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The Guildhall at SMU Announces 'Braveheart' Graduate Project
The Guildhall at SMU Announces 'Braveheart' Graduate Project
December 15, 2009 | By Danny Cowan

December 15, 2009 | By Danny Cowan
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The Guildhall at Southern Methodist University has announced the upcoming debut of a student-designed game based on the 1995 Mel Gibson film Braveheart, created in cooperation with Paramount Pictures.

Students enrolled in The Guildhall, SMU's graduate video game education program, participate in a simulated design studio in the course's final semester. The assembled design teams must produce a working prototype game prior to graduation, demonstrating skills learned in art creation, level design, and programming.

One of this year's projects, Braveheart: Primae Noctis, was made possible through an educational arrangement between SMU and Paramount Pictures.

"We believe this to be the first project of its kind where a university has been able to develop a prototype game for educational purposes based on a major motion picture," said Dr. Peter Raad, executive director of The Guildhall at SMU. "The opportunity for our students to work on a globally-recognized concept like Braveheart is extraordinary by any measure."

A public viewing and testing of Braveheart: Primae Noctis will take place at the program's public exhibition, to be held on December 18th, from 1:00 PM to 5:00 PM, at Southern Methodist University in Plano, Texas.


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Comments


Thomas Nocera
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The more I discover about the vision of Paramount, the more I like them. Making Braveheart available for a student game development project is one of two developments that came to my radar screen today. The other was their announcement of using Digitalsmith technology to make their extensive film library accessible to those looking to license clips from movies. (Please see the blog I posted about it here on Gamasutra.)

Tim Carter
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Braveheart was always "available" to make a student game adaptation. The question isn't that. It's whether they (the students) can sell the final game produced, or whether Paramount is willing to distribute it. Only if those conditions are met will I be impressed. Otherwise, they're just saying "You want to make a game about a 15-year-old movie. Why not? Knock yourself out..."

Morgan Wilson
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I go to the Guildhall @ SMU, however I worked on the "other" original IP game for the current graduating cohort. Just to clarify, this is an official license from Paramount. In fact, the Guildhall and Paramount have worked on this for almost a year to give fresh graduates the opportunity to say that they've worked on a popular licensed IP. I'm not sure if I'm at liberty to say which, but there were a number of Paramount IPs available for us to choose from. The pitch selected was for Braveheart: Primae Noctis. Even though half of us worked on a different project (shout outs to the Play Soldier! team), I know that we are all grateful for the effort of both parties and the generosity of Paramount.

Matt Dondelinger
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Hey Morgan, this is a little off topic but I was wondering how you would rate Guildhall for someone very new to the design end of gaming? I have been working in QA with various companies for over 3 years and I was looking at returning to school as another option to sharpen my skills and maybe boost myself into the design end of things. I also heard SMU can cost an arm and a leg. Thanks for any info you can give me.



Cheers,

Donde

Morgan Wilson
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That might be getting too off-topic for this forum. :) Send me a message on the Guildhall forums (http://guildhall.smu.edu) and I'd be happy to speak with you about the Guildhall. My user is DiscoChild.


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