Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Analyst: Social Game Revenues To Hit $1.3B In 2010
by Eric Caoili [PC, Console/PC]
4 comments
Share on Twitter
Share on Facebook RSS
 
 
February 1, 2010
 
Analyst: Social Game Revenues To Hit $1.3B In 2010

Lazard Capital Markets analyst Colin Sebastian shared several predictions for the social gaming market based on data provided by CrowdStar chairman Peter Relan, including insights on Facebook Credits, Apple's iPad, and his firm's forecast that worldwide social game revenues (virtual goods, advertising, and offers) will nearly double in 2010 to $1.3 billion.

In a conference call with LCM, Relan noted that 1-3 percent of social game users convert to paying customers, and that the top paying demographic for CrowdStar's Happy Aquarium consists of women aged 35 and up.

Based on that information, Sebastian commented, "We believe that there is significant runway remaining for social games to grow assuming continued distribution growth (on Facebook, smartphones, browsers and other social networks) and increasing conversion rates in other demographic groups."

Relan indicated that social game developers will continue to focus on producing their titles for Facebook due to its scale, grown, and monetization potential, while the iPhone will serve as a platform for "product extension" opportunities, at least until there is more functionality for microtransactions and virtual goods on the handset.

He added that he expects to migrate CrowdStar's iPhone games to the iPad, and that the larger screen will encourage "a new breed of casual and social game applications."

In regards to Facebook Credits, Sebastien advised investors to expect the widespread launch of the social network's universal virtual currency. He noted, "The launch of FB Credits is expected to generate a sizeable take rate for Facebook in the 30 percent range vs. 5 percent - 10percent for alternative payment options." CrowdStar, which uses the payment platform, however, expects that "diminishing payment friction and increasing conversion rates will ultimately offset the loss in revenues."

Sebastien noted that console games might not be as relevant in the social space, and that console-to-social ports could be risky considering the differences in user demographics: "Social game users care more about the social mechanics of a game instead of the depth and quality of game play, which is inverse to console game players. Other than EA, we note that legacy game publishers have very little penetration in the social networking segment of the market and are likely to invest in these platforms this year.

The analyst also warned against application fatigue, citing it as a "key risk" for social game developers and publishers to keep in mind. "Given the relatively simple game play, the sometimes fickle users, and the social dynamics of the game play, application fatigue is a key risk for social game companies unless companies focus more on innovation and game quality," he said.

You can see a chart of Lazard Capital Markets's 2010 growth forecasts for different spaces ares of the online game industry (e.g. China Online growing 25 percent to $5.6 billion, virtual worlds and casual MMOs growing 35 percent to $1.4 billion, and iPhone games and applications growing 25 percent to 1 billion) below:

 
   
 
Comments

Scott Rouse
profile image
Sebastian is off base on the notion that "Social game users care more about the social mechanics of a game instead of the depth and quality of game play, which is inverse to console game players" Social gamers don't expect Halo or Mass Effect 2 level of design and gameplay on Facebook but they do expect a quality experience.

If social Games are going to make $1.8 Billion in 2010 it is not going to doing it on the backs of yet another Mobster, Vampire, Farm clone. Innovation, quality design &mechanics, depth of play combined with good social mechanics will drive sustainability and growth in social games.

Scott Berfield
profile image
I agree. The current crop barely rise to the level of something I would actually call a game. Clearlly they are reaching people, but if nothing is done beyond the current very limited experiences, the bubble is going to pop pretty fast. Ultimately, games need to be fun and at least somewhet engaging and the current crop of spamvilles are going to have a hard time keeping any sort of an audience over the long haul.

Anthony Charles
profile image
I'm sure the millions of people playing those games would disagree with your assertion that they are not fun. we can mock and deride those games for being shallow, but there is a whole segment of the population unable or unwilling to patronize anything deeper. the more hardcore among us can laugh, but at the end of the day the makers of spamville will have very deep pockets.

However, i do agree that it may not be appropriate to put them in the same class as a more traditional video game.

Hillwins Lee
profile image
Actually, as a game designer, shouldn't we be finding why these games appeals to the mass? Fun is relative, instead of mocking these games being shallow, throw away your righteousness for a moment and dive in, you may be amazed how much you can learn from these games.

And on "Social game users care more about the social mechanics of a game instead of the depth and quality of game play", just like you can't compare a comedy movie with a CG heavy Sci-Fi movie directly, you really can't say that "Avatar" is a much better movie than "American Pie" and that Avatar is of higher quality and blah blah blah.

Social games have it's depth, Colin Sebatian may need to dig deeper in these games to find them.

Games are entertainment. They have different purposes for different people. Just because some of us don't enjoy drama movies does not mean everyone doesn't.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.