Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Road to the IGF: Alexander Bruce's Antichamber
 
What Nintendo's 2011 sales mean for Wii U, third parties [7]
 
Zynga's sales boosted to $335M during holiday quarter, says analyst
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [6]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
 
Did DoubleFine Just break the publishing model for good? [2]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
High 5 Games
Senior Mathematician
 
High 5 Games
Mathematician
 
Toys for Bob / Activision
QA Tester - Temporary
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
Visual Concepts
Senior Producer, VC China (Shanghai)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
 
Avatar; Lee Zhorgul
Salmon Lands #2 platform
All...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Gamasutra Member Blogs: From Piracy To StarCraft 101
by Tom Curtis [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
September 7, 2010
 
Gamasutra Member Blogs: From Piracy To  StarCraft  101

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including the effects of piracy on the industry, communal discovery in social games, and a college course on StarCraft.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- Why Piracy Will Never Die
(Josh Bycer)

Josh Bycer takes a look at piracy in the industry, discussing why people illegally download games, the effectiveness of DRM, and the effects of piracy on small developers.

- Less Is More
(Tim Keenan)

Frustrated by unnecessary fetch quests and exhaustively long levels, Tim Keenan argues that developers should cut unnecessary sequences to make their games varied and interesting from start to finish.

- Communal Discovery in Social Networking Games
( Dylan Woodbury )

Dylan Woodbury uses elements from Seth Priebatsch's TED panel to discuss the dynamics of social games that keep users coming back, and how communal discovery creates a sense of camaraderie among players.

- Emotional Baggage
( Kimberly Unger)

While horror games have a lot in common with horror films, Kimberly Unger argues that interactivity can lessen players' sense of fear, since games provide agency over the events that play out.

- Interview: Nate Poling On His StarCraft-Themed College Class
(Mark Tanjutco)

Mark Tanjutco interviews University of Florida student Nate Polling, who teaches a course on the fundamentals of StarCraft, discussing how Polling broke down the fundamentals and theory of the game for students of any skill level.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.