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  Survey: Average Social Gamer In U.S., Europe Is Under 30
by Kris Graft [PC, Console/PC]
6 comments
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March 26, 2010
 
Survey: Average Social Gamer In U.S., Europe Is Under 30

A new survey from GamesIndustry.com and research firm TNS found that the average age of social gamers in the U.S. is 29, while in the UK, Germany and France the average social gamer is 27.

This counters a recent study from Bejeweled maker PopCap that said the average social gamer is a 43-year-old female. "Their conclusion was based on a survey among only 18-plus year olds," said Peter Warman, managing director of Newzoo/Gamesindustry.com.

He added, "It is therefore not at all surprising that their average age is extraordinarily high; it is clearly not a representative number. Data from kids and teens is vital and should always be taken into account." GamesIndustry.com's report surveyed 13,000 respondents ages eight and up.

TNS and GamesIndustry.com also found that at least 29 percent of of people in the U.S. who play games on social networks are under 20. "This [under-20] age group represents an even larger share in key European markets: UK (31 percent), France (35 percent) and Germany (39 percent)," said a press release outlining the report.

Only 8 percent of social gamers in the U.S. are over 50 years of age, while in Europe it's 4 percent. The study also found that social gamers are made up of 59 percent women, 41 percent men in the U.S. In Europe overall, the difference is slimmer, while in France specifically, 54 percent of social gamers are male.

GamesIndustry.com said there are over 45 million social gamers in the U.S., with 25 percent saying their social network is "their primary gaming destination." Key European markets host 10 million social gamers total, with 10 percent using social networks as their primary gaming destinations.
 
   
 
Comments

Zack Hiwiller
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But who spends the money? Unless your goal is to just maximize eyeballs, you can't just target the mean of all players.

hieu tran
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This is rubbish >_<

Ian Uniacke
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New research shows the average age of people is 38. Lets all make every product for a 38 year old.

You just can't apply averages when the market is flourishing so. Didn't farmville say that they have 80 million active players? Even if 1% of those are 8 year olds that still means 800 000 customers, which would be considered a success for any game.

Peter Warman
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I agree that an average age is not a statistic to base any strategy on. Not for show sales and not for games. It is an average based on various typical demographic groups targeted by a variety of games and their publishers.This varies from female 35 and up to kids between 8 and 12. The data shows that the ClubPenguin / Neopets / Habbo target group is also making moves on social networks, regradless if most social publishers aim at the female audience of 40 and up.

More interesting is to look at the complete stats and see how the target group of your interest is part of al the social network gamers: http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_socialgaming.

Every game platform today including social networks offers such a variety of games it services the complete demographic. Not only adults, not only women, not only kids and certainly not only women 43 years old or only women 29 years old.

Cody Cavalier
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I never believe data collected from the tween/teen demographic. The percentage of incomplete, ill-conceived and in some cases, fraudulent responses received from this audience angling for 10 minutes more of free game time has got to be HUGE.

Peter Warman
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The field work was performed by our partner TNS, the largest global custom market research firm. They actively maintain huge panels in all nations in the world to be representative. In total 36,000 respondents were used to select a total of 12,000 people to represent all age groups in a way demographically and go through the complete survey. Respondents cannot apply to be on a panel. They are approached and do not receive a dignificant incentive nore do they know what the objective of the survey is. I agree that taking polls on websites can give biased results especially if a large incentive (e.g. gameplay) is offered. The age group 8 to 12 fills in the survey under parent supervision and approval. I agree that ClubPenguin is not a good example but "youngsters" are certainly playing games on social networks and there are a lot of games out there that appeal to them.


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