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Travellers' Tales' Burton: Lag, Lack Of Buttons To 'Restrict' Natal
by Leigh Alexander [PC, Console/PC]
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December 18, 2009
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Although he hasn't yet seen a final version of the tech, Traveller's Tales (Lego Batman, Lego Star Wars) director Jon Burton is speaking out on his reservations about Microsoft's Project Natal.
The controllerless input device seems to have some lag issues, Burton says -- an observation confirmed by Gamasutra sources, who say the lag is small but noticeable. Burton also sees less flexibility in design goals that can be accomplished with Natal.
“I was actually more impressed with Sony’s motion capture solution than Microsoft’s Natal,” Burton told UK trade site Develop.
"[Natal is] exceedingly clever, but the lag on the input and lack of physical buttons is really going to restrict the kind of games that can be done with it," he added.
When both Sony's solution and Project Natal were unveiled at E3, Sony stressed the value in having a tangible object with input buttons, versus a completely body-controlled solution like Natal, and Burton seems to agree.
"Sony’s solution will be cheap, accurate and will put buttons at your fingertips, meaning everything from action adventures to FPSes can be handled with the same input," he says.
But despite his uncertainty that Natal in its current state can become an ideal input for all genres, Burton did praise its software.
"The software behind Natal stunned me," he said. "To be able to take effectively a bump-map of a person and turn that into a fully articulated and rigged polygonal skeleton is an incredible feat."
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I will not buy TT's next game - because it won't wash my car. It might be a good game, but we'll have to wait and see.
There's no real expectation that games will wash cars though. Games are generally expected not to have input lag issues or face interface limitations. It seems like a fair area to comment on to me. Whether his concerns end up being justified is another matter, but it's certainly a reasonable area area to be concerned about.
I think lag is a very important issue that needs to be considered.
Have you ever played an online game that had lag of even half a second? in an FPS a half second lag is enough of a lag to die repeatedly and ruin your enjoyment.
Having lag on a camera controlled game would also be an issue. If you have to perform an action at exact times, but there is a lag of even milliseconds between you performing that action and the game registering it, you will fail every time.
As for the button issue, that is up for debate. I enjoy the Wii. It has motion and buttons. Having both makes the possible actions even larger. You could have stabbing with the Wii Remote perform an action while holding the A button and stabbing with the Wii Remote perform a whole different function. Somethign that would not be possible without the buttons.
Lag is, however, a serious issue. Take a game running at 30 fps and add controller lag and you're FUBAR'd.
Hopefully they can solve the lag issue.
wow who would of thought that
post of mine from june15 this year
"it will benifit only certain games
.. party
.. fitness
.. ummm help me out
game genres it wont help
... everything else (FPSs,driving,platformers etc)
"
http://forum.beyond3d.com/showthread.php?t=54283&highlight=natal+party&page=15
Thats not to say that even with this lack of game type variety it cant be successful, look at wii-fit its shown that theres a huge market for the idea that a product can improve your body
EDIT.: also... RTS and race. I wonder what could be done with, say 22 online players in a soccer game :)
Success is about having good games that make smart use of it.
Yes, but there are limits. RTS games don't work well with consoles mainly because controllers are not as easy to use as keyboard+mouse. Using a gesture to aim and fire isn't fun even if it is recognized correctly 100%.
Considering the cheap price today of a high definition video camera recorder, the ability to build great FX from a very affordable domestic computer, we could witness a resurgence of the Tex Murphy-like, Gabriel Knight-like ; the full motion video based games :
- any lag problem solved,
- potentially great appeal to a wider audience,
- the traditional gamer population doesn't feel betrayed,
- smart move to market the machine as a real multimedia device,
- no need for a tremondous game design (prior to quality writing and acting),
- the genre is easily sustained with new productions (low costs, short time development).
As far as lag goes it's probably fine. For camera's, and some input yes lag is unacceptable, but many games already have 200ms or worse lag for certain inputs. Heck Killzone 2 had a 170ms lag on the camera controls (I think it was patched though), and it was deemed acceptable by plenty in the industry.
That said, to an extent though, I think that such controls also require supporting technologies in order to entice people to act 'towards' their game. Remember that demo from a while back of the guy who rigged up the Wii sensor/remote with software so that the image on the screen would track and follow your head movements resulting in a exceptionally convincing illusion of depth and 3d? A technology like that using Natal (for the basic head tracking) combined with overall bodily movement would, I think, allow developers to take advantage of people reacting to a more convincing visual.
On a lighter, a console version of Phoenix Wright or similar game - pointing to accuse someone or whatever.
I'm not especially keen on motion control in general, but I do think it can add to many experiences while detracting very little.
Natal may succeed and it may fail - but people who expect it to just replace existing controller interfaces aren't seeing its real potential. Games will naturally evolve to use the interfaces that are best suited for them. FPS' will likely continue to use the controller, driving games will use a wheel & pedals - but there will be a whole generation of games that do things with motion control that couldn't be done another way.
The point of my original post was that dinging Natal, or any other motion control platform, for potential/perceived latency concerns and their inability to be directly applicable for all games is a short-sighted observation that ignores the potential for motion control to enable entirely new types of games for completely new audiences. IE - I could never have predicted that I would hear my 65 year old father bragging about having mastered Spin Control from virtual bowling in Wii Sports Resort.