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  Critical Reception: Sega/PlatinumGames' Bayonetta
by Danny Cowan [Console/PC, Columns]
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January 6, 2010
 
Critical Reception: Sega/PlatinumGames'  Bayonetta

This week's edition of Critical Reception examines online reaction to Sega's stylish, cinematic shooter Bayonetta, which reviews describe as "about as good as it gets." Bayonetta currently earns a score of 93 out of 100 at Metacritic.com.

Edge Online rates Bayonetta at 10 out of 10. "Bayonetta is nearly flawless," the review begins. "From start to finish its intricate and intuitive fighting system is a masterclass, and it even finds time to reclaim vehicle levels. This is about as good as it gets."

Describing the experience as being "from the same school as Devil May Cry and Ninja Gaiden," Edge notes that Bayonetta's gameplay represents years of refinement.

"The fighting system isn't revolutionary in its elements, but their combination and execution breaks new ground," the review describes. "It's easy to learn the basic moves, but they all share a certain rhythm to their execution which means that, after a few hours, you'll be instinctively using combinations you didn't know were there for sure, but suspected might be.

The review continues: "As for the systems of Ninja Gaiden or Devil May Cry, Bayonetta simply includes them: a sword comes with Gaiden's charge move, while a pair of bracelets produce a convincing cross between Dante's Royal Guard style and SFIII's parries, a whip channels DMC4's Nero, and a pair of ice skates even bring a touch of Ice B Mario's momentum to proceedings."

"It's a beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board," Edge praises. "Above all else, it's proof that you can never have too many great ideas – or do too much with them."

1UP.com's Matt Leone gives Bayonetta an A grade, describing it as a meaty experience that feels like the sequel to an established franchise. "It's not a 'nice first attempt.' It's not short," he says. "It's not a foundation lacking features and variety and whatever else reviewers like to complain about. It has the kind of heft usually reserved for the second or third game in a franchise, and deserves to sit next to Assassin's Creed 2 and Uncharted 2 rather than their predecessors.

"It was developed by some of the people that created the original Devil May Cry, including director Hideki Kamiya, so these guys weren't exactly starting from scratch," Leone continues. "And it shows: Bayonetta feels much more like a sequel or a side story in the Devil May Cry universe than I expected it to when I started playing, even though the two officially have nothing to do with each other."

Bayonetta's smooth controls make the experience much more compelling than many similar titles. "It's Bayonetta's controls that shine above everything else," Leone admits. "I can't think of another character-based game I've played that responds as quickly or transitions as smoothly between all its different options. Chances are, if you can think of something that could be done to make action game controls more user friendly, Platinum Games has done that here."

Leone cites an example: "Within a few seconds, you can easily run, morph into a panther to run faster, leap and double jump quite a long distance, attack with multiple combos in midair, then land, swap weapons on the fly, and dodge an attack at the last second."

"Really, this is as good as action games get," Leone concludes. "It controls like a dream, is extremely well balanced (not terribly difficult on Normal and incredibly challenging on Hard), has tons of variety, features great retro game references, contains tons of unlockables and challenges to keep you busy after you finish the story, and when it comes down to it, is the best game Sega has published in years."

Lark Anderson at GameSpot rates Bayonetta at 9 out of 10. "Bayonetta is simultaneously gratuitous, ludicrous, and marvelous," he says, "but that's precisely why it's such a wild and fun adventure."

"Do not make the mistake of dismissing Bayonetta as all style with no substance," Anderson warns. "Beneath its glossy facade lies an accessible but deep and intricately nuanced combat system that allows you to perform impressive feats and feel like part of the magically empowered.

"This high-octane hack-and-slash game is expertly paced and further enhanced by several subtle but brilliant tweaks to the formula. These include a powerful item concoction mode, a comprehensive scoring system with online leaderboards, and a loading screen cleverly disguised as a practice mode. Whether you believe in magic or not, Bayonetta is a truly bewitching experience."

The game occasionally suffers from a problematic camera, however. "Though the dynamic camera generally does a fine job of ensuring that the action is front and center -- particularly during witch walk sequences -- there are a few enclosed areas where it seems unsure as to what to do," Anderson writes. "This is a rare occurrence, however, and overall, it's a minor annoyance at worst."

"With the fluidity and flexibility of its fighting engine, innovative use of bullet time and wall-walking mechanics, and the competitive online scoring system that is weaved into its very fabric, Bayonetta isn't so much a sister to other combat-oriented action games as it is an evolution of them," Anderson concludes. "This is one action game that you absolutely must not miss."
 
   
 
Comments

Benjamin Marchand
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Perfect, as I was just finishing Ninja Gaiden II :P

More seriously, it seems like Sega's marketing direction wants to deliver a golden timing here.
Now Bayonetta, and then 2 monthes later, just when everybody would have finished exploiting every bit of the game : Alien vs Predator.

Nice move, Sega, nice move ;)

Christopher Myburgh
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Every time I see another rave review for Bayonetta, I have to pick my jaw up off the floor again. I downloaded the X360 demo a few weeks ago and thought is was absolutely dreadful! I walked away with the impression of yet another button-masher with brain-dead AI, a dreadful camera, and a muddy picture to boot.

Does the final game actually differ from the demo in any significant way? Or perhaps the content chosen for the demo was just a poor sampling on the complete product?

Taure Anthony
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@Christopher

yes try out the full version the demo doesn't do it

or

this just sounds like it isn't your type of game


thanks!

Chris Sykora
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@Chris: Don't take the demo's word for it. There is a lot of content in this game. I had the same issue with Batman. I thought the game was awful from the demo... but I spoke too soon.

The game is incredibly slick with a nice polish over it. If you enjoyed Ninja Gaiden II, you would definitely enjoy this game. It takes the ridiculousness to another level. It is definitely not just a button masher. You will get struck down hard very early on for this type of play. The only thing that needs a bit of management is the camera. It isn't perfect but helps you follow the bulk of the action.

The demo was an afterthought. It throws you into a very forgiving world that seems far away from the actual game.

Taure Anthony
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To add:

shout out to Platinum Games and SEGA for this!!!

Joshua Sterns
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This is shaping up to be a great year for hack n' slash action games. Bayonetta, God of War III, Dante's Inferno (maybe something more then a GoW clone...maybe), and I'll even throw in Darksiders. I also think by the end of the year a new Force Unleashed will be released.

Good Stuff for fans of the genre.

Andrew Dovichi
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My impression was actually bolstered from the demo, I wasn't expecting anything from this game and was extremely surprised to see the buzz it was getting (most notably the perfect score from Famitsu). I really enjoyed the demo and can't wait to play the retail game.

Chris Sykora
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@John: Demos are a small snippet of the game usually taken out of context. You can start the game at a random point with more or less upgrades. If we use something like Crackdown, the demo had a modified reward schedule for collection. You upgraded REALLY FAST. This was really dwarfed in the final version. It took forever to level up compared to the demo.

I always tell people not to judge a game by the demo. AAA titles take years to create. Demos can be created and released in 2 weeks.

Antonio Flores
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Maybe I'm seeing things here, but this article fails to take into account that Gamespot also reviewed the same game on the PS3 and gave it an 8.0 rating, mostly due to Sega's and PlatinumGames' poor and dreadfully mishandled porting job. Sad thing about this is that Sega usually has a great handling on the PS3 hardware, but I feel as if both they and PlatinumGames did the port as an afterthought.

Sigh... so much for getting this game on Sony's system. Though, I'm not interested anyway due to Bayoneta's outlandish and overtly sexually charged setup and design.

Jesse Radonski
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Very nice! I'm looking forward to playing this game at some point. Now, all I need is some spare time...


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