Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
DICE 2012: How social and mobile are creating the 'new arcade' [1]
 
Road to the IGF: Alexander Bruce's Antichamber
 
What Nintendo's 2011 sales mean for Wii U, third parties [9]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [9]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
The Principles of Game Monetization
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
 
Did DoubleFine Just break the publishing model for good? [3]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
 
Xbox LIVE Indie Games at it Again
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Senior Environment Artist
 
Airtight Games
Software Engineeer
 
Tencent Boston
Senior Server Programmer
 
Zindagi Games
Associate Producer
 
Spooky Cool Labs
Software Developer - Games - Front End (Unity 3D)
 
Spooky Cool Labs
Marketing Director
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Harmonix Lays Off Staff As The Beatles: Rock Band Passes 1 Million
by Kris Graft [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
December 10, 2009
 
Harmonix Lays Off Staff As  The Beatles: Rock Band  Passes 1 Million

Rock Band publisher MTV Games confirmed to Gamasutra that Boston-based Harmonix laid off 39 workers, or 13 percent of total staff on Thursday, a move "unrelated" to any supposed lagging sales of the studio's product line, a representative for the company said.

The rep for Harmonix and its owner MTV Games said that Harmonix's most recent release in association with EA Partners, The Beatles: Rock Band in particular is doing just fine at retail, with sales of "over 1 million units worldwide to date." The title launched on 9/9/09.

"We can confirm that 39 positions were eliminated today at Harmonix as part of re-structuring to better align our staffing to best suit our product development plans and schedules moving forward," the MTV Games rep told Gamasutra. "Those affected were primarily in QA. The others affected ranged from administrative to other various roles within the company."

Word of the layoffs originally appeared on weblog Joystiq.

The Cambridge, Mass.-based game developer is also the same company behind Rock Band and Rock Band 2. Before MTV purchased Harmonix in 2006 for $175 million, the studio created the rhythm games Frequency and Amplitude.

But it wasn't until it worked with Red Octane on Guitar Hero that the company found itself at the center of the music game genre boom. After Harmonix joined MTV, Activision retained rights to the popular Guitar Hero franchise.

However, music game sales have declined in popularity during 2009, despite new major entries from both Activision and MTV Games. Even The Beatles: Rock Band, while not a sales bust by any stretch, didn't light up the charts as previous instrument-based music games, as competition from other titles has proven strong.

But the rep flatly denied to Gamasutra that sales performance was a factor behind today's move. "This was a process and business decision unrelated to the performance of any MTV Games/Harmonix product," he said. "MTV Games and Harmonix are very pleased with the sales of our Rock Band titles and we expect to continue to see strong sales throughout the holidays across all of our titles."

"Additionally, those 39 affected (which roughly represented about 13 percent of the staff) were primarily from the QA dept," the rep explained. "Harmonix is making a structural and strategic change in how it handles QA."

"Harmonix staffed up its QA department and support positions based on the 2009 worldwide release schedule," he continued. "At this time, Harmonix will shift to a combination of temporary/part time help, outsourcing and support from external partners (which is in line with how other game developers manage their QA departments)."

He added that although Rock Band is associated with EA Partners, Electronic Arts' recent layoffs were unrelated to Harmonix's cuts.
 
   
 
Comments

Shay Pierce
profile image
Business as usual.

Notice how no one ever posts news stories about them hiring on 39 people in QA, etc. to finish a major AAA title; but of course we DO hear about it when they finish the project, ship the first couple of patches/content packs, and find that they have no further need of those people.

steve roger
profile image
It is still a pretty good Holiday seller, and I have a feeling that BRB will sell for years to come.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.