Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Humble Bundle is branching into multiplatform game publishing

Humble Bundle is branching into multiplatform game publishing

February 9, 2017 | By Alissa McAloon

February 9, 2017 | By Alissa McAloon
    Post A Comment
More: Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Humble Bundle has kicked off a new publishing and funding initiative that aims to leverage the company’s existing services to help developers “generate buzz” and get their games into the hands of more players. 

Several developers have already partnered with the company to release their games under the “Presented by Humble Bundle” label, but Humble is still actively seeking to work with new games and developers.

Those interested in publishing their own games through Humble’s new initiative can fill out a quick questionnaire to have their game evaluated by the publishing team at GDC and PAX East. 

So far, seven games are slated to be released under Humble’s new publishing wing including A Hat in Time, HackyZack, Ikenfell, Keyboard Sports, No Truce with the Furies, Scorn, and Staxel. Though most of these games are headed to PC, Mac, or Linux, Humble's publishing efforts will also cover games created for console and mobile.

John Polson, Humble’s publishing lead, says that the company aims to be adaptable to the needs of different developers. Those working with Humble will be able to pick and choose from different services offered by the publisher to find what best works for them. 

"Since Humble's launch in 2010, we have earned the trust of over 10 million customers across our products,” said Polson. “In a time when it's harder than ever for games to find their audience, publishing feels like the next logical step in the services that we can offer to our developer partners.”

Related Jobs

Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States

Gameplay Engineer
Embodied Inc.
Embodied Inc. — Pasadena, California, United States

Junior Scripter
FoxNExt Games
FoxNExt Games — San Jose, California, United States

Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States

Art Director - RETRO Studios

Loading Comments

loader image