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Italian-American Group UNICO Takes Issue With Mafia II, Take-Two Responds
by Colette Bennett [PC, Console/PC]
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August 18, 2010
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UNICO National, which claims to be the largest Italian American service organization in the United States, has taken a stand against Take-Two Interactive in regards to the portrayal of Italians in Mafia II. Calling it "pile of racist nonsense", UNICO president Andre' DiMino is demanding that Take-Two hold back on releasing the title, which is due to hit retail on August 24th.
Mafia II tells the story of Vito Scaletta, a man from a Sicilian immigrant background who joins a crime family and participates in violent acts. The game features violence, murder, sex and other adult themes, as did the first installment in the Mafia series.
DiMino openly attacked Take-Two in his statement, saying, "Why would [Take Two] foist a game on their targeted audience of young people wherein they will indoctrinate a new generation into directly associating Italians and Italian-Americans with violent, murderous organized crime, to the exclusion of all of the other 'mafias' run by other ethnic and racial groups?" DiMino continued.
"Take Two is directly, blatantly and unfairly discriminating and demeaning one group to the exclusion of all others. We are demanding they halt release of the game and cleanse it of all references to Italians and Italian-Americans," wrote DiMino.
DiMino wrote a letter to Take-Two chairman Strauss Zelnick requesting a meeting and advising him that the portrayal of Italian Americans in Mafia is inappropriate and insulting and furthers the "denigrating stereotype of organized crime being the exclusive domain of Italians and Italian-Americans."
In fact, Take-Two's Grand Theft Auto franchise frequently deals with criminal characters in an atmosphere of gangland fiction; GTA IV featured Eastern European immigrant hitmen, for example, while GTA: San Andreas took its cues from Los Angeles' racially-charged gang rivalries in the early 1990s.
Take-Two are no strangers to controversy, having published many titles that have attracted criticism for their violence or subject matter, from classic firestarter GTA to Bully and Manhunt. Other ethnic groups, such as Haitians and Cubans, have also protested in the past against Take Two's stereotypes of them in their video games.
UNICO National, founded in 1922, claims to be the largest Italian American service organization in America. According to the organization, volunteer members support charitable, educational and community service projects while promoting Italian heritage.
UPDATE: In a statement, Take-Two chairman Strauss Zelnick responded to UNICO:
"Mafia II tells a compelling story about organized crime in America -- a subject that for decades has been featured in movies, television shows and novels. Neither UNICO nor any other organization purporting to represent Italian-Americans has seen or played Mafia II," he wrote.
"At Take-Two, we balance our right to free expression with what we believe is a thoughtful and responsible approach to creating and marketing our products," he continued. "Mafia II is M-rated in accordance with our industry's strict standards. It is specifically not targeted toward young people."
"We will only release a title that meets our standards: as art, as entertainment and as a socially responsible product," Zelnick concluded. "We aim to distinguish creative and compelling story telling that advances artistic expression from subject matter that gratuitously exploits or glorifies violence or stereotypes. I fully and completely stand behind our creative teams and products, including Mafia II."
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http://www.liquidgeneration.com/Potty-Mouth-Ninja-Enter-the-Pirate
their whole business model IS to discriminate people.
In any case, I don't think that anyone going into this game with a realistic view of Italians is going to come out of it with a shattered world view and a new conviction that all of them serve some shadowy God-father.
Seriously, if this wasn't targeted at people old enough to already recognise the other fictional properties it resembles, then what purpose would it serve making the game this way? Unless they're actually accusing the devs of thinking every criminal in that time and place was Italian....
your summary sounds like a defense for snorting cocaine...
In all seriousness, shouldn't we as an industry be having a solid, thoughtful conversation about appropriate portrayals of minorities in our medium? Or do we go the route of take 2 and stick to status quo. Yay for the degeneration of the human species!
Allowing you freedoms implies others enjoy the same freedoms, regardless of minority, majority, size, representation, gender, race, etc. You cannot have your cake and eat it too.
You are not forced to like it, but you cannot suppress their freedom to create it.
I think, we should be able to have a serious discussion about the portrayal of minorities in games, but there are a few things, that make it difficult for me to have this discussion on Mafia II. First of all, the game is set in the 1940s, from what I have seen in the demo, it tries to put things into it's historic context quite well. The Members of the Mafia gang, you team up with, have a lengthy talk about the reasons to leave italy, one of them is the son of a man, who was killed by the fascists. A rather unusual portrayal of a Mafia thug in games, gamer usually only like talk about politics in their games, when it comes from a superior informing them, why it is necessary for them to kill many people to save the world from russian/chinese/iranian domination.
The whole game seems more inspired by the movie Goodfellas, maybe UNICO sees this movie as discrimintating as well, I don't know, but in the Mafia movie genre, it's considered as a classic and I don't think, that you can say Martin Scorsese wants to discriminate italian americans.
Further on, the game was developed by Illusion Softworks, who come from Czech. Here in europe, the portrayal of the american Mafia is part of our popcultural image about america. It is like the Western film genre. Many Western were made by directors who immigrated from europe, they shaped the picture of the Wild West in movies, it had nothing to do with the reality, but a lot to do with the image of the 19th century USA, that stuck in the minds of european at this time.
Like this, the portrayal of the italians in Mafia II is for a big part, the image, european developers have of the 1940s in the USA.
In the end, I think Mafia is different from GTA, which is always set in present day US (or in the not so far past of the 1980s).
You are right when you say that no one would complain about a "white male with no heritage background" (and here I would add "not fat" and without any kind of negative social characteristics) being a "dirtbag", but that's just because, like YOU, they consider this guy being "everyone", and not representative of anything.
It's racism, just rotated 180 degrees.
It is so troubling to see that movies like Departed, which was No. 1 in the box office for weeks, didn't offend anyone. Or that any of the Godfather movies, or Goodfellas, or Casino didn't bother anyone. I know that they tried to shut down Soprano's but seriously, that is what is wrong today with people's perceptions of games.
And if everyone took note of the way that he made gaming seem so negative. As if the point of the game is to just go around killing people. Get a grip.
Village Voice (NY), May 20-26, 1998
"The enigmatic leader of the Russian Red Mafia is a 52-year-old Ukrainian-born Jew named Semion Mogilevich.
The FBI and Israeli intelligence assert that he traffics in nuclear materials, drugs, prostitutes, precious gems, and stolen art. His contract hit squads operate in the U.S. and Europe'.
The fact of the matter is that the Italian Mafia has enjoyed prolific success in this country and remains one of the largest criminal organizations on earth. There’s nothing “status quo” about exploiting that in entertainment when said entertainment is a reflection of reality. From what I’ve played of the game, the characters don’t seem any more offensive than what is found in an episode of the Sopranos or even The Godfather so why should Take Two be expected to saturate themselves and their product in political correctness to satiate a verbose organization that seems hell bent on obfuscating a very real past?
What you are advocating isn’t intelligent dialogue and discussion; it’s overtly sensitive PC nonsense that goes further towards making every person on earth feel as if they must entrench themselves into a certain category or ethnicity and then take offense at anything that casts their category in an unfavorable light. It’s pseudo-enlightenment and it severely retards the creative process.
1. Italians
2. Those who wish they were Italains
:)
Also, I personally have NEVER worn a bucket on my head as a helmet. I don't care what Popcap says.
I honestly must say, if we're talking about racially tied crime families, then having a game about them is fine, but it wouldn't hurt the story/setting/theme to show several sides to the issues/races/characters. I haven't played it but if Mafia 2 is anything like the first one, then the allies of the protagonist are cold-blooded killers, and there are no 'good-guys' shown at all except as enemies. It's hollywood-esqe and that makes the story feel less deep and interesting. Showing that other racial groups can be just as corrupt, or just as innocent, could be delivered through an article one character reads in the paper. Something like a racist opinion piece, or use of racial slurs towards the protagonist.
If the goal is to portray what it really was like, this is very appropriate. If the goal is to show how the world should be, then all stereotypes should be taken out. Focusing only one on stereotype without context though is inappropriate.