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  Study: 90% Of U.S. 'Tweens' Playing Games Online, Industry Missing Opportunity
by Kris Graft [PC, Console/PC]
19 comments
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August 19, 2010
 
Study: 90% Of U.S. 'Tweens' Playing Games Online, Industry Missing Opportunity

Kids are playing video games "more than ever before," notably online, as social networks, mobile and console games become more ubiquitous. But game makers might be missing out on the tween opportunity, says M2 Research.

M2's summary of its report "The Kids and Games: What Boys and Girls are Playing Today" found that 91 percent of tween (8-11) boys and 93 percent of tween girls play games online. Facebook, home of the burgeoning social game market, is also the favorite website of tween boys and teen (12-15) girls -- even though technically users have to be at least 13 to use Facebook.

"We have found kids tend to play a wide variety of games, and their favorite games and gaming sites change often," said Louise Curcio, the M2 Research analyst who led the report. "There are opportunities for companies, and we believe the kids market has been overlooked."

The report added that Nintendo is leading the portable gaming space, although Apple's iPhone and iPad are gaining share among youth, namely girls, M2 said. Sony's PSP, the firm said, continued to have a male-centric discrepancy -- 17 percent of teen girls play PSP games versus 44 percent of teen boys.

The research also found that 20 percent of girls said the Mario franchise was their favorite video game series, making it the top pick among girls. Thirty-six percent of teen boys said they prefer Call of Duty: Modern Warfare, making it that group's top pick.

Wanda Meloni, contributing author to the report, told Gamasutra in a phone call, "The data definitely shows that kids are influenced by video games, probably more than any other media, yet we did an analysis specifically for online gaming, and found that total investment in online games for kids is quite lower than what's been historically invested -- Club Penguin was pretty much half of the total investment in the kids space."

She added, "Companies have been slow to realize that this is a very strong market, and kids have a good deal of influence, and know what they want."

And with an M-rated game -- Call of Duty -- being the top pick among young boys, that datapoint could show that there is opportunity to offer that demographic more age-appropriate content. "It even really shocked us when we pulled the data for the first time, that these trends are happening," Meloni said.

[UPDATE: The original press release from M2 sourced by Gamasutra indicated that 70 percent of teen girls play PSP games -- the actual figure was 17 percent.]
 
   
 
Comments

Tawna Evans
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Little boys love violence. It's no surprise that Call of Duty is a hit with them.

Bryson Whiteman
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"Little boys love violence." Hey! That's a blanket statement.

Not all violent games rank high with kids. Just ones with addictive well designed multiplayer gameplay, haha.

Alex K
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If 8 year olds are free to roam the internet and play games, and no one is keeping an eye on them, something is amiss.

Samuel Batista
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Tweens don't have money.

Justin Nearing
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"Tweens don't have money."

But they do have parents. And their parents have money. Ever see a kid bug his parents to get something she wants? If its something trivial, like $5 on the credit card for the Premium Pony Pack on some silly FB game, they're likely to oblige.

Patrick Coan
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Remember when games were mostly made for kids?

DanielThomas MacInnes
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This should be no surprise. Video games were once made for kids, and designed by teenagers and 20-somethings. I think this is one of the defining factors of the Social Games Era, and it does demonstrate how games are returning to their roots, becoming sleeker, slimmer, more focused and straight to the point. Social Games are defined by Arcade Era values. It is defined by the new technologies of motion controls and social media - Facebook, Twitter, Youtube, smartphones, DS and Wii.

The previous paradigm, the Cinematic Games Era, has overshot the market and has fallen to bloat and excess. The average age of a PS360 gamer is an adult male in his 30's. This has opened the door for a disruptive change in the marketplace, and it makes perfect sense to me that this would happen, that younger kids and especially girls would drive the paradigm shift. It's a change of values.

I'm curious to see what role Facebook plays in the future of games. I do believe smartphones are the engine of the future. The next great videogame war will be waged by Nintendo, Apple, and Google. Technology certainly shapes these paradigm shifts, and I wouldn't be surprised if the economy is an influence, too. What role does the Great Recession play in all of this? What if America and the global economy are in deep recession for the bulk of this decade? Would this emphasize the smaller, the sleeker, the more efficient?

In the end, I think a great videogame is a great videogame. If designers can respect their audience and respect the emerging rules of the Social Games Era, there's no reason why they can't succeed. I see fields of gold from here to the horizon.

Thomas Lo
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Tweens who play video games seriously that early will have no earning power (because they are incapable of working hard or focusing) by the time they get to the age where they can afford to buy things.




Piotr Zygadlo
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So it's why I said that next big market will be serious (educational) games. But not the boring ones. Someone will invent the way of transferring knowledge into players in a fun way. And then parents & adults & teachers will choose compromise and let them play even more.

Jack Wilson
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Yes Thomas, tell that to this community of gamers who likely played games seriously at that age and now (likely) work in the industry and do have "earning power".

I understand your sentiment however, and at least for me personally leads to a bit of a moral dilemma. It feels somewhat wrong to me to target children to become addicted to online games, and thus difficult to embrace that with a game making passion. It also feels a bit cold and odd to call not targeting tweens as consumers a "missed opportunity".

David Tarris
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How is cold to say we're "missing an opportunity" to provide people with things they want, while bettering our own situations in the process?

Jane Castle
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I can vouch for Thomas Lo's comments. Kids who play games that early and so seriously generally fair poorly in school. Now to Jack Wilson's comments it is not a moral dilemma. It is the responsibility of the parents to raise their children responsibly and to take an active role in raising their children.

Dennis Crow
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Is there a study that backs up the claim that kids who play games at an early age perform worse in school than those who don't? This is the type of statement that gets thrown around without proof. Anecdotal evidence is not proof.

I've never seen proof of a causal relationship between playing video games and lower performance in school.

Janne Haffer
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Jane: Are you really seriously saying I as a game developer have no moral responsibility when I design a game aimed at kids, that is as addictive as possible pulling on all kind of psychological tween strings?

Sebastion Williams
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Lots of kids play games to stay out of trouble. Parents need to monitor how their children spend their time, especially when online. Like anything, video gaming should be done in moderation, and after responsibilities and obligations have been fulfilled. In fact, gaming can assist in concentration, coordination, socialization and a host of different life skills that can be practiced and reinforced in virtual environments with little risk.

david vink
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Isn't Call of Duty: Modern Warfare a 16+/M rated game?

Jeffrey Lepthien
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This study doesn't really make that much sense to me as far as the conclusions that they've drawn:
"'There are opportunities for companies, and we believe the kids market has been overlooked.'"
But their study found that:
"Thirty-six percent of teen boys said they prefer Call of Duty: Modern Warfare, making it that group's top pick."

So it doesn't seem to me like kids are overlooked, it seems like they simply are more interested in games that are targeted at older gamers.

Now as far as younger girls and gaming sure I can see how they aren't being targeted, but females in general of all ages aren't being targeted for AAA game releases (or most releases in general save for what most would consider shovelware); I mean there are plenty of games which I think are gender neutral enough to interest both genders but no company is willing to risk making a big budget game focused on the interests of female gamers. Very few indie games seem to explicitly target female gamers as well.

John Gordon
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"70 percent of teen girls play PSP games"

I would be interested in knowing which PSP games are popular with teen girls.

J Z
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@John yea I am also perplexed by that number. Although I am also perplexed that my fiancee who has 2 Nintendo DS's, an iTouch, iPhone4, and an Amazon Kindle wants a PSP. When I ask her why, she says she just does... perplexing indeed!!!


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