be rethought. We've selected a number of tweets and present them below. 

These tweets are also more than a little reminiscent of Cliff Bleszinksi's game developer flashcards -- a series of design tropes that the Gears of War man identified over his years at Epic Games. We even did a community-sourced sequel, so if you enjoy this post, make sure to read both of those. 

Related Jobs

Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States

UI Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Open World Content Designer
DeepMind — London, England, United Kingdom

Games Designer
CG Spectrum
CG Spectrum — ONLINE/REMOTE, California, United States

Game Programming Instructor (Online/Remote)

Loading Comments

loader image