Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close

Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

Latest News
spacer View All spacer
 
February 9, 2012
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
 
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe [6]
 
What Nintendo's 2011 sales mean for Wii U, third parties [11]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [13]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [5]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
 
Xbox LIVE Indie Games at it Again
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Blizzard Entertainment
Language Tester, Brazilian Portuguese
 
2K Sports
Software Engineer - 2K Sports
 
Vicious Cycle Software, Inc
Animator
 
Blizzard Entertainment
Language Tester, Spanish (Castellano)
 
Blizzard Entertainment
Language Tester, Traditional Chinese
 
Blizzard Entertainment
Software Engineer, Web
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDC: Taking Inspiration from EVE Online's Espionage Metagame Exclusive
by Frank Cifaldi [PC, Console/PC, GDC, Exclusive]
6 comments
Share on Twitter
Share on Facebook RSS
 
 
March 11, 2010
 
GDC: Taking Inspiration from  EVE Online 's Espionage Metagame
Independent consultant, EVE Online veterna player and lawyer Alexander "The Mittani" Gianturco gave an impassioned talk Thursday at GDC, urging developers to examine the inherent "espionage" metagame of EVE Online and take inspiration from it for other products.

"In my opinion, espionage is the ultimate in user-generated content," said Gianturco. "You don't constantly have to crap out new raids, players will amuse themselves by trying to tear each others' throats out."

The metagame Gianturco referred to is practically unique to EVE Online: high-level players may manipulate others through means outside of the game client itself in order to attain their goals, be it that player's in-game currency, the advancement of his affiliated group, or something else entirely. While this is not an official feature of the game, it is supported by developer CCP's hands-off approach, meaning players have practically created it from scratch.

"Players in an espionage metagame get to use cunning and manipulation as a skill, which is rare in games," he continued. "For those of us who like that sort of thing, it's a huge draw."

Gianturco defines an espionage metagame as having three key components: player-created factions, significant consequences, and a developer-supported environment.

"Espinage cannot exist in an arena where nothing is risked," said Gianturco, explaining that a loss in World of Warcraft might result in an annoying temporary setback, but a screwup in EVE can literally cost a player $4,000 in assets.

There are of course significant risks in giving your players as much freedom as CCP does with EVE. According to Gianturco, game makers who might allow and foster an espionate metagame must be prepared to field significant user complaints.

"You have to deal with people whining and complaining," he said. "If you can't deal with that, you can't have an espionage metagame worth playing."
 
   
 
Comments

Jesse Tucker
profile image
This sort of social evolution is fascinating.

Andre Gagne
profile image
A quote from the WoW forums: "The thing that kills a guild will not be a hard boss, nor a long game, it will be drama."

I think something like this already happens in games other than EVE, just not heavily in WoW; we're just not paying attention to it.

Juan Vidal
profile image
What The Mittani is referring to is what happened back in the night of February 4 2009. Google up: eve breaking espionage. Read 1st link. It was something of Epic proportions.

Jonathon 'Logo' Walsh
profile image
The difference is that drama is a net loss for everyone, except maybe the guy who gets the guild bank, and doesn't impact the rest of the community. Espionage in EVE is beneficial for someone and will cause an impact across the game world.

Jeffery Wilson
profile image
Oh such b#$@pucky,
A game mechanic that can truely effect 1000's of players experience in the game and cost them $1000 of dollars, and there is NO way you can detect it, effect or stop it.
This sort of sounds like real life, oh you mean a game that has no "game". We can call if the "Wall Street Effect" there now it has a shiny name and catchy phrase the "WSE". I still cant believe anyone plays eve because of this.
This is the stupidest idea Ive ever heard of.

Bart Stewart
profile image
What's amazing is how, the more EVE's corps are free to work like actual organizations, they start to function like actual organizations with all their pathologies.

In fact, EVE players (which I was for a while) seem to fit very nicely into the Hugh MacLeod cartoon of organizations (http://www.ribbonfarm.com/2009/10/07/the-gervais-principle-or-the-office-accordi
ng-to-the-office/) as staffed by "losers" (the folks on the bottom doing something like actual work -- in EVE, these would be entry-level players who see EVE as just another MMORPG), the "clueless" (middle managers -- in EVE, corp players who do serious mining and fighting), and the "sociopaths" (the executives whose word, however irrational, is law -- in EVE, these are the corp owners).

EVE = The Office MMORPG. Heh.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.