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News

  Runic Announces Torchlight II
by Leigh Alexander [PC, Console/PC]
12 comments
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August 4, 2010
 
Runic Announces  Torchlight II

On the heels of acclaim for its successful Diablo-like PC action RPG Torchlight from 2009, developer Runic Games reveals it's creating a sequel, a move it calls " the logical next step for us given the phenomenal enthusiasm of gamers petitioning us for multiplayer."

Cooperative multiplayer is just one of the elements Torchlight II will add, alongside new character classes, an "expansive" overworld, new enemies, quests and dungeons. When the game launches in spring 2011 (initially as a digital download, Runic says), the company promises to offer the game at "a low price point" and include matchmaking for free, continuing the focus on accessibility that helped the studio succeed with Torchlight, which launched at $20.

"We’re so proud of everything Torchlight accomplished, and we feel that Torchlight II will not only give the fans everything they’ve asked for, but far surpass its predecessor in terms of fun, balance, customization, story, and just being a great game to play with your friends," says Runic Games CEO Max Schafer.

Just after Runic announced that Torchlight sold 500,000 units in its first six months on sale, the game's publisher, Perfect World, bought an $8.4 million majority stake in Runic Games -- alongside the studio's revelation that it would be developing an MMO set in Torchlight's universe. According to today's announcement, Torchlight II is an entirely separate project, and that the MMO is still in the works.

"We still are going to make the MMO, but it became apparent that Torchlight II was the logical next step for us given the phenomenal enthusiasm of gamers petitioning us for multiplayer," Schafer says.
 
   
 
Comments

Chris Remo
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Hooray!

I'll take co-op over MMO most days of the week.

Benjamin Quintero
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I am curious, at what point does a game stop being called a "diablo clone"? Torchlight seems to have carved it's own niche, despite some obvious influences.

Chris Remo
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Benjamin,

Probably at the point when someone makes a generic genre name stick. These games used to be called "action RPGs" but now that phrase tends to refer to things like Mass Effect 2, and many gamers would likely be confused if it were used on its own to describe a game like this. I agree with you that it's a bit silly this entire category is still almost solely compared to one game, but there doesn't seem to be another accepted term.

Joseph Cook
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I was wondering from the beginning how this might turn out. I personally love Torchlight, but there were obviously many who wanted co-op out of the game. However, as games like Titan Quest and other Isometric-Action-RPGs (how does that work?) have shown, when you have co-op without server-hosted closed servers like Diablo 2, hacking becomes an immensely huge problem. Characters stored locally are just ripe for the exploitation - which wouldn't be a problem, except for that it removes some of the fun when going online.

The lack of closed servers seemed to kill all enthusiasm for Titan Quest multiplayer, but hosting closed servers isn't exactly a cheap proposition...it'll be interesting to see how fans respond to peer-to-peer matchmaking in Torchlight 2, then, since characters will all be stored locally.

Fábio Bernardon
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Nice! That is what I wish the first game had. Local co-op will be great!

Simon Ludgate
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@Benjamin I always think of Torchlight as a Fate clone rather than a Diablo clone... ;)

Chris is right though, you have to make the label stick. I think the most generic term for diablo-clone is "Hack and Slash RPG".

Marc Merrill
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Good move Runic!

Tim Carter
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Can you make mods of Torchlight II?

Chad Wagner
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How about "Gauntlet Clone" ;)

Alvaro Gonzalez
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I'm so happy! Torchlight was a very good game. Kudos for Runic!

Louis-Felix Cauchon
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I call these games : hack&slash RPG. Heard it often and have adopt it. :)

Jacque Choi
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First day buy for me!

:D


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