Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [5]
 
Rift heading to China, in 'biggest game deal ever' for a Western MMO
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [6]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [33]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
 
Did DoubleFine Just break the publishing model for good? [1]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Toys for Bob / Activision
QA Tester - Temporary
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
2K Marin
FX Artist - XCOM
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
Visual Concepts
Senior Producer, VC China (Shanghai)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
 
Avatar; Lee Zhorgul
Salmon Lands #2 platform
All...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Gilbert: DeathSpank Could Pave The Way For More Downloads With 'Real Meat'
by Staff [PC, Console/PC]
4 comments
Share on Twitter
Share on Facebook RSS
 
 
July 14, 2010
 
Gilbert:  DeathSpank  Could Pave The Way For More Downloads With 'Real Meat'

Veteran game designer Ron Gilbert (Monkey Island series) hopes that his latest game, DeathSpank -- more robust than many download-only titles -- can help pave the way to a new ecosystem for digital.

The game design did not change simply because the game was a downloadable title, he tells Gamasutra in today's feature interview. "I don't know whether that's a plus -- history will answer that question! But no, it really didn't."

"The game is very different from a lot of stuff that's in the download space; I'm kind of hoping in a way that it'll open up the door to the Xbox and the PSN having more games with some real meat on them," says Gilbert of DeathSpank, which blends Diablo-style hack and slash with Monkey Island-style puzzles and story.

"I'm really hoping this is kind of the future of downloads, and that we can get some really good, interesting games in the download space," adds Gilbert.

The title, developed by Hothead Games (Penny Arcade Adventures), launches today on Xbox Live Arcade and PlayStation Network.

The full feature interview on the genesis of DeathSpank's character and world, as well as the design challenges Gilbert faced on the game, is now live on Gamasutra.
 
   
 
Comments

Chris Melby
profile image
GRRRrRRRR! I really hope that the future of downloads includes a PC version of this game. Until then, I'm just going to grovel and spew jealous HATE upon the kids that are buying this for their new fangled TV entertainment box.

Abel Bascuñana Pons
profile image
On the same page as Chris, i expect a PC version... PLEASE!!

Christopher Myburgh
profile image
Or... you could just buy a damn console and hook it up to your monitor if you don't have a decent TV.

Abel Bascuñana Pons
profile image
Games like FABLE 2 and Deathspank should be on PC Chris. They cointain game elements that PC players appreciate enough to buy a copy of the game. I won't buy a 'damn' console only for a game or two i would be eager to try out. I'm not that rich unluckily.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.