Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
 
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe [7]
 
What Nintendo's 2011 sales mean for Wii U, third parties [11]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [13]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [5]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
TimeGate Studios
Server Programmer
 
Blizzard Entertainment
Language Tester, Spanish (Castellano)
 
Vicious Cycle Software, Inc
Animator
 
Blizzard Entertainment
Software Engineer, Web
 
Blizzard Entertainment
Language Tester, Traditional Chinese
 
2K Sports
Software Engineer - 2K Sports
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Nielsen: Gaming Near Top Of Americans' Online Priority List
by Chris Remo [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
August 4, 2010
 
Nielsen: Gaming Near Top Of Americans' Online Priority List

While social network use is the single most significant occupier of Americans' online time, a June study indicates that playing games has climbed up to grab the second place spot away from email, which held the runner up position last year.

Social networks alone comprised 22.7 percent of online time in June, up by nearly half from 15.8 percent during the same period last year. They, by far, are responsible for the biggest chunk of online time. That data comes from a new Nielsen Company report on internet habits.

According to Nielsen, gaming was one of the only categories that was not eroded in social networking's wake. Online game time rose 10 percent year-over-year to make up 10.2 percent of Americans' internet use in June, up from 9.3 percent. That's in stark contrast to email, whose use fell 28 percent to 8.3 percent, and instant messaging, whose use fell 15 percent to 4.0 percent -- both likely at least partial casualties of social networking, which is becoming increasingly dominant as a communication tool.

"Despite the almost unlimited nature of what you can do on the web, 40 percent of U.S. online time is spent on just three activities -- social networking, playing games, and emailing -- leaving a whole lot of other sectors fighting for a declining share of the online pie," said Nielsen analyst Dave Martin in an analysis on the tracking company's official blog.

The situation looks quite different on mobile devices, however, which tend to feature less fully-fledged online experiences than desktop and laptop browsers. There, a massive 60 percent of online time is spent using email, followed by 11.7 percent on web portals and 10.5 percent on social networks.

Nielsen doesn't list game activity on mobiles; the ambiguous "entertainment" comprises 3.3 percent of online time, and "other" takes up 7.8 percent. This is likely because many mobile games, particularly in the United States, are played offline.

 
   
 
Comments

Gordon Jennings
profile image
Do we really spend that much time "writing" emails? 99.5% of what I use my email addresses for is notifications. So and so has replied to your post on so and so's wall. Not just facebook either, I have accounts on many sites that have these notifications. We don't actually reply to them, we just click the link that takes us back to the originating site in order to reply there.

If that were taken into account, I'm sure most of that email time could be easily dumped into social networking and email wouldn't be on the top 20 let alone top 3. Am I wrong?

George Monroy
profile image
I think some of that time is spent deleting spam as well. I read probably only 25% of e-mails I receive.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.