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News

  Activision Inks Ten-Year Multiplatform Bungie Deal
by Leigh Alexander [PC, Console/PC]
36 comments
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April 29, 2010
 
Activision Inks Ten-Year Multiplatform Bungie Deal

After weeks of ugly conflict with its most valuable studio and the resignation of its publishing executive, Activision finally has some good news to report in the signing of a major ten-year deal with Bungie.

The new, exclusive multiplatform deal means Activision will publish the Halo creator's new franchise, its first since it became independent from Microsoft.

Bungie's next project is described as an "action game universe"; as an independent studio, the developer will continue to own the IP. The terms of the deal were not publicly disclosed, but do not include all Bungie titles -- purely the "rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices".

The publishing deal is a major win for Activision, following an employee exodus from Call of Duty: Modern Warfare house Infinity Ward -- whose founders' next project will be published by Electronic Arts, Activision's biggest rival. Amid the brand reorganization for the prized Call of Duty franchise, something of a cloud has been hung over Activision's key shooter property.

"Bungie is one of the premier studios in our industry and we are extremely pleased to have the opportunity to work with their talented team over the next decade," said Activision COO Thomas Tippl.

"Bungie has developed some of the most compelling and successful games, multiplayer experiences and thriving fan communities, and this alliance underscores our long-standing commitment to foster the industry’s best creative talent," he adds.

As for Bungie, the studio will benefit from Activision's significant publishing infrastructure and marketing support, said studio president Harold Ryan. "From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences," says Ryan.

Bungie broke game sales records with the launch of Microsoft's Halo -- records now held by Infinity Ward's Modern Warfare 2. As of August 2009, the franchise overall has sold about 27 million units.
 
   
 
Comments

Robert Gill
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Sorry. I missed the good news part when one of my favorite devs joined the Empire. Star Wars week on G4 btw.

gus one
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I see your Infinity Ward and raise you Bungie. That's a decent swap and ATVI still get to keep the COD MW IP to boot. That's a win win for ATVI.

Marco Devarez
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Why am I sad over this...
[edit] its not like i have a stake

Alan Rimkeit
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Well holy crap. O.O Never saw that one coming a million miles away.

Christopher Braithwaite
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"Sorry. I missed the good news part when one of my favorite devs joined the Empire."

Meh. It's just a case of out of the frying pan and into the... frying pan. It seems to work for Bungie.

Jonathan Arsenault
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The makers of Whatever 17 will be making the new NotAgain 28, Do not miss it, you'll be Barrack Hussein the President of the world who go in a rampage in the street of Tehran to protect liberty and the right to wear bikini, thing will go sour when he get abducted by aliens and must fight his way out of the ringworld where his captors brought him, using nothing but a laser powered spoon and a kettle.

Carlo Delallana
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Bungie still owns IP rights to anything Acti publishes during the 10 year exclusivity....this is what...2-3 games at most?

Fiore Iantosca
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Bungie has been on a downward spiral IMO.

Activision is pure evil

The ramifications for the IW fiasco will be felt by their wallets.

Anthony I
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There has been a great disturbance in the force!

Kirk Williams
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OK, Bungie "says" they won't make another Halo game. Does that mean that Microsoft can have someone else make one. Does anyone know who owns the IP for the Halo franchise?

Joe Stein
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Microsoft owns the IP. They could theoretically hire RESPAWN to make Halo 4 or whatever it will be called.

Wouldn't that be ironic?

Benjamin Quintero
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Future Warfare... in Space!?!? I'm sensing a Call of Halo in your future.

Doug Poston
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Heheh. I remember when the world was coming to an end when Bungie sold its soul to the evil Microsoft borg.

On difference was, back then, the flame wars took place on teletype machines. ;)

Josh Green
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@Craig: The article clearly states that Bungie is working on a new IP. So no, they won't be working on a Call of Duty game.

ken sato
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MS 343 industries, division focused on Halo IP delivery. Industry wise they've been on a hiring frenzy as MS is starting a publishing arm. (or expanding it, take your pick.)

As for the franchise, I suspect it will persist but will depend heavily on how they choose to develop the canon.

The interesting part of the deal is the 10 year contract and multiplatform partnership. Technology wise Activision is relatively ahead in FPS in terms of frame rate and performance. (Note: This is distinct from game play as mechanics have a quality component.) Over all, I believe only 3 titles have been 60 fps on the PS3, Insomniac's Ratchet and Clank, Call of Duty 5 and 6, and God of War III.

While frame updates are a technical issue, it can have a dramatic influence in over all game play and tactile connection for the player. (i.e. hit markers, glitching, etc.) Additionally quality cross platform reduces over all specific issues in bugs and defects, reducing QA time and having comparable estimation benchmarks, but becomes harder the more specialized assets are per platform.

Over all it seems like a good deal and really depends on the IP's generated by Bungie and how they choose to develop their franchises. One would be enough so long as it has similar sell through rates and persistence. Also. studio size wise, they might start to get a little cramped for office space.

Tyler Peters
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@ Gus One: How do you see this as a win/win for ATVI? They are collectively being sued for upwards of a half billion dollars, they've destroyed one of the great devs of the past decade, and they've significantly eroded what tiny amounts of loyalty they had from both their core consumers and the dev industry.
Is the Bungie Deal important?
Absolutely.
Does it erase the ignorance of the IW fiasco?
Absolutely Not.

Daniel Zeligman
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I think you'd be surprised at how many core consumers know nothing about about IW or care. Its the minority of the millions who bought the game that read the game blogs and industry sites.

Daniel Boutros
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Stupid. Bye bye royalties.

Josh Green
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@Daniel: Amen to that. I think as people working in the game industry we forget that most people exist outside of our bubble.

Dave Smith
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i agree that no one knows or cares about this outside of a few industry people, but Activision's push to churn out games so quickly, moving the project to another studio, and completely replace the talent is sure to bring down the quality and ultimately hurt sales. maybe not MW3, but later.

Ayotunde Ayoko
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pssschwww...

gus one
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I wonder if West and Zampella got wind of this deal and threw their toys out of the cot because they knew they were not going to be the golden boys anymore. Hearing Bungie were keeping their IP was the last straw so they approached EA and then got rumbled by ATVI and now we have the current IW shambles.

And @Tyler I've said it before but IW cannot be called one of the greatest Devs in the last decade. 2 WW2 Cods the same copying MoHAA concept and then 2 mods bringing it to modern day MW1&2 . Granted incredibly successful but hardly original. If not for ATVI investment and marketing the CoDs would be a shadow of what they became.

The next Bungie game now has the potential to be as big as any CoD and even MW. The implications of this deal have not escaped Sony. It's going to be massive.

Michael Wenk
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This is good news for ATVI in the business sense as its a credible replacement for what they lost in the IW mess. Whether its good in the game sense... remains to be seen.

Just because Bungie scored good on Halo doesn't mean Bungie will score good again. Think Tabula Rasa for example of that not happening.

aye yo
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@ Gus- Your right you said it before. This is now the second time I've heard you make this comment. It's like you're not paying attention (no disrespect intended). All those repeat game clones are a direct result of working under the conditions and control of Activision. A slave working under it's master can only be as good as their master lets them be. Activision was not interested in innovation, but rather only in getting sequels out as fast as possible. If you want to blame anyone for a bad game blame Activision, not Infinity Ward. I've seen the inner working conditions and forced behavioral politics of Activision. I've also seen this very same scam played by other publishers.

Ian Uniacke
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Pfft...this is nothing but a pr grab to try and incentivise investors to stop taking their money out of Activision. The reality of this deal means bupkis...does everyone forget what happened when Rare moved to Microsoft from Nintendo? Being a first party developer combined with the collaboration with the owning company is half of what defines a company. As far as I'm concerned, especially since this is a new ip, I see this as realistically a long shot, or if not a mediocre result at best.

Ian Uniacke
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In regards to people recognising the issue with Activision are people forgetting that this issue has been reported in major business newspapers? This is not an issue that only a few people on alt.games.fps.anime know about, it is possibly one of the biggest ongoing political issues in the history of gaming.

aye yo
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It's an issue that for the first time has been brought to this large level of attention but it's been an ongoing repeating issue for quite some time that has negatively affected many game developers. I'd say, it's about time!

Joshua Sterns
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Lot's of "if's" going around...here's mine from a gamers pov.

Did Valve lose street cred for L4D being published by EA? NO. The game was obviously from Valve based on the high quality of that franchise.

If Bungie makes another "Halo" in terms of success, then Activision's role as publisher shouldn't be an issue. Gamers will see the high quality of that developer and enjoy another awesome video game.

If the defected IW squad makes another "MW" in terms of success, then EA's role as publisher shouldn't be an issue. Gamers will see the high quality of that developer and enjoy another awesome video game.

Like all video game opinoins I shall take these future titles on one at a time. No sense judging a game that isn't finished because of a distrust or dislike of a publisher.

From a business pov, everyone is switching partners for the new decade. YEEEEEEEEHAAAAAAA!

Ian Uniacke
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@Joshua: My point was more in saying "how much of halo is bungie, and how much is microsoft?" I'm not belittling anything Bungie did before Halo but they weren't exactly winning accolades. Valve on the other hand have always been an independant third party producing quality titles. Bungie have proved they can deliver the goods as a first part Microsoft developer but the court is still in session on whether they can produce such a success out on their own.

Mark Sepeta
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@ Ian . . . Actually Bungie, although on a smaller scale, made several award winning games before Halo:
1. Marathon ... a Mac game then ported to Win 95
2. Myth ... both Mac and PC
3. Oni ... on the Mac/PC & PS2

Remember, before Halo, there was no xbox. there was no MSFT console gaming market. And Halo was a market maker for the XBox. MSFT might have helped, but it was Bungie's experience in building games that made the Xbox.

Bungie was always a front runner in building good games with a strong community of followers (see Myth). They may not have had the mass commercial appeal that Halo did, but they were good games. Hence, I'd give Bungie the edge in making Xbox a success, more than I'd give MSFT credit in making Halo a success (IMHO).

gus one
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@Michael "Just because Bungie scored good on Halo doesn't mean Bungie will score good again. Think Tabula Rasa for example of that not happening. "

You could say the exactly the same about Respawn. The only difference is Bungie's first ATVI game is well into developement unlike Respawn who are spending most of their time recreating an episode of LA Law episode where Michael Kuzak goes up against the evil corporation on behalf of wrongd employees.

Danny Pampel
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I can only hope that Microsoft now get a competent dev team to work on Halo if they're keeping the franchise alive. Halo has to be one of the most lack luster FPS on any platform, I really fail to see the appeal. But then I'm a hypocrite, if it hadn't have been for a bunch of friends playing it I never would have. At least I turned them on to better games.

Bungie would have been nowhere if it wasn't for Microsoft. Halo would never have gotten anywhere if it wasn't seen to be a step forward in console FPS. Personally I think Goldeneye was way better and I wish we could have seen that evolve. Combat Evolved? Nah, combat dumbed down.

Amir Sharar
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A 10 year deal seems like an incredibly long commitment. Considering the fast pace in which technology changes it seems like a lifetime.

Danny Pampel said: "Halo has to be one of the most lack luster FPS on any platform, I really fail to see the appeal."

There are a few key factors we should be aware of when it comes to Halo's success. Learning from this can help the rest of us make great games:

-4P Split screen multiplayer support with LAN support (in a phrase: A great social game)
-One of the best online infrastructures for any FPS (Bungie.net allows you to see ALL data of your matches, including where you died and how)
-Easy to use level customization (can change and in some cases build levels from scratch, all using a controller)
-Ability to save pictures and replays and share them with your friends (ties into the social aspect).
-Near infinite custom game types (I can make the game play like Counterstrike, or like UT by changing variables...and I can even turn it into a racing game with the vehicles and checkpoints)
-Unique gunplay (it's a game where it takes a combination of primary fire, secondary fire, grenades, and melee to kill a guy; nothing like most FPSs were a few shots will take someone down)
-Many grenade and equipment types (most FPS games don't feature these)
-Vehicles are a large part of the gameplay (outside of Battlefield and Warhawk this title still remains unique in this regard)
-coherent and sound physics system that applies to everything in the game from vehicles to even weapons lying on the ground.

Not everyone will like Halo (this is true with any game) but it's incredible success is based on some apparent qualities.

That said I think people will notice the MS influences on Halo: Reach and will appreciate the slight differences in it's gameplay as compared to previous titles. This may have much to do with one of FASA's multiplayer designers working with 343 for Reach.

Danny Pampel
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Amir you have some valid points but most of those key factors, were not around when Halo hit the original Xbox. Goldeneye did 4 player split screen before that and was a hell of a lot of fun. Again I think the only reason Halo had any success was switching it to console. As a PC based game it would have drowned in a sea of worthier FPS games.

Amir Sharar
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"As a PC based game it would have drowned in a sea of worthier FPS games."

You are probably right, but do note that the same would have also applied to a game like Goldeneye. And do keep in mind I'm not saying that Halo is the first title to feature some of those things, but rather it has a good collection of valued features and that combination makes it an appealing title.

And furthermore we can probably expect this same level of "polish" in Bungie's future titles. For example, Bungie.net implementation could become a standard among their other titles. Features like robust online modes and customizations.

While this may seem like a long shot, but perhaps Activision could have these sorts of features implemented in their other titles, like for example the next Call of Duty? I would think that the replay saving ability would be clamoured for among CoD players.

Rob Schatz
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Amir, I know this article is over a year old but my co-worker and I were debating whether ATVI shifted resources away from WoW before their deal with Bungie or afterward. I tend to think they had a team working on a pen-and-paper plan but no internal betas or alphas made until Bungie was brought on board.

I agree with your points about Halo being the Gold Standard for how multiplayer games should be engineered. Bungie set the bar ATVI had to meet with COD and thus far, ATVI did not exceed it but met it.

On that note, Bungie had games like Tribes to borrow features from. That game had most of the gameplay mechanics Halo uses. Amazing nobody else who writes stories on the game industry remembers their history.


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