Cevat Yerli sees Crysis 2 as something of an ambassador for stereoscopic 3D in video games, with an important role to play in what Crytek believes is a larger trend in entertainment and technology.
In today's in-depth feature, Yerli tells Gamasutra that the company began researching the technology two years ago, though it has yet to ship an entertainment title that uses stereoscopic 3D. "We had done some contract work for some other non-game businesses where stereoscopic 3D was required," he says, referring to the company's serious gaming business.
"About a year ago, we found a way to make stereoscopic 3D run on the consoles, and since then we've changed this technique to optimize it so we don't lose any frames if you go from 2D to 3D. That's why it's just a button press now," says Yerli.
It's not just about getting the technology running properly, says Yerli, or following a trend. "If you play Crysis 2 in 2D on a normal TV, you will have a lot of fun, but if you buy a 3D TV, you will have even more. I want our games to be one of the first games out there to show how 3D could be and what it means for first-person gaming."
"It's you who plays, it's you who is in charge, you are empowered, you are the super soldier, you are badass, you are kicking ass. That's what I want players to feel," says Yerli, discussing why the company focuses primarily on first-person games. It seems that 3D is the next step in this philosophy for the developer.
The full interview, which includes more about Crysis 2 and the company's serious games contracting business -- as well as much more -- is live now on Gamasutra.