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Making third-person VR game HUDs is hard -- learn to do it right at VRDC!

Making third-person VR game HUDs is hard -- learn to do it right at VRDC!

October 19, 2016 | By Staff

October 19, 2016 | By Staff
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More: VR, Design, VRDC

Designing a great user interface for your game is no easy feat, and it gets even trickier when you decide to embrace virtual reality.

So if you're making (or thinking about making) a VR game, make sure to come out to the first-ever standalone Virtual Reality Developers Conference next month and catch Force Vield VR's Joost Peters' talk on "Designing a HUD for a Third Person Game."

Peters is an experienced UI designer, and his presentation will detail the challenges he and other members of the Force Field VR team ran into while creating a HUD for their third person VR game Landfall. During the session, the challenges they found will be highlighted and their design approach and the solutions they applied will be explained.

Past experience with making HUDs does not translate directly when making a VR game -- iteration and experimentation are key, so don't skip this talk! Head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.

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