Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 26, 2016
arrowPress Releases
August 26, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Valve preps free VR demo reel of  Portal -inspired experiences
Valve preps free VR demo reel of Portal-inspired experiences
March 7, 2016 | By Alex Wawro

March 7, 2016 | By Alex Wawro
More: VR, Business/Marketing

Valve is evidently building a demo reel of room-scale virtual reality experiences set inside a "pocket universe" of Portal's Aperture Science, which it plans to distribute on Steam free of charge this spring.

This may afford VR developers some new insight into room-scale VR experience design. It will also coincide with the commercial debut in April of HTC and Valve's $800 Vive VR headset, and suggests the company is tapping its fan interest in its game franchises to drive adoption of (and excitement for) its room-scale VR venture.

This isn't new, of course; Valve has previously designed Vive demos set inside the Portal universe, and last year Valve's Yasser Malaika shared some lessons learned from working on the company's Aperture Science VR demo about how to create satisfying VR game interactions.

Developers planning to attend GDC in San Francisco next week may appreciate that Valve plans to debut this new compilation of VR experiences, dubbed "The Lab", during the conference.

Related Jobs

Particle City
Particle City — Los Angeles , California, United States

3D Artist
Sucker Punch Productions
Sucker Punch Productions — bellevue, Washington, United States

Camera Layout Artist
Cignition — Palo Alto, California, United States

Gameplay Programmer
Shiny Shoe
Shiny Shoe — San Francisco, California, United States

Gameplay and Engine Programmer

Loading Comments

loader image