Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close

Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [6]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Airtight Games
Art Director
 
High 5 Games
Technical Artist
 
Telltale Games
Core Technology - Senior Systems Engineer
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
 
Kabam
Software Engineer - PHP - Mobile
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDC: Facebook Keynote Discusses True Multi-Platform Gaming
by Brandon Sheffield [PC, Console/PC, GDC]
5 comments
Share on Twitter
Share on Facebook RSS
 
 
March 9, 2010
 
GDC: Facebook Keynote Discusses True Multi-Platform Gaming
Gareth Davis’ GDC Social Gaming Summit keynote was a mixture of old and new, but his larger takeaway was the potential future of cross-platform gaming, based around your friends.

There were quite a lot of congratulatory statistics (rightfully so), including the facts that 70% of the Facebook audience is global (i.e. non-U.S.), 200 million people use Facebook daily, and 400 million monthly. Over a million developers have created over 500,000 apps over the last few years, and more than 200 million people are playing games every month on the service.

Davis is platform manager at Facebook, heading up the games division. “We’ve moved beyond the core gamer,” he said, “and we now have people playing games across every demographic.” Much of this was old news to veteran Facebook developers, who packed the keynote on the new summit’s first day. Davis mentioned that the Facebook platform is changing the way games are designed, monetized, developed, and marketed – and that interacting with friends is the true value seen in these games, calling this “the ultimate compulsion loop.”

He reminded us that most games throughout history have been social, from backgammon to chess, and that even modern board games and video games are social, from Risk to Rock Band.

“Pretty soon all games will be social,” said Davis, “and we won’t call them social games, we’ll just start calling them games again.” This was one of the better points made during the keynote – extrapolating on the sentiment, the way we describe these games may alienate certain developers from appreciating their applications beyond just the Facebook realm, which in fact is a point Davis addressed later.

Now that Facebook is available on iPhone, consoles, desktops, and other devices, Davis envisions a future in which developers will tailor content to specific device. You could be playing a different aspect of a single game universe on iphone compared to someone who’s playing on console, with another person on desktop or web playing something strategic – but everyone’s playing the same game. This has long been a dream of a certain set of developers, and Davis poses that the Facebook platform could make it a reality. Not that all of the games would run on Facebook, but they could use the platform to communicate with each other.

One interesting future-looking aspect of Facebook is the use of identity in games, taking players’ profile pictures, hiring on friends, and the like. “Every [traditional] video game I’ve played, it was absolutely nothing about me,” David said. “I was totally anonymous. A Facebook game is different.” It can know age, name, face, friends, and he says there are lots of opportunities there, like tuning a sports game to know what college you graduated from, and your favorite sports team.

“Imagine a game where the story includes my real-world relationships,” he continued. “Imagine I’m rescuing a loved one, and the characters look like people I know,” and items are based on things you know and like.

“Suddenly you have an incredibly new, immersive experience, something we haven’t really seen before.” He recommended that attendees check out the “flashforward experience” and “prototype experience” videos, both of which put together something that includes your identity. “The first time you see this it’s like ‘woah!’ It’s something you haven’t experienced.”

“As far as we’ve come with social gaming, we’re really only beginning,” he admitted. “Every new platform brings with it a defining, iconic game. I think the iconic Facebook game still lies ahead of us. The killer social game, the Mario of Facebook, is out there, and will likely come from somewhere in this room.”
 
   
 
Comments

Jason Bakker
profile image
In response to "pretty soon all games will be social", I don't really believe that. I feel there's always going to be a place for single-player games, just as there's a place for books or movies or other forms of entertainment that are primarily 1:1 connections between the creator and the viewer/reader/player.

That said, if you reword that to "pretty soon all games will have some kind of social element to them", I'd be more inclined to agree - with achievements and trophies now mandatory in PS3/360 games, and the majority of platforms online these days, it's hard not to be connected, no matter what game you're playing.

Joshua Sterns
profile image
I agree Jason.

I'm excited about the true multi-platform idea. I've always wanted to have a human commander as a soldier on the field. Someone who can give me unique unscripted strategies. HQ relies on my skills and I rely on their intel.

Hillwins Lee
profile image
I agree Jason and Joshua, the "pretty soon all games will be social" part is a bit off.

For example, I don't think hardcore adventure game fans will enjoy a more social approach in searching for solutions any time soon.

Leon Terry
profile image
I was just designing something like this. It wont work in all games but it can work for almost all genres. There does not have to be a an extreme social apprach for more core games. It can just be something simple as displaying your scores, achievements, and gameplay images on your page or the fan page of the game.

Joshua Sterns
profile image
@ Bob. You are absolutely correct, but this single factor should not prohibit the advancement of games. People have been assholes throughout history, but that hasn't stopped the advancement of human civilization.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.