| Renan Rennó |
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I think the biggest efforts made in Brazil, that you forgot to mention, are Taikodom and Zeebo.
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| Jairo Margatho |
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Hi James,
Good article. You just forgot to visit the largest studios in Brazil, such as Tec Toy Digital, Overplay, Tech Front and Insolita. Those studios are selling games worldwide, for PC and Consoles. I'm the business development director at Overplay, in 2009 we released 7 games (Dreamer Topmodel; Dreamer Popstar for NDS. Winemaker Extraordinaire; Avalon and Nanny 911 for PC. Karate Monkey for iPhone) Addictionally, we have 2 games in lotcheck process. On Line sales are pumping up. Overplay published 40 games at Pontofrio.com for digital download and sales numbers are getting better and better. So I believe there are spaces to explore in Brazil and the scenario in not so bad as you painted. Your research forgot to interview any member of Abragames, Brazilian Game Development Association. They are the best profesionals to talk about the market. The association participated in more than 12 international trade shows and always doing business and delivering games in an international quality level. Taikodom and Zeebo are examples of good initiatives developed in our country and they are exported for several countries. Any dobts, please e-mail me at jairo@overplay.com.br |
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| Leonardo Ferreira |
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As an aspiring game designer from Brazil, it's very nice to read a text that dissipates most of the myths that involve game development in Brazil.I think we have the creativity to think in new ideas and business models, but to do so, we must take risks, and this is a rare thing to see brazillian game developers doing (indie or otherwise - albeit the independent game development community in Brazil is almost irrelevant).
Also, another problem in Brazil is that the image of games is still very stereotyped; we have a hard time convincing people of the relevance of our medium, which is still target of close-minded politicians.We need to start making meaningful, original titles to chance this scene. And the Zeebo is only important in Brazil if you're a businessman.For everyone else, it's a joke. |
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| Gabriel Pedro |
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I live in Brazil and own a PS3, so here's how I and most of my friends acquire games: stores that don't pay taxes.
At the same places where you acquire pirate X360 and PC games, you can usually find smuggled PS3 games. From what I understand they usually come ilegally from Paraguay or in smuggled containers. These games are usually sold for 2x their prices in the US; so as $35 game will cost around $70 if it's smuggled, and $140 if it's legally imported. It's easy to see why the option is so attractive. The thing is, Brazilian tax law is pretty clear on overtaxing imports of everything that's considered a non-essential good. This affects games, autos, cosmetics, spirits and much, much more. The existence of a very vibrant smuggled and pirated goods commerce is a natural consequence. |
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| Vitor Almeida da Silva |
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Hi James,
Very well written. As a programmer from a small iPhone game development studio (www.myplaymobile.com) we develop games aiming the international market (not because we want, but because we need). It is unfortunate because Brazil has a very good potential (if we had the internal market). "TexPine" (a game producer from Tec Toy Digital) also written a good article which complements some of your thoughts: http://texpine.com/2009/03/26/how-to-fight-back-at-the-lost-continent-the-brazil ian-case/ (How To Fight Back At The Lost Continent – The Brazilian Case) @Jairo Margatho: Karate Monkey is very fun (I played the flash version) :) @Leonardo Ferreira: you are right. Our medium is still very stereotyped by mainstream media and politicians. On Zeebo: it is an attempt to restore the internal market and be a viable alternative distribution channel, but even being a nice platform it stills suffers from some of the problems you described. But I believe that the future will be bright, thinks are getting better every day (even if it is a little bit slow). Very nice article. |
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| Rogerio Maudonnet |
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Hi James,
Very good article. You're right about Brazilian retail prices. They are prohibitive in many aspects. In the fisrt years of the 00"s , working at Brasoft (publisher), I did all the audio localization for several titles, from LucasArts Jedi Knight and Grin Fandango to The Learning Company's Reader's Rabbit. Basically, Brasoft shut down their facilities due the piracy and localization costs. There's a lack of localized products in Brazil, if you take Europe as an example. Despite this, it's time to invest here ! -- Rogerio Maudonnet www.maudonnet.com.br Portfolio: http://vimeo.com/6746945 |
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| Maurício Gomes |
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Actually, NOT talking with Abragames was the correct course.
The article is really accurate. And yes, we have a overflowing amount of wannabe designers, and a even bigger amount of wannabe MMO developers (including people willing to lose their money). And I think that is important to say, that actually the state of the brazillian industry now is WORSE than it was some years ago, before a law lobbyed by a certain console manufacturer (I will not state names, but do your research, they still exist) went live, we had a great market, that new law increased the tax from imported consoles and games to reach 273% in some Brazillian states (yes, you read that figure right), right after this law, the piracy started ramping up, dreamcast (a promising console here) was shut down by SEGA, and everythying from there went downhill, several important and usefull companies (like the mentioned Brasoft from Maudonnet comment) crashed, or went dormant (like Varginha Incident and Outlive developers, that were once our greatest pride, btw: I know in person the makers of Varginha Incident, and they do want make Varginha Incident 2, so if someone is willing to invest, call me...). FIRST to save the market here, we need remove this evil bizarre tax law, then we can do the other things. But I am not really expecting this to happen, so I will stick making games for Steam and other digital distro to outside the country, until I can move out (thus unfortunally, making worse the problem of brain drain) |
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| Bruno Bulhoes |
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I'am the creative director of a up-and-coming independent studio in Brazil and I have to congratulate Portnow for this great analysis. The part about the design saturation (or I would rather say, dillution) is very accurate. Brazil's industry and academia alike still doesn't realize that game design is a field in itself. This creates all sorts of problems like the ones mentioned. You can see it on our national games symposium, the biggest event around here about games, that everything is categorized under computation, visual design or arts/culture. As if sound design and game design didn't exist.
Brazil is a VERY risky enviroment. We even assert that as our business model is more focused on the international game market through digital distribution and localized efforts and the internal market is more of a bonus or simply irrelevant as of right now. As for the taxation of games it's a lost cause. Moving to pure digital content is the only viable solution for the brazillian market in short term. Piracy and gray market will run rampant around here for years to come. The writer points about piracy are very accurate but he does not know how Brazil works in relation to taxing imported consumer goods. The taxes will NOT go away, not anytime soon at least. We have here the most expensive electronics, cars, perfumes and booze in the world. And it's not because the government sucks or to protect out own industry. It's simply an elitist mechanism. People from the top 1% of the wealth pyramid in Brazil can pay for overpriced goods or simply buy them overseas and smuggle them in. If everyone here in Brazil could afford an iPhone, an automobile or a PS3 game, this would close a cultural/property gap between the elite and the middle class/poor demographic and that's one thing south america's elite in general, including our own, DREAD from the bottom of their heart. It's a cultural problem on our sub-continent that must be worked out if we want to be taken seriously and progress as self-sufficient countries. The bottom line is this: the government gets a lot of money from taxes, the country's elite is happy with the exclusive commodities and every one else, including our own country's sovereignty takes the fall. -- Bruno Bulhões Creative Director - Aduge Studio www.adugestudio.com |
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| Mark Venturelli |
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Great article, James. I'm impressed on how spot-on your analysis was - you are really a sharp-minded fellow! Hope to see you around again. Best regards from your friends at Kranio Studio.
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| Andy Facchini |
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It’s not a viable market for games because of the tax rate.
I can confirm this 100%. A simple xbox arcade unit here, costs R$800 (USD450~). When I bought my first Elite, payed R$1800. Thats why the most played games, are free online MMRPGS, with payed items. The piracy is because the price, sometimes is a bit stupid to pay USD100 in a old title, like Viva Piñata. Thats why a lot of people here has 2 xbox's. One for downloaded games to play offline(only people with slow internet connection go to the streets to pay for pirated games, trust me, its like 0,5%), and other to use online with original/retail/imported games. By the way, I know people will ask, if import costs the same price of the game on EUA, why pirate? I'll try to explain. Here, we have 2 types of credit cards. Only is the National (Only works here) and the other, is the International. Guess what? The taxes to have some international credit cards are near to absurd. The 'cheaps', Paypal and other services don't accept. Good no? Its hard to be a legit-gamer here. Bad english words(I know, my english is terrible), from a brazilian gamer. Btw, I only buy used copies (mercadolivre.com.br) , its the 'brazilian ebay'. I never saw a brand new xbox360 game in my entire life, at least, I don't pirate. And now, my xbox RROD and I don't have warranty because I bought my elite in Estonia. Welcome to brazil. |
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| Erick Passos |
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Very precise and insightful article. Unfortunatelly I was on a trip and missed the oportunity to meet James when he visited us at UFF MediaLab. BTW, the rest of the guys here asked me to say thanks for the visit.
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| bruno belo |
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Yeah, it's really sad to be a gamer in Brasil. If we hadn't eBay, shopto.net, estarland.com and several other online shops that ships to Brasil, we'd been f*cked. But even using those services, we lost a lot of money. Let me give you an example:
On 10/02/2009 I bought "God of War Collection" on eStarland. I've paid 43 dollars for the game and it was a pre-sale. The game launched 11/18/2009, shipped 11/20/2009, I received it on 01/08/2010 and had to pay 17 dollars more, tariffs, they say. So, basically, I've bought a game, paid more than any american would (60 bucks), waited for 3 months for it and I'm happy. Why this? Because if I go to an store and try to buy this game it'll cost AT LEAST 110 dollars. I had an Xbox 360 (xenon, still alive today after 2 clamps and 2 3RL) and I was banned from Xbox Live, so I decided to buy another Xbox 360, Jasper and use only original games. I've bought an arcade one, because I already had an 160gb HDD and only wanted the core console. How much I've paid for it? Almost 450 dollars. And do you think I've bought from a store?! Nope, it was from someone who was on USA. And the official one, by crappy MS Brasil, do you know how much it costs? Almost 840 dollars... As Facchini said, it's hard to be a legit gamer here. And I'm a pessimist, I don't think it'll be better soon. |
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| Arthur Protasio |
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On behalf of the Center for Technology and Society (CTS) and the CTS Game Studies, I'd like thank James for his time and effort to not only put together a well written article about the Brazilian games scenario, but also fly down here, talk, and learn about the various issues we face. Thus, providing an enriching exchange of experiences.
Best Regards, |
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| Artur Correa |
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Yes!
We have no money. We suffer from high rates and taxes. We suffer from the problem of piracy in our territory. We have no one to teach us how to make games and we did not receive any incentive for this. But even so, we release some good titles, including MMOs. Still, Brazilian students have won international awards as the Imagine Cup We have the blood the mind and heart to revolutionize this industry. arturapps@gmail.com |
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| Ary Monteiro Jr |
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Spot on article, Portnow. Gaming industry here was blooming like ten, fifteen years ago, but suddenly took a plunge and it's struggling nowadays. Even though, a lot of people are still buying games and supporting their hobby legally or not.
I'm curious, Helder, which was the major console manufacturer responsible for those maligned taxes? |
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| Maurício Gomes |
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@Ary Monteiro
It is not hard to discover, and actually I discovered on my own, but I was asked by a important person from Abragames that I would not go around saying the name when he gave a interview to me in behalf of Abragames and confirmed me that the story is true (that the tax was lobbyed by that company that I and Abragames cannot name). The company btw is a local one, obviously, it is not Nintendo, Microsoft or Sony... |
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| Ricardo Silva |
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Which leaves us only with TecToy, Gradiente and Dynacom...
@article The article is great, but the author really don't know about brazilian politics. Taxes won't be going anytime soon, for sure. |
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| James Portnow |
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Thanks for the feedback everyone! Keep sending me any numbers you have or any corrections. I'd like to have as much data as possible as we continue to discuss this in the US industry.
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| Ricardo Carvalho |
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Well I have a PS3 and I buy games via eBay and eStarland, by half the price that they are sold in game stores.
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| Daniel Gularte |
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Great review. As a professor in a University in Ceará, I only can say we have many steps to go. And there is more than investment: our business culture did not wake up yet.
Also we are more like workers for outside projects. We can create grat ideas too. As a game designer, we need a chance to show not only skills in development, but with great stories, designs and concepts. I am trying to write some books about game design, and increase our academic work with articles. Perhaps this is a good start: research for companies, using the academic way. |
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| Maurício Gomes |
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Oh yeah, what John Smith said is true, we have to buy illegally all digital distro games, altough Steam sells to Brazil and whatnot, it is because the government yet don't pursued Valve, because what they doing is actually illegal..
This explains good part of the piracy: The ONLY way to have a legal game, is buy it, and pay the outrageous taxes (at least, if you are lucky, 60% of the game AND shipping prices summed. If you are unlucky, 273% of the game (without shipping) price + whatever tax on shipping itself.) So, tell me, between being a criminal doing smuggling or some other bizarre operation (like using a fake US address to have a credit card, something that give here about 5 years in jail if caught), why just not go to the city downtown and buy a pirated game for 10 USD? Not only it is safer, and cheaper, but also dealers give great support (some even give their own private cellphone numbers and teach you by phone how to install the game and the crack in the middle of the night), accept returns, make marketing, are easy to find, and they are mostly cool people, that own the store themselves, so they are always following the rules like "the costumer is always right" and are always talkative and funny. |
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| James Portnow |
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Good point about apple. I can't believe I forgot that.
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| Willian Molinari |
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Æ!!
Unfortunately this scenario is true in Brazil, but i know that Brazil have a lot of good developers (not only designers, but i know that we have more people that want to be designers) with fantastic ideas to start working with and we just need more encouragement from our government and more investment. IMHO, our biggest problem is the expensive taxes, fixing this the other problems will be more easily to work with. Regards, Willian Molinari (a.k.a PotHix) |
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| Ivan Garde |
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I must hijack this excellent article so I can complain some more, form an artist standpoint. Everyone says that any worker in a game development chain must be passionate about it. Now try to proper work in game development in such Ecosystem, you gotta be REALLY PASSIONATE! Most of the time you end up working for nothing, for titles that never see the light of the day, in the end there's nothing in your bank account and no titles to claim your participation in your CV and go back to animate TV characters for the advertisement industry
Brazil is full of passionate and talented people, some investment and some guidance (Yeah, we need some seniors around here, we surely need to stop aforementioned problems such the "everyone wants to be a designer" one) and voilà, magic! I could bet on a whole new style, as distinguishable as japan titles are from the western titles :) |
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| Yanko Oliveira |
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James, it was great to see an article like this. And you got spot on on several issues, as many noted.
As i guess it's pretty obvious already, taxes are indeed the problem and they're not changing anytime soon. If a product is superfluous to the "average citizen" of the country, it tends to fall under 60% import taxes. Therefore, videogames and consoles easily fall into that category. Unless there was substancial lobbying from big companies, like say Microsoft and Sony (whose products span further than videogames), the government wouldn't really mind keep getting the public safes filled with dough. About the gamers and gaming culture: Brazil has a HUGE amount of gamers. From casual to hardcore. And they ARE willing to pay for the games, they're just not happy on paying ridiculously expensive prices. As Andy Facchini noted up there, a lot of people have two consoles: one for online gaming and another one for downloaded games. A lot of people also rely on smuggling and/or international trips to get them. That's why PC gaming and Steam are a biggie here: you can get a GOOD game for 20 dollars, instead of 70 on a store. It's either that or buying from an international store and praying the customs doesn't tax it. There are other industry cost discussions (like "do AAA titles really need to cost US$60 on release" which was discussed around here or Kotaku, or RPS sometime ago) that transcend the national borders, but hey, the point is: even if it's an older or simpler game, it generates revenue, because people who couldn't get it before, can and WANT to get it now. And that applies a lot to the Brazilian audience. Gamers have passions, and it's not a rare thing to see a guy who is used to downloading tittles saying "man, i WANT to buy this game, because i just plain love it. I want it's box in my shelf" and getting the product years after finishing the game, just out of desire and "shame" or "karma" - you name it. And that is also a way of penetrating the market still open to big foreign companies. There is, although, government investing: yearly there usually is a big amount of money given by BNDES (Brazil's national development bank) to some companies that apply to a funding program and get approved. This was largely discussed in our yearly symposium (SBGames) and had Jason Della Rocca as a guest. But as he noted, it's a desert out here, and giving money around isn't showing any signs of improving the national market: very, very few companies have sustained themselves, without using investment money. It's usually finishing a title, and that's it, thanks for the ride. Obviously not talking about the little self-funded guys out there, which seem to be a majority when it comes to game development. I even heard a tale from a friend that got a job making cellphone games to a small company funded by a guy who was doing money laundering. It's that crazy out here! So i tend to classify people between the "dreamers" and the "heroes". Dreamers like me and so many others that indeed WANT to get the national business rolling, and are trying to study and have projects, and the heroes like Continuum, Hoplon, Ignis, Perceptum, Southlogic and so many others that did what they could either as long as they could or are still pushing the boundaries of our industry. So i guess we're all somewhere between those borders. My hope is that the current indie and mobile wave gets smaller developers selling outside Brazil and outsourcing to survive - and by doing so, heating the market (like Southlogic did). On the Academic side, well, it's complicated. Here in Brazil we have a solid academic culture and our public universities are mostly very good, with the private ones going behind them (not the case of a few like PUC, which is the one that got a deal recently with Ubisoft). The problem is: on many of the better and biggest public universities around, gaming isn't taken seriously. In my case, personally, i'm a Comp. Sciences undergraduate from UFRJ (Universidade Federal do Rio de Janeiro), and hell, if you want to deal with games there, you have to "bury" the gaming side into some form of academic research. Which is really impressive if you think about it, since gaming covers deep subjects spanning from AI, to networks, to human interfaces, to education and well, everything. Some other universities, like UFF (Universidade Federal Fluminense, the one you visited) are way, way ahead in that point: they promote research focusing on games and pretty much dominated, along with others around the country, the papers on SBGames this past year. So why does this happen? My guess: public universities don't need private money. Therefore, they don't really need to run after investments or partnerships with the private sector - which is not what happens to PUC, for example, and that was their biggest reason on getting Ubisoft close, i guess. And that, added to the stiffness of some academic minds "in charge", isn't helping games on being considered serious business. And like every other technological medium, the gaming industry is based on the "research-private funding-government" triangle. So we kind of got a limp leg here. I guess even on the academic side, we gotta smuggle games =P Anyway, thanks to anyone who read through the comment/rant frankenstein, and hope your article helps spawning interest in our good ole Brasil! Peace out. --Yanko Oliveira http://devoidgames.com |
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| Kumar Daryanani |
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A great article. It does seem bizarre that the government encourages the education of game developers but then shackles them with such draconic measures on approval and sales of games. Still, it's good to see the medium thriving in Brazil despite the obstacles. Thanks for posting this, and to all Brazillian developers, I salute you.
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| Daniel Romero |
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"Steam sells to Brazil and whatnot, it is because the government yet don't pursued Valve, because what they doing is actually illegal.."
Hélder, can you explain me how is it illegal? Makes no sense to me, since there's no actual product crossing borders and such. |
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| Lucio Gama |
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Another small independent game developer on Brazil:
Icon Games - http://www.icongames.com.br There is much more to Brazil than what's being said on the article. As for obtaining SDKs, yes, it's a nightmare for small companies like mine. Even the SDK for Tectoy's Zeebo, which I tried to acquire for months, and got no reply whatsoever. But there is much more. Several small scale studios. Brazil has the knowledge! It already made 2 MMOs (Erynia and Taikodom), and several games. The biggest problem isn't taxes. Even games imported "unofficially" are way overpriced here. But the biggest problem for brazilian developers, on a brazilian market, it's distribution. Both for online and "offline" (CDs, DVDs...) content. And contrary to what most people believe, piracy isn't an issue for brazilian developed content yet. Of course Windows, COD, Halo, etc are all pirated... but if you try to buy a brazilian game on "Uruguaiana", you won't find it. P.S.: If anyone reading this is looking for a small company to invest, look no further and contact us! We can develop game for just about anything you can think of! :) |
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| Arjen Meijer |
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You kinda mentioned the solution for all piracy in your article but that only happens when publishers care to put some more passion in there work. Steam seems to be on the right track already :)
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| Alvaro Cavalcanti |
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Really great article, mr. Portnow. Thank you for pointing the spotlights towards us.
I would only add that despite all the odds both Microsoft and Sony are officially on the country. MS was the first one, and when it happened the official Xbox Kit's price dropped from around R$1800 to R$1600 and keeps droping ever since (little by little, but it's dropping). Sony joined only last year, but in a better way, the company got an approval to manufacture both the PS2 and it's games on their factories over at Manaus Industrial Pole. It seems that they're currently only manufacturing the games, but the console might get on the line this year. We hope that this moves were made as an effort to have some power on lobbying in the near future, as they'll be generating jobs and heating the marketing, thus the government will be much fonder of them. Cheers -Alvaro Cavalcanti. |
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| Cesar Corregiari |
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Hello James, nice arcticle!
I realize good points from this analysis, and I´m glad to know that Brazil is considered a country with great potential for the game industry (and really is!). Besides, it´s kind of sad that our brazilian friends is still claiming about the taxes that comes from government. The goverment here... well, it´s another history about corruption and we do not should expect anything from them. We´re tired to hear that, and maybe it´s time to search for another solution to make that market grows, I´m quite sure that the efforts could came from our initiative, maybe private companies, investment and some help from overseas publishers. I´m also works in a small game company, if you want to visit: www.webcoregames.com.br Best Regards! |
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| Maurício Gomes |
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@Daniel
No product is crossing the border, PHYSICALLY. The government seemly is not bothering with digital goods yet, so good to us, that can buy games using digital distro without taxes (yay!) But if the government decides that the digital crossing of the border is still a crossing, then we have two issues: Steam pay no taxes. Several countries Steam already pay taxes, I guess that the government will not leave Steam forever running without paying taxes. Not all Steam games are rated by the ministry of justice, if the government reaches the conslusion that buying digitally and having in your computer physically inside the country a unrated game, then a crime happened. This is why Steam is in theory illegal... But I hope that the government does not go after Valve, I love Steam so much O.O I bought on it lots of legal games, it makes me so happy! Until Steam invention I had only 2 legal games and everything else was pirated (and these 2 games are worth 100 USD each one Oo they both were REALLY expensive gifts from my grandma) |
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| Bruno Palermo |
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@Helder + Daniel
There is, in fact, border crossing. Data from an out of the country server is being transfered, and PHYSICALLY stored, into a computer inside the country. No taxation. That, alone, would be enough to make the government go after Valve. Shhh! Apparently they didn't noticed, so... Keep it down! The point regarding the Ministry of Justice, alone, could stop the party too. |
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| Daniel Mafra |
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James
congratulations on the article accurate, and as a Brazilian, thank you. I read the reviews here of many of the industry, aspiring or professional, I have to know personally. But in general, the structural problem was well on items listed by the writer of the article but the Brazilian lacks a search for their identity creative games. While the Brazilian is stuck to the limitations and standards set by senior academics, developers, technologists and full range of interests and parties that make part of the international industry (since the domestic industry is incipient) never find it using the resources it has today, without waiting for external actions, whether government or donors, their own identity and personality. Without its own identity, he will never leave the cycle of addiction and creative dependence that surrounds the institutional and personal, and soon, without ever creating the community, any market-industry that has become relevant to humanity, as did both America North America, Europe and Eastern countries. However, being part of growing up, this is not achieved by individual choice, the understanding of their own practical use in the current context, as can be, for self-discipline, the future usefulness, and the own authoral view rests with each development, and that which none can be correct individually. The existence of many aspiring game designers and the emergence of micro-businesses or groups that entitles companies, which both disappear without any relevance to the national context, say the international passes through it. Everybody wants to be designers, but not everyone has talent, including those who have knowledge. The Brazilian exports that may now be congratulated on success, which alone in this situation so adverse, it is incredibly decent. However, seeing today a series of points in our industry, I see that we are far below the minimum necessary and that any bloated on small achievements can lead the public and to developers, who often behave like non-gamers and as developers, a wrong assessment of their own projects and a range of resources badly invested. And who now has the resources to create the games, in Brazil, investing badly, unfortunately. Anyway, developing brazilian own creative personality is not about including cultural brazilian elements in games contents, but changing the actual structures of a game by creating inspired by brazilian culture, behaviors, visions and life's perception. Using later as content elements of our cultures or others, whatever. We should begin thinking about that, first. All in all, is a maturing process that will lead somewhere. Even if it is to transform companies here only the executors of ideas rather than generating intellectual properties. That is really a shame. |
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| Daniel Camozzato |
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@ Bruno Palermo
"Shh" indeed. @ John Smith I heard people in Brazil can buy from the argentinian applestore. "Shh" again, I guess. |
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| Rodrigo Correa |
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Great Article James,
All true, we do have all this problems holding the Brazilian Gaming Industry, but i think you (forgot wouldnt be the right word) couldnt or didnt see the main problem. Here for people who dont work with, or dont have any deeper contact with the gaming industry, dont know how profitable it can be. Though it may seem absurd is the truth, the government and many large investors such as Eike Fuhrken Batista, dont know how much money the gaming industry can generate. The lack of information for people/govern with money to invest in this business is the main cause of not leverage it here in Brazil, and this is in large part by lack of business men in front of small firms, a fairly common error when speaking of new businesses or new ventures, the few companies who have achieved some success has a more business-oriented than a romantic vision for the work that they develop. Here in Brazil nobody will invest in a company led by a developer with no experience in business, we need executives like Bobby Kotick (not so like him, but someone with a thought of business and who also loves video games) and not only designers and developers. We need people with a vision of businesses working with developers, Bobby Kotick dont know how to write a line of code, but without it we could not have all the Guitar Heros, Diablos, Warcrafts and so on. Once this problem is solved alondside with Political Will, its almost certanly that the Tax problem, Educational problem and Piracy problem will be over leaving the way clear for the growth and maturation of Brazilian industry. Money is still the mainspring of any business today, when we do show the right people that produce games in Brazil is profitable, investment will come and all political barriers will disappear. And with a culture very different from American, European and Japanese we can expect new games and new concepts that can add to the already existing and increasingly provide a quality entertainment. Ps: I do not agree with many actions taken by Robert Kotick, but it is undeniable that as an executive he fulfills very well the role. |
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| Marcelo Martins |
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Great article.
Just spreading the word: if you need music for your project, I run a studio specialized in music composition for videogames: www.clefbits.com |
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| Maurício Gomes |
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It is my impression or brazillians have a GREAT need to place ads in article comments?
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| Cesar Corregiari |
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@Helder
If you didn´t realize, yourself is and add, commenting a lot like that. That´s called self-marketing. So there´s no problem to place ads, Gamasutra is also a network, which in essence offers the opportunity to share experiences and talk about our own status; Let´s people do what they want to do cheers |
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| Tulio Soria |
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Hi James,
I'm Túlio from Mother Gaia Studio. We had a meeting in Sao Paulo :) About the educational games, I'd like to share the experience of Mother Gaia. We received support from the federal government (FINEP) to invest in an innovative project, an educational game based on commercial game City Rain. You can read more in our blog, but unfortunately it is in Portuguese. www.mothergaia.com.br/blog About the educational game in question, visit www.cidadeverde.org. Thank you. Great article. I just ask for correct our company name to "Mother Gaia Studio" Cheers Túlio Soria www.mothergaia.com.br |
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| Maurício Gomes |
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@Cesar
I have nothing against networking, and self-marketing, I only noticed that in this post there are a HIGH amount of links and ads (I too even advertised that Incidente em Varginha 2 needs investors... and I am not even related to it... I just happen to know the makers), like, 1/3 of the posts have blog links, or company links and whatnot. I really don't want to judge anyone, I only found the fact interesting and I wonder why it happened... |
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| Makslane Rodrigues |
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Great article, James!
I've developed a game creator software thinking in the global market due to the brazilian market limitations. But I hope to see the evolution of our market in the future. Makslane http://game-editor.com |
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| Yanko Oliveira |
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Just a wee update that shows the kind of move that, if works the way it's being announced, is able to change things around here: Synergex ( http://www.syx.ca/ ) just announced that they will be distributing Take Two and SEGA PC tittles in Brazil, with copies produced in national territory and support/manuals in portuguese. It's what Brasoft used to do and it worked relatively well back then. The estimated price for older games? Around R$30,00 (at least it's what was announced) - and in some older news, it'd be around R$90 for one that has just been released. A bit expensive, but well, US$60,00 would be over R$100,00 so it's more than fair.
I think most people would totally pay 30 bucks for Bioshock, for example, even if it's an older game - especially because Steam doesn't sell it to Brazil =P I hope they get filthy rich and lobby the hell out of the government! hahahah Link to the original news article (in portuguese): http://tinyurl.com/ykvlh9r --Yanko http://devoidgames.com |
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| Daniel Mafra |
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@Helder
Because brazilians are a plague and try to show what they have to everyone else everywhere and so they infest every media, channel, site, network, and so on. But the problem is that what we have is still weak compared to other nations, even it has that latent potential. But we overlook it and focus where it doesn't really matter and waste the few resources we have. I like what Mother Gaia did, as an example, by mixing up tetris and simcity what was really fast-cheap to do and original-creative to sell. Thumbs up to they. @Cesar If you pay attention, every replier here is brazilian. In games, Brazil interest only to Brazil, and to occasional travelers like the article writter up there. So covertly leaving your backgrounds and institutions inside your replies or directly writting down the Urls, won't work. Really, nobody gonna read it and call you back. Unless you say something really, really interesting, what was not the cases here. But you may get lucky. Have a try. If you wanna do some business, do in the right place. Here you should talk as just an ordinary person. No ads. They won't work. |
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| kP09 HI19 |
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@Daniel Mafra, Hélder Gomes Filho
"Really, nobody gonna read it..." I'm one of these freak people who want to know the portfolio of the people commenting here... because everyone can critics everyone else and say everyone else is a "wannabe game designer", or Abragames doesn't know anything about game industry, but... you know, we are all "wannabe game designer" untill we show some good portfolio, or at least, one portfolio. But the fact that Brazil has a lot of "wannabe game designer" isn't a bad news, some big names of the game industry started developing crap games too. You have to read "On the origin of species by means of natural selection" of Charles Darwin. |
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| Chim Kan |
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This is an amazing article that shows the current video game industry landscape in Brazil. I'm from Brazil but I decided to move to Canada to work in the video game industry here. Canada has one of the most developed video game industry in the world. EA, Ubisoft, Relic, and many others have big offices here. Also, Canada has one of the biggest number of companies that support the creation of video games, such as 3D & FX animation, movie, rendering and many other specialized firms.
Based on what I know about Canadian market versus Brazilian market, the main reason that Canada has a well developed video game industry is because it already has a very strong entertainment industry to support animations and movies. Naturally, all the schools dedicated to movie and animation industry could create video game courses and education easily, in which case they did. With stronger education system in video game industry, people could study and get well-trained for that profession. Eventually, that was essential for video game companies to move to Canada. Cheaper labor than US and highly qualified talent pool. Later, the government started giving tax incentives to big video game companies to establish their regional headquarters here. I think it will take some time for Brazil to develop such market. Although, a lot of Brazilian would die to be able to work in the video game industry. The video game industry drama in Brazil is repeated in many other industries such as startup and venture capital industry. There is a lack of education and infrastructure to support high-growth industries. |
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| João Andrade |
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LOL... mr Portnow are very accurate with his article.
First let me introduce myself, maybe not properly, but you all will get the picture. Ive run a game store for 6 years on Recife/Pernambuco/Brazil, and i think i can share some words about the subject (lets just say that i came from the streets). Ive was always been facinated by games since i was 6 years old(now have 31), then when the time comes, ive decided to open my own store. My decision to go profissional was because my girlfriends at that time got pregned and my wage, altrough a good one, wasnt what i was looking for at that moment. Ive worked all my life on the company of my family, then decided to quit that job and open my store on the area that i aways dreamed for. In the beggining, everything was fine. Ive registered my company and openned it legaly, had 20.000 reais invested there and all. Had 3 workers, but everyone of then lacks the game knowledgements that I had for the job. Then ive decided to work on the store as an advisor for my clients and all the things a owner do, but by doing this, ive let my family aside in benefit of my store. Then the times of need comes, my store wasnt making money anymore. The public was only interested in pirated games, not in peripherals and consoles anymore, cause they are more expensive, of course. So, altrough i concluded that my store wasnt too health, ive decided to keep going only by a matter of passion and love. Ive had strengh bounds with my costumers, that keeps going there only to chat with me about topic related to games (and i liked too much). For those who knows me, im something like an authorit on this matter, so ive keep myself happy on this times being of some utility and doing what i was doing for love. But the question is, ive got divorced, and ive stays with a broken store that ive been dedicating 6 years of my life, so it was time to close her. Ive closed my store in 2009, and i am, up till now, unnemployed. I can say that the piracy here is a problem of cultural matter, not financial. The store owners that work with piracy on brazil doesnt do it for a money problem, or because the original games are too high-priced for then to buy to resell. They do it most for the felling to go against the government, a fell like being a Hobin Hood or something like that. No, ive never fell that way, and piracy assumption aside, the matter is because here in brazil, on the owner of shops side, they just want to give what their public are looking, and on the public eyes, the cheaper, the better. Then if the government dont lower the taxes, then they can go to hell, its more of a matter of being good with their costumers than be faithfull with a corrupt government or a multimilionarie software company. Thats why its more of a cultural problem than a money one, cause we brazilians are coming from a looong period of recession and we was lectured that the cheapier, the better. So... whats the chances of a orginal game, aquired here in Brazil, costs less than the same tittle aquired on the fountain (US)? I tell you... a big ZERO! Even if the government lower the taxes, a game would cost higher then on the USA. Then if a game was printed here on Brazil or a big publisher came to print their own games on nacional territories, they would ending competing with their internacional counterpart, would compete with thenselfs. That makes no sense to me. Theres a big problem here called nacional borders with a country called Paraguay, and only when a company strong enough come and solves the illegal products problem that crosses that border, its impossible, beleave me or not. Then this publisher will aways compet with herself. About some big companies coming here to use our human-labor to design and create their games (not the publishing side of this business), i totaly agree. So, we came again to the point that "what we create, goes international", then i personaly dont understand why a company cant just come and take out this human resources to other more friendly enviroment countries, cause the taxes to open a company here in our nacional territories are very high, making any investments a very risk task. And you know what? It already happens! I personaly know many designers and people who work on more technical areas, that are in other countries working on big companies. Ive used to have a costumers that was on Square for two years, and everytime he cames to Recife, he goes to my store just for a little chat on many subjects related to games, and like him, many others. So, to make the things shorty, its very hard for a small company to estabilish herself here on Brazil (taxes and more taxes that isnt import ones), altrough i do see some light, its a incoerent one, that some major companies come here, open some studios and beggin some intelectual job on this area, but in the end, a professional will still have to be open to internacional job proposals if he wants to go up climbing. Some companies has already made some efforts, but i dont have noticed a single one that prosper like their world counterparts or subsidiaries do. Tim Viana... you are right too. I dont know if im right, correct me if im wrong, but of course that Darwin comes to the matter too. Today, a company doesnt survive only by the internal sales, all companys needs to go internacionaly, and sorry if i piss some with my arguments, but i simple dont see a Saci Perere game or ET de Varginha one doing some sales breaks on top sales charts. Understand that im not understmating any work here, but the fact is that they simple dont have enough appear to go multinacional. To design a serious game, one must have in mind that our culture, altrough very rich, arent high consumed by foreign people nor even by ourselfs! If you see on a store two games, lets see... COD Modern Warfare 2 and As Aventuras do Sací Pererê (The Adventures of), what one would you buy? So the Dawinian rule are very well applyed on this matter too. Only if someone need to take some government subsidies to fund a project, that this rule arent applyed, but its another case scenario. I do think that on the games assumption, a multicultural eviroment are needed, just look at Mario (lol), an italian plumber that needs to rescue a princess on a world of mushroms from a spiked-turtle creature! Its briliant till today and resumes very well that on games, the minimum reference that a game can make to a sub-culture, the better, or a mix of cultures, if worked correctly, can go very fine. Returning to the topic, the designer comunity here still have a lot to grow, not to say the market in all. Altrough i see some light on the dev comunity, i dont see one for the next 20 years or so for the industry here at all. The best that a internacional company should do is to "farm" for people here, invest on then, not invest IN here. By the way, Gameloft has closed a studio on SP last year, shrinking the market even more. Well... i am just putting my point of view about the matter. If anyone think im a little too carried away, i tell you, you dont know me. If i got a little out of assumption or hurt anyone interests, i ask for sorry. Its cause ive had plenty of time in my entire life to think about what im telling and had equal feedback to express a point of view without being parcial. I dont work in any company, but have many friends that worked in some nacional companies like Preloud and other companies, and many others that goes internacionaly too, then i dont have any need to tell lies just to forment a unexistent maket, when the truth is that our country are "screwed" on this area. Like many posters here, yeah, i dream in someday get a job on this area and i know that it isnt easy and i have much to learn, but this should be a forum dedicted to help a researcher, not a forum to promote the Brazil as the future "golden egg". Some posts here are just untruth and sounds like cheap marketing. Anyway, i do hope that some things that i told here is of some good use for someone, cause for me its like the only two cents that i can give at the moment. Thanks and best regards to all. PS. Sorry for my bad english, ive learned it by myself, or by playing games if you like. João Andrade |
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| Luis Guimaraes |
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I would say something but I probably just don't care anymore... It's me and my indie projects, ftw
@Yanko Oliveira I'm waiting for Bioshock 2 PC for R$99,00 from Synergex, it's, if I have time to play anything, I already only sleep 4 hours, and only in the odd days ^^ |
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| Marcelo Tavares |
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Here in Brazil we have Rio Game Show ( www.riogameshow.com ) as an important fair that can be used by the companies to show the brazilian possibilities in the games market.
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| Claudia Hoag |
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I'm gonna repeat what others have already said, but I gotta say it too: I'm impressed with your accurate analysis. I'm Brazilian, currently living and working in the US, but secretly wishing I could have the job I have here while living there.
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| Claudia Hoag |
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James, you should check out Softex - http://www.softex.br - a country-wide NGO for Brazilian software development. They used to bring small software companies from Brazil to look for publishers in the US, among other initiatives. They're very open to partnerships, and would probably welcome a project that would introduce your products in conjunction with some local development/advancement.
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| Claudia Hoag |
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@Mauricio Gomes: "Varginha Incident" is a brilliant name!! :D
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| Yanko Oliveira |
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Stumbled upon the old topic totally by accident, but i was glad to read João Andrade's point of view: it's not an everyday deal hearing things from store owners. I have to agree that piracy is a cultural deal, but GAMERS, not the average guy that installs a game, plays it for 2 days and then goes back to paying a lan-house to play Counter Strike, seem more and more actually interested in paying for things.
I convinced all of my friends who owned a PS3 to buy the national version of God of War 3 - and the price is, although high, somewhat competitive to importing it and praying it doesn't get taxed. So i guess that real gamers (after all, they're the real market worth investing) are increasingly interested in investing. The great problem i see are, as noted by many, console prices (and then we go back to the whole tax deal). Although reading João's post makes me think that's a bit wishful thinking, we still haven't seen what it's like to have a cheaper environment. The most important thing i agree on João's post is the fact that there is a ton of incentive to national themed games - and yeah, that's the kind of thing that doesn't sell outside Brazil. And if we ever want to have international status in all of this, we have to think more about out there than in here: the market here follows the market out there, so if you do something that goes well outside, there will probably be inside interest. Thats stupid simple, but i don't see many people doing that - i guess that's more of a side effect of "let's run after govmnt investing to startup", since we're pretty much devoid angel investments. @Luis Guimarães: have you got any news on Synergex? Haven't heard anything in a while! =/ But hey, game-induced-sleep-deprivation is just a fact of life =D |
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| Andrey Osipov |
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Thank you for the article. This is true that one can hardly find a local PC games publisher.
That's the challenge I'm currently facing. We are the leading PC games publisher at Russian-speaking territories and would love to build partnerships with local Brazillian publishers. Could someone probably advise me a list of these publishers? Would be so kind of you. |
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| Kevin Baqai |
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Thank you for a wonderful article. It clarifies many details and challanges on the supply chain which makes the retail prices high (even unaffordable) beside the taxation. Our management at Proximo Games is building a chain of retail locations throughout Brazil and LATAM region to simplify the supply chain and streamline the operations for efficiency. Our first store opened last year in Curitiba and we have made significant progress and add value to our clients. Beside offering the turnkey solutions to our franchisees, we import the product directly from United States purchased directly from the publishers, thus reducing the cost. Due to our lower cost at origin and direct importation, we are able to pay all taxes and compete with the contraband. For the long haul, we need the publishers to take interest in this region, specifically Brazil as it becomes an important market by investing in the local production and working with the government to lower the import taxation.
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| Maurício Gomes |
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@Osipov
Brazillian publishers died when the law with the importation tax was enacted and the dreamcast got nuked (literally... we had a sudden "death" of the market around 2000, with the sudden raise in importation taxes, dollar price raise, and dreamcast ceasing to exist and other consoles of its generation never getting officially released until PS2 6 months ago...) What exists currently is EA (that also sell Activision games, and from some other publishers... the most strange that this look...) Ubisoft (mostly as dev, their publishing office closed in 2003) Synergex and several MMO publishers that publish Korean games (Gamemaxx, LevelUp...) The Brazillian entertainment games market right now is only about exportation, with help of indie euro publishers (like JoWood, Caipirinha Games...) |
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| Bryan King |
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I have a proposition for any talented developers who want to do something `special`, I am currently in rio de janeiro and you can contact me directly at bryan.king1986@hotmail.com. I am very excited by the passion I hear from you guys and would love to work with you...
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| mark cheng |
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Hi guys, I'm mark from IGG. Now I am doing mmorpg licensing, and also looking for the buyer in brazil.
So, if someone interest doing business, please contact me by mail markcheng1982@hotmail.com here some informations about IGG, www.igg.com Cheers! |
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| Diego Belingieri |
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Very good article, and I'm kinda surprised since I'm Brazilian and our market is always target of prejudice or levianism.
One aspect you forgot to touch, tough, is the lack of interest or research about our market. Also called "the case where Brazil (or piracy) is not the one to blame". Case: Blizzard Entertainment is setting representation here to launch Starcraft 2, and the game is being released... in portuguese. Mandatory, you cannot install it in english and enter latin america servers. Now, it could be common sense in the USA, but research exist for a reason. It doesn't take too much time to notice that a movie in DVD or other intelectual product wouldn't sell in Brazil unless there's the option to play with the original sound. It's a cultural trace - to us, Brazilians, only kids watch/play/etc imported products with voiceover. If you voiceover a game, you're implying it's for kids, and adults will feel ashamed to confess they want to play as well. What saddens me is that the lack of research always lead leads to the worst possible interpretation. I buy games at steam at a regular basis and played World of Warcraft (original) for 5 years. Do I count when US publishers decide if they should invest in Brazil? Of course not. Even my Bnet account says I'm an US resident, otherwise I would not be able to buy or pay the fees for WoW. And piracy is not created by the industry itself? How many of those pirate WoW players would pay to have a better experience if they where allowed to do so without a lot of work? I will buy the american version of Starcraft 2 via digital download. That means I can only play at north american servers, with more lag, but I simply despise the idea of playing Starcraft with voiceover. The data will, then, "confirm" that not many Brazilians want to buy original Blizzard software, because we are hidden in the data as north american users. And it would cost nothing. zero. nada. Just allow the US client to work on Latin America servers. Research. When I was graduating in Marketing, my teachers talked about it all the time. Why can't publishers use it just for a change? I could also go on about the permanent internet connection DRM and how that can ruin a product, since Brazilian internet is not exactly stable (and I have a 12m/s paid internet, just think about most gamers, who run with 1m/s speed connections on average). DRM protection seems to be designed just forbid people that pirate games to play them, and not convert them into the paying base (not even talking about how they punish legitimate consumers). Well, who am I to judge. Maybe it's a moral and not monetary issue. |
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