Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GDC: See how DICE used photogrammetry to bring  Star Wars Battlefront  to life
GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life
February 12, 2016 | By Staff

February 12, 2016 | By Staff
    Post A Comment
More: Console/PC, Art, GDC

GDC 2016 is coming up next month, and today the folks putting it together would like to let you know about a brilliant talk from EA DICE senior artists on how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront.

If you're not familiar with photogrammetry, know that it's essentially the work of processing still images to produce high-resolution 3D meshes. To see how the DICE team used it on Battlefront, check out "Photogrammetry and Star Wars Battlefront", part of the popular Visual Arts track of talks at GDC 2016, to see DICE technical art director Kenneth Brown and lead environment artist Andrew Hamilton breaking down how and why they used photogrammetry tech to recreate the world of Star Wars.

This talk will cover Battlefront's use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!

Plus, it's a content creator-friendly talk intended for pretty much any developer, especially those involved in 3D content creation. It is not a technical talk focused on the code or engineering of photogrammetry. The speakers will quickly cover all basics, so absolutely no prerequisite knowledge required.

And of course there are lots of other great talks taking place on the Visual Arts track at GDC 2016, including Campo Santo's Jane Ng talking about "Making the World of Firewatch," "Animating Quadruped Characters in The Flame in The Floodfrom The Molasses Flood's Gwen Frey and Naughty Dog's Andrew Maximov's session on the "Technical Art Culture of Uncharted 4."

For more details about these and other announced GDC 2016 sessions, check out the GDC Session Scheduler. Plus, conference officials look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the weeks ahead. 

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

System Era Softworks
System Era Softworks — Seattle, Washington, United States

3D Artist
WRKSHP — San Francisco, California, United States

Jr. Art Director
Pixelberry Studios
Pixelberry Studios — MOUNTAIN VIEW, California, United States

Junior Game Writer
Intrepid Studios Inc
Intrepid Studios Inc — San Diego, California, United States

3D Environment Artist

Loading Comments

loader image