Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 29, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The trials and technical triumphs of  Obra Dinn
The trials and technical triumphs of Obra Dinn
March 29, 2016 | By Christian Nutt




Papers, Please developer Lucas Pope has been updating us all on the development of his latest game, Return of the Obra Dinn over at TIGSource, and his latest post on the development of the game contains a musing on the nature of moving from vertical slice to full game.

The post outlines a dishearteningly complicated challenge, but also reveals technical solutions to problems in the game's systems that should provide insight to a number of developers making complex 3D games in Unity 5.

The game, which takes place on a sailing ship, required custom solutions for its rigging -- "neverending ropes," per Pope's post -- and he talks about the custom solution he coded to make that all work in Maya. He also writes about the architecting of the game's flashback system, and the cloth and wave systems he's implemented in the game. 

The post combines technical and creative insights well: "Fluid simulation is another dynamic touch that I wanted as a cool way to emphasize the frozen action of the flashbacks," Pope writes. 

It's well worth combing through the post if you have a curiosity about the game, Maya workflows in Unity 5, or which middleware to pick up if you're thinking of implementing controller support in your Unity game.

For more on Obra Dinn and its distinctive visual style, read our article: Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic, or this short Q&A



Related Jobs

Mindshow, Inc.
Mindshow, Inc. — Los Angeles, California, United States
[04.29.17]

Unity Engineer / VR Inverse Kinematics
Mindshow, Inc.
Mindshow, Inc. — Los Angeles, California, United States
[04.29.17]

Unity Engineer / VR Platform
Sony PlayStation
Sony PlayStation — Playa Vista, California, United States
[04.28.17]

Technical Art Director
Sony PlayStation
Sony PlayStation — Playa Vista, California, United States
[04.28.17]

Senior UI Tools Programmer









Loading Comments

loader image