Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  EA: Budgets For Games Going In 'Reverse Direction'
by Kris Graft [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
August 24, 2010
 
EA: Budgets For Games Going In 'Reverse Direction'

Now that video game consoles have hit their mid-life and online and social games are becoming more prevalent, one Electronic Arts exec believes that skyrocketing development costs are on their way back down.

"I think budgets for games have actually peaked and are starting to move in the reverse direction again," said David DeMartini in an interview with GamesIndustry.biz [registration required]. He's VP and group general manager of EA Partners, the publisher's third-party distribution arm.

At EA, lower-cost social games have become more important, as exemplified with the publisher's 2009 acquisition of Pet Society social game maker Playfish for up to $400 million (including earnouts).

EA also works with Neowiz in Korea on initiatives like FIFA Online, an online-only soccer title that generates recurring revenues without the expense of millions of dollars a year for annual boxed installments.

A report this year from Ibis Capital estimated that the average cost of development for a PlayStation 3 or Xbox 360 game was $15-$30 million per title, with marketing costs that can actually match or exceed the amount spent for development. The same report said Wii games cost $5-$7 million.

DeMartini wouldn't elaborate on just how far he thinks video game development costs will decline, but said, "In my area [outside developer deals] you kind of worry about the budget before you sign the deal, and then the budget is kind of what the budget is..."

"If [a developer] happens to make a lot of money based on that budget, great for them. If they come up short and have to cover some of it -- y’know, they’ll be smarter the next time they do it. That’s kind of the approach that we take to it."
 
   
 
Comments

Piotr Zygadlo
profile image
I am surprised by this revelation. There is plenty of game development studios working (for years!) in business model where is no place to extend budget.

Alan Wilson
profile image
I think he means that THEIR sky-rocketing costs are now on the way back down. Probably done by closing down a bunch of studios and putting people out on the streets. Pardon me for being cynical, but we've just grown steadily through recession...


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.