| Lo Pan |
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No Flash and no multitasking are BIG negatives. I have to think for any game, running at the native resolution, it would be great...until the battery is drained after thirty minutes of play. :-)
Good initial step and surprising cheap price point. |
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| Andrew Headley |
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I'm one of the people that loves to get excited about big announcements by any company, and I found myself excited at first but lost interest quickly as the Apple Show went on. I don't see the iPad revolutionizing the game industry in its current form, but my mind goes wild thinking of the possibilities of handheld gaming given the size, weight, price point and quality design.
I can see myself playing a game of Civilization, Starcraft, or C&C on iPad (games I would usually stay away from on the current handhelds given screen size). That would definitely kill time on a long plane ride. |
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| Yasuhiro Noguchi |
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The biggest problem is the App Store economics. The challenge will be to convince users to pay more than $0.99 for a gameplay experience that's tailored to the iPad.
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| Matt Diamond |
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This tablet does almost everything that my kids and wife use the family Mac and iPod Touch for, and does most of those tasks better. It doesn't do a whole lot more than that. The price is fair, I think.
As Jobs pointed out, lots of people are already on the app store buying apps and music. I don't know if this device brings more people to the App Store who weren't already there, but I don't think it needs to. I think having iPad-only features in your game will be more than enough excuse for people to raise the price of their game compared to the iPhone version. I also expect to see companies selling 99 cent iPhone apps while charging more for the higher resolution version (maybe making that upgrade available for in-app purchase.) |
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| Dave Smith |
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this thing looks like a disaster. seems to be marketed to everyone and no one at once, with an absurd price to boot. a netbook can do far more (and isnt nearly as unwieldy) at nearly half the price. but the droves of Apple worshippers will probably buy it anyway.
as for gaming, i cant see people wildy gesturing with their arms or tilting and poking in public places with this things. an iPhone can be played relatively unnoticably, but the big screen magnifies your movements. my arm would get tired playing Starcraft. |
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| Alex Covic |
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The impression Steve Jobs was giving to the press in the room, and the consumers outside that room:
"... the iPad is the most advanced piece of technology" - not once, not twice, but many times said, during the presentation. They did not show Bejeweled, PopCap or Zynga games, but 3D-Engine graphics games. They deceit deliberately? Why? What I am trying to get at - besides the irony, that after avoiding iPhone/iPod as video game platforms for as long as they exist - it has become one of the most profitable parts of their app-store - is how much of a true/legit video game platform is this "iPad" going to be? Fingergaming is fine within it's limits. The limits are even a new (old) way to be creative as a game developer and try to figure out how to develop awesome little games (see the iPhone). Yet, when it comes to high resolutions and more cpu-power, what can we really expect with a "game console" that has no real controls? And then, there is the issue of battery life. If I have heard correctly they claim up to 10 hours. Really? How long can you play a 3D-engine powered full videochip accelerated, cpu/ram consuming game on such a device, really? Not very long would be my answer. Why bother? Well, obviously some game publishers bother a lot. It's going to be interesting to watch how this will develop. If you will develop for it or not. |
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| Yasuhiro Noguchi |
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@Dave Smith
I think netbooks represent lots of compromises and usability issues that make their existence questionable. After my experience with an eee PC, I've given up on them. Sure, they may be cheap, but they really offer no advantages in terms of functionality for me. I'd rather use a conventional laptop that's light and thin. Regarding the control issue for gaming, I would think that smart developers will opt to not use accelerometer based controls for iPad games. I find iPhone games with accelerometer controls hard to play and stay away from them. While virtual touch controls aren't perfect, they would probably work very well for certain types of games on the iPad. |
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| John Petersen |
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I have a feeling it's going to flop... But that could be a good thing, because i'm usually wrong.
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| Thomas Nocera |
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I wonder if the screen size is large enough for immersive 3D games?
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| Erwin Coumans |
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I think the iPad is a great product for web browsing, reading and playing games in the lazy chair.
It is a relief not having to waste time with system administration, virus scanners and security issues, the app store is a good thing for developers. |
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| Thomas Nocera |
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What if Apple could tie 2 of these screens together so it could be held like a book or be used like a laptop with the touchscreen keypad on the bottom screen with game controls?
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| Jay Martinez |
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If we're supposed to lug this expensive thing around, you HAVE to take of the handcuffs.. this thing needs to be a personal computer with a multi-touch display -- that's what we are all trying to think of it as anyway, and its what anyone who buys it is going to desperately try and use it as regardless of how it's marketed!
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| Chris Melby |
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Handcuffs are a good descriptor.
The iPad should not be as restrictive as my 2G Touch, especially for its size and supposed power. If and when it supports the same apps and plug-ins that I can run under the desktop version OS X, I'll buy one. |
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| Erwin Coumans |
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@ Chris and Jay
The iPad should be very easy and worry-free to use, just like a e-book reader or a gaming console. I think the iPad is less restrictive than an e-book reader and many gaming consoles (that might even have more power) Those are golden handcuffs, until some 'hero' pirates make it easier to steal games. The App Store will help distributing/selling games more developer-friendly than on the Mac OS X desktop (even easier than digital distribution through Steam on PC). The quality of games for iPad will be likely better than iPhone, because of better hardware. |
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| Chris Roth |
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My concern is programing a GUI controller into this mammoth device. It would be like holding a 10" NES controller. I'm still excited about the possibilities and challenges this will bring.
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| tito santana |
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"There's Unity and even Unreal Engine for the device... "
And let's not Forget ShiVa 3D, that create iPhone and soon Android on the same platform. StoneTrip (creator of ShiVa) created iBall that was downloaded 850 000 times. |
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| Tom Newman |
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As long as developers are creating specifically for the iPad interface it should be fine. With the iPhone, the console style games with the virtual joystick feel sandwiched onto the system, where as the games you can play with one finger (of which there are also many console genres represented) feel natural for the platform. The iPad opens the door to many NEW possibilities. Let's see these exploited, and not just more of the same ports.
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| Marco Devarez |
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I think gaming on the iphone/ipod touch grew organically/naturally whereas the ipad seems to want to force it... and i have no crystal ball to say whether it will succeed or not, but it seems to me that force and creativity for the most part tend to be mutually exclusive.
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| Joe Woynillowicz |
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Sure people will port iPhone games and continue to build those types of games for this device but as mentioned above I think there are a lot of really cool possibilities and *outside* of single player games. One reason the Wii has been such a hit is getting everybody playing so what if you did this on the iPad?
I think the potential for board game type of games that instead of being a flat board but really interactive environments could be really cool, even something as simple as chess where you have integrated score, counter, and could have some really cool animations if you wanted to do a battle chess type of thing. As long as consumers start buying this device I really see a lot of potential in really different types of games. |
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| R Hawley |
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Once the battery runs out, it turns into the iTray.
The hardware, which on the surface is iPhonezilla, shares the same infrastructure. As a content delivery system it's better for the sake of being bigger. Only potential downside I can see is what we saw with the XBOX360 and PS3, higher resolutions demanding higher-production values which escalate to the point where it cripples margins and kills studios. But I don't see that as a real danger here. Not yet anyhow. The only aspect of this device I get excited about is business related, as a mobile interface to web applications or augmented reality, and not related to games at all. But the offshoot of these products will be a generation of users as familiar with touch interfaces as we are with the mouse. That will change things in the future for all of us and those to come. |
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| Michael Vassiliadis |
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This must be the most useless and overpriced gadget ever produced. No multitasking, no flash, no usb, no card reader, weak CPU/GPU, to big to carry around, no means of cover/protection, no GPS, extremely limiting mini-SIM 3G interface, a joke of a OS. And all that for double the price tag of a netbook (or even a cheap laptop) that does all of the above plus more.
What a joke. |
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| Luke Mazza |
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I have to agree with Michael on all his points and I'd like to ad one more. How the hell do you comfortably hold this thing while using it? Sure, if you're curled in an easy chair you might be able to use your knees in some way but lets face it, the stand will only work in a few instances. Otherwise, you'll be forced to have it facing straight up or at you at the cost of losing a hand for controls and your arm getting tired. Ergonomics much?
The pompous use of the word magical is really irritating as well. This isn't magical, you made a large iTouch that doesn't even meet the specs of a decent netbook. |
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| Tomasz Przywara |
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My, it's a giant version of the iphone! However, it won't fit in my pocket...
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| Caleb Garner |
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that's a good point.. no card reader? so you can't put photos from a camera on this directly? Yea i appreciate what they are making and I'm sure it does what it does well, but yea it's really kind of niche.
However apple has been going strong for awhile so i think they might be able to market it well enough that people will buy first / ask questions later... look at the ipod/itunes. they are not the best mp3 players/management system on the market IMHO, but people just get them because it's what everyone else uses |
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