Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 29, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

28 years later, devs are still making level editors for  Prince of Persia
28 years later, devs are still making level editors for Prince of Persia
April 4, 2017 | By Alex Wawro

April 4, 2017 | By Alex Wawro
    Post A Comment
More: Console/PC, Design

In the fall of 1989, Brøderbund published game designer Jordan Mechner's seminal platformer Prince of Persia for the Apple II. Now, in 2017, a fan has released a level editor for that original Apple II version of the game: leapop.

Fellow devs may appreciate that the editor is licensed for modification or redistribution (under the terms of the GNU General Public License), so you can download the tool and poke around to see how it was done.

In a broader sense, it's just nice to see a game released in '89 still maintains a mod scene, almost thirty years after its release. Such enduring fan engagement is rare, though not unheard of; the original Doom modding community is still very much alive and kicking, for example, even though the game was released over 20 years ago.

For more insight into how the original Prince of Persia was made, have a look back at this classic postmortem of the game Mechner gave at GDC a few years ago.



Related Jobs

Playful Corp
Playful Corp — McKinney, Texas, United States

Sr Designer
Microsoft — Redmond, Washington, United States

Senior Technical Artist - Xbox
Telltale Games
Telltale Games — San Rafael, California, United States

Assistant Graphic Designer
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States

UI/UX Designer

Loading Comments

loader image