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EA Reduces Quarterly Loss, Claims #1 Publisher Position
by Chris Remo [PC, Console/PC]
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February 8, 2010
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Electronic Arts saw its fiscal third quarter revenue decline year over year, but at the same time shrunk its net loss from $641 million to $82 million, while reaching a company high for digital revenue.
Revenue for the quarter that ended December 31 was $1.243 billion, down 24.8 percent from $1.654 billion in the same quarter of the prior year. EA says the decline was due to a number of factors including a smaller release slate compared to 2008's holiday season and a relatively weak market in Europe.
Standouts for the company during its fiscal Q3 were BioWare's Dragon Age: Origins, Valve's Left 4 Dead 2, EA Canada's NBA Live 10 and FIFA 10, EA Tiburon's Madden NFL 10, and The Sims 3.
Digital revenue has been growing quickly for EA, up 30 percent year-over-year to reach a high of $152 million on a non-GAAP basis.
For the company overall, on a non-GAAP basis including deferred revenue not applied to the GAAP results, EA posted a net profit of $109 million during its third quarter, down from $179 million the previous year.
The publisher says that during the nine months from April through December 2009, its fiscal year to date, Electronic Arts was the overall number one publisher in North America in Europe. It also claims to be the top publisher specifically on the PC, PlayStation 3, and PSP, and the number two publisher on Xbox 360 and Wii.
[UPDATE: Despite the decreased loss, Electronic Arts' stock price dropped 8.5 percent to $16 in extended trading after the company released its earnings data. As the Associated Press notes, EA's outlook is considered weaker than expected by analysts, with a profit of 2 cents to 6 cents per share on revenue of $800 million to $850 million predicted - below average analyst estimates of a profit of 13 cents per share on sales of $851 million.]
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As the world’s largest game publisher, it has tried to manage too many titles in too many categories. This reflects the outdated strategy of company founder William M. Hawkins, who believed that EA should not rely too heavily on a few popular games. That made sense when the market was smaller and development costs were lower. It also ensured that the company could respond more quickly to changing tastes. However, as development costs rise, EA’s large assortment of games are becoming unwieldy. Also, unlike banks, energy companies, and automotive manufacturers, game publishers can rarely benefit from economies of scale because of the high variable cost. Therefore, claiming a "number one position" could be seen to be more of a liability than an asset.
@Walter
Stock performance usually depends on a company's ability to meet forecast expectations. In this case, EA is predicting 50 to 70 cents per share earnings for the coming year, which is down (particularly at the lower end) from analyst predictions of close to 75 cents per share.
If EA has a problem, it's extracting value out of those companies it acquired. JAMDAT worked (EA is by far the biggest mobile publisher), Bioware/Pandemic is a bomb and no where near the ROI to justify the deal (great developer talent wasted, RIP Pandemic), and it remains to be seen if Playfish pans out (300M for social games developer might be a bargain). Would be interesting to see the publisher landscape today if that Take 2 bid had gone through.
It is part of the same issue. One of the ways to achieve the diversification that Hawkins envisioned was through acquisitions. However, most acquisitions do not make sense. As many as 70 percent of acquisitions do not live up to expectations and nearly 50 percent fail outright. Those that succeed often require years of integration effort.
Successful acquisitions need to make strategic sense. A good example is Square’s acquisition of Enix Corporation. Both companies had a focus on role playing and fantasy games and the merged entity proved a good fit, whereas EA's acquisitions have been all over the map.
Also glad to see the digital distribution trend increasing.
I see the remark that Bioware/Pandemic was not a good deal quite often. It just doesn't fit in my head with the numbers we are seeing from Bioware games like Mass Effect and Dragon Age. I know Pandemic was shut down, but with the probably huge numbers from Mass Effect 2 and the coming Star Wars MMO, how can EA not make their money back on that acquisition?
Bioware's games viewed apart from the acquisition are successful on an individual P&L basis. However factoring in the loss of Pandemic talent and the estimated cost of acquisition at $800M, EA still needs to make that amount back in profit and more in order for shareholders to realize the value of that deal. Those numbers don't include other overhead costs such as developers salaries (800 employees at time of acquisition), costs of goods and platform royalties for Mass Effect 1&2 and Dragon Age Origins. So while it might have improved their portfolio mix, those games by themselves haven't had a multiplier effect in revenue generation for EA. Even if EA is maxing out the contribution to net profit on Bioware games, it is not likely that they have collectively paid for the deal in 2 years.