| Joseph Cook |
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This is the exact ass-backwards logic that Valve and Stardock have been fighting against for years. I can't believe Capcom has the gall to be so blatantly, apologetically illogical here.
He says right there. Sales have been strong worldwide. A port would be easy. Free money for Capcom when it's obvious they need it. But because people will *also* pirate, they won't port it? Sounds like the mindset of a petulant child. I personally don't care about the game itself - I have no interest in buying (or pirating) a fighting game on PC, and can't believe the original actually sold well on PC, but hey, it did! What I have a problem with is extremely stupid decisions that show companies care more about sacrificing profits to attack pirates than they do simply giving legitimate customers a way to give them money, ignoring the pirates. When will they learn that copy protection only hurts legitimate customers? Ubisoft took the most drastic action that it's possible to take, and even that was cracked in a month. |
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| Dave Smith |
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the last paragraph is one of the dumbest things ive ever heard.
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| david vink |
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Yeah I understand the piracy issue but then why not release the game via Steam? It seems idiotic to say that that would be unfair to a group of PC players when in fact the alternative (not releasing on PC at all) is unfair to ALL PC players.
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| Jamie Mann |
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I guess the question is: did the piracy on the PC platform affect the sales on other platforms? Unfortunately, it'll probably be hard to measure any change in sales patterns: the hardcore SF fans will pick up the game regardless, but will anyone else pick up something which (at first glance) just appears to add a bunch of new characters?
OTOH, I wouldn't be surprised to find that this is a marketing ploy by Capcom, to try and drive up "first-week" sales on the console platforms. Give it a month or two and there may well be an announcement of a port over to Steam... |
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| Tom Dazed |
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Arrogance of a bad informed, most probably overpaid executive.
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| David Turner |
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Is not mentioned that implementing Steamworks DRM could solve their problems. That way they could support a retail release while ensuring that all copies are up-to-date while mitigating the piracy problem. Steam is by no means a perfect solution, Gabe Newell admitted there is piracy, but it's at such low rates that Valve as a company does not care (http://www.pcgamer.com/2010/09/15/we-ask-gabe-newell-about-piracy-drm-and-episod
e-three/). Dawn of War 2 showed success by implementing Steamworks, why can't Capcom bank on that with Super Street Fighter 4? |
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| Benjamin Marchand |
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There's nothing ambiguous here, it's simple :
For Ono, the message against pirates is more important than the benefits. Case closed. Massive angry SF4 fans will rage at pirates (and Capcom), which will be far more effective than just Capcom saying "please don't steal our game". If I was a giant producer and had the money to let myself do this kind of response to piracy, I would do it without any hesitation. During the last years, the insane amounts of piracy is totally disheartening for devs, and that exact kind of reaction is really understandable. Even if it's not the most clever solution I admit, they have the money not to care about it. Kind of a shortcut action. And not citing anyone in particular, but f*ck off piracy apologists. May they go build a game with their own sweat and tears, and then talk back later. p.s : never was mentionned any official sales number, so let's prevent any asumption about that "strong sales worldwide". Nothing tells us that piracy wasn't higher rates. |
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| julien colomb |
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Could it be that there was tons of free costume on the PC version and so capcom lost profit from the console costumes DLC ?
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| Dustin Mellen |
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Piracy is the weakest reason to move to consoles. You're cutting out a whole segment of your fan base. If you go to the pirate bay, there are multitudes of console games available to download. You don't even need a Wii for the Wii games, there's a capable emulator. Piracy (I don't really agree with that term infringement is actually the correct term.) is not the problem, but the symptom of a problem. Information has a natural tendency to be shared. Information that isn't shared is worthless. It needs to be shared to be useful. The current business model of the entertainment industries is to treat their creations like it's a product. It's not a product. Their entire business model is backwards and that's why (they think) infringement threatens their profits.
If they bothered to think about what their selling, they'd realize that they aren't selling plastic discs, but selling their skills to create (at least the studio guys are, the publishers are just leeching middlemen). If they followed the model of a contractor. That is, get hired for a job, do the job, and then get paid for the job. Everyone could have and share games without any threat to the revenue of the creator(s). The game can be given out for free, without restrictions and people would be encouraged to share it to promote the creators. That would drive more fans to the creators and more fans would be able to fund games. By shifting the paradigm from selling "units" to selling "projects" the creators can't loose money unless the fans aren't willing to support it. "Piracy", as they call it, would be turned from an enemy to be squashed, to a source of free advertising and distribution. Did I just say "free distribution"? Yes I did. |
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| Todd Boyd |
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They want strong DRM, but are purposefully avoiding a Steam release since that doesn't act as a blanket distribution platform for every PC gamer ever? What the frak?
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| Aaron Truehitt |
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"There is no chance of a Steam-only release, Ono added, since that this would be unfair to PC players who are unable to buy games via the digital distribution platform."
But...the consumer base for it is still there and can make quite a sum of money. ...It was unfair the original SFIV came out for PC a long time after the console versions came out, so why didn't you hold the console versions back if it was unfair? |
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| Bruce Szego |
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This makes absolutely no sense from a business standpoint and goes back on what Capcom reps have been saying over the past year in regards to a PC release. What happened to the "PC Gaming Alliance" or "Piracy isn't a factor for a PC release of SSFIV".
First of all, the piracy of the original SFIV could be chocked up to the painfully broken GFWL DRM, which had so many security holes that it didn't even serve as a rudimentary deterrent. Not only through cracking, but through means as embarrassingly simple, like inputting serials from other games. Despite tanking at retail (thanks to no marketing on Capcom's part, coupled with the fact that it was a delayed release...), SFIV cleaned up over Steam and other DD services. Coupled again with online fire sales, the digital market is primed for another, fresher installment. The new DLC is rumoured to add 6 more characters if it comes to consoles. That's 41 characters over the original 25 the PC crowd's had access to. Secondly. People who are siding with Capcom here have to realize that this game is already finished. It's done. The port is done. The game runs on a computer. They have to compile some assets, delegate some QA to a bunch of peons, build a master disc and ship it out. No investment required outside of distribution. If they stuck to digital distribution only, they could easily bypass ALL that. A retail release could be a box with a Steam voucher, like so many other titles are doing these days. This takes care of all Day One piracy outside of a leak from inside the company. Another reason. The Arcade Edition is coming out soon. While it's lacking a few features that the console version had, the Taito board has already been split wide open and was a piece of cake to emulate on most Windows PCs. This means as soon as an arcade dump pops up on the internet, everyone pirate will have access to a fully functional version of Super, regardless of whether or not a PC release happens. Super is getting what is likely a pay-for update soon over XBL and PSN. With this new update, they could set the launch for the PC version in tandem with the DLC, bundle it together, and easily charge the same price that the original had at launch. Even if it's pirated, I'm assuming that the sales of the console version have more-or-less petered off by now. A release on or just after the next round of DLC would likely stop most of the sales cannibalization that has them so terrified. There's a market for PC fighting game titles. It's niche, but they literally have a total monopoly in North America. BlazBlue released over in Europe, but for some reason it was a retail-only release. They'd be silly not to capitalize on this. When you look at it rationally, and how long Super's been on the market, it's not high-risk. It's not even remotely a bad idea. |
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| Marcio Zimerman |
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Wow, we're being deprived of SSFIV! i couldn't care less about this game.
the original SFIV wasn't special, and in my opinion, wasn't really good anyway. But well, Capcom are digging their own graves with dumb decisions. first keiji inafune with his: "Let's go western!" philosophy, and then this... expect to see a bankrupt Capcom within a year. |
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| Merc Hoffner |
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Too bad Beat-em-ups are probably one of the few genres that really suffer too heavily from lag to work on Onlive. Perhaps this will turn around in the future.
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| Maurício Gomes |
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Capcom is hilarious.
I remember when they said that DMC4 for PC did not sold well because of piracy, I went to a piracy dealer I know, and asked about DMC4. He said: "What? This game exists for PC? Cool! I was selling only XBOX 360 copies..." Or as someone mentioned, the same happened with SF4 in retail, noone knew that it exist. Capcom need to stop being stupid, make better games (Lost Planet 2 I am looking to you), fix their marketing (that never announce PC versions, and then complain they don't sell), and... stop with that "we wanna be western" thing, Nintendo act as japanese company proudly, and their products are well loved. You know, the mod-chips (that allow piracy) were invented originally to play japanese games on US consoles... |
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| Jose Resines |
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There is piracy in the 360. Since people can get it for free for the 360, I guess they're not going to release a 360 version, right?.
People like Yoshinori Ono are the cancer of this industry. |
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