Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 16, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Swipe Rite - Crafting Reigns' elegant game mechanics

June 1, 2017 | By Staff

June 1, 2017 | By Staff
    Post A Comment
More: Smartphone/Tablet, Design, Video, Vault

Nerial's 2016 mobile game Reigns is pitched by its developers as "Tinder meets Game of Thrones." It was a big success last year, in part because its deceptively simple interface gave players a window into a complex, challenging, and often surreal narrative.

At GDC 2017, Nerial dev Francois Alliot spoke at length about the development and writing of the "year by year" strategy game. He opened up about how the team gave themselves a set of constraints defined by the gameplay they were exploring and the tone they wanted to give to the game, but also how bifurcation and wandering were essential to designing the mechanics and content of Reigns throughout the 6 months of its production.

Alliot believes that this sort of approach, although apparently messy and unstructured, is very powerful, especially for indies. He suggests the game industry is at the point where game development could almost be considered as accessible as writing, because the tools are less of an obstacle, and explained in his talk how creators can use the same skills as novelists or poets: work by constant iteration on a design that evolves through the process of creating it.

It was a great talk, and you can now watch it for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

Related Jobs

Monomi Park
Monomi Park — San Mateo, California, United States

Senior Game Designer
Boston Dynamics
Boston Dynamics — Waltham, Massachusetts, United States

Software Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Effects (VFX) Artist
The Behemoth
The Behemoth — San Diego, California, United States

Marketing Coordinator

Loading Comments

loader image